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Everything posted by LykosMactire
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well maybe add an option for "all buildings" just in case, it would keep the integrety of what y'all currently have, and also add the ability where if people wanted, to basically have loot spawn in any structure
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In regards to the looting module, most other zombie survival based mods run off a script or something of the sorts to place loot at positions in the building regardless of map. even some missions that dont require mods host a system like this (Dynamic Zombie Sandbox). Do you think it would be possible to update the looting module's script to work like this that way no matter what map you play on or what structures you use, loot can spawn there?
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Halo 3 Marine and Bravo-Kilos
LykosMactire replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing... my favorite version of the armor -
[WIP] Terrain "X-Cam-Taunus"
LykosMactire replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the only issue i have is how it would run regardless of your build. The object count must be rediculous. but amazing still -
Halo 3 Marine and Bravo-Kilos
LykosMactire replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks amazing, and in regards to the brute animations, honestly i think the vanilla animations would do them justice anyways because if you see how the brute patrol walks in the video below( H3: ODST trailer) its pretty much human movements. https://www.youtube.com/watch?v=WroxHMo6B_k -
Real Light V5 - ReShade Preset
LykosMactire replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ever since a graphical driver update on my nvidia card, it wont work anymore, the launcher takes a long time to load and the game never even starts, resulting in me having to use task manager -
Halo 3 Marine and Bravo-Kilos
LykosMactire replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well its either prototype or the mona lisa -
Halo 3 Marine and Bravo-Kilos
LykosMactire replied to morthon's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amaziiiiiiiiiiiiiiiiiiiiiiiiiiing, do you plan on adding a rolled up sleeves variant? edit: We can finally recreate Halo Legends Prototype's beginning! -
[WIP] Terrain "X-Cam-Taunus"
LykosMactire replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can picture it now, German and American forces holding off the russian army in a Stereotypical Cold-War esque battle -
Why was ARMA 3 set in the future?
LykosMactire replied to bezzer's topic in ARMA 3 - QUESTIONS & ANSWERS
in the topic of ArmA III as we already know it. Everything in the game exists in modern time (Except the MX and the Stealtier NATO vehicles that are not the ghosthawk, also the flying fish "Kajman") The CSAT helmet not many know is the same thing as the helmet from ArmA II's MVD, just with a bunch of tech built in, if you look hard enough you can see the similarities. -
[IceBreakr/IBIS] Isla Abramia for A3
LykosMactire replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
*Drops a bit of Eyecandy enhanced with Sweetfx/reallight* http://imgur.com/gallery/XwwAY/new -
Community Upgrade Project - CUP
LykosMactire replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its also the same top (but mirrored) as the AAF -
Question - Best Functioning AI Mod with Eden Update
LykosMactire replied to jblack9's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Questions and answers thread is where this belongs , but i reccomend VCOM -
Community Upgrade Project - CUP
LykosMactire replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AlivE takes time and more than 1 module to make it do remotely close to what ACM did. A perfect combination i knew of for Singleplayer boredom or Multiplayer freetime with your friends was using ACM and SECOPS that pretty much made 2 modules do pretty much what alive did Also i love the BAF uniforms -
Community Upgrade Project - CUP
LykosMactire replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
None that reproduce near as well as the ACM did, the ACM did it perfectly (Minus the ability to choose what factions spawned), It was a legitimate never ending war that you never knew what was around the corner. -
Vcom AI V2.0 - AI Overhaul
LykosMactire replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As far as i know it should work with any mod, (Minus Ryanzombies), I run the addon version and these mods i know work when it comes to units/vehicles OPTRE (First contact included) RHS CUP Lieghts OPFOR PG Services Massis mods So i dont know why FFAA wouldnt work if it doenst, But it would most likely work i believe -
Community Upgrade Project - CUP
LykosMactire replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok, i just have a lot of friends that like the Ambient Combat module and were sad that it didnt make it to arma III -
Community Upgrade Project - CUP
LykosMactire replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do y'all plan on bringing modules like the ACM back (Maybe add a drop down menu or a line to put what factions we want to spawn in)? -
Dynamic Combat Generator
LykosMactire replied to SENSEII's topic in ARMA 3 - ADDONS & MODS: COMPLETE
do you plan on making it so its placeable modules?- 231 replies
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ArmA III new walking animations?
LykosMactire replied to LykosMactire's topic in ARMA 3 - QUESTIONS & ANSWERS
i think it was MOCAP that caused my walking animation to revert to the original -
ArmA III new walking animations?
LykosMactire replied to LykosMactire's topic in ARMA 3 - QUESTIONS & ANSWERS
Nevermind i found the issue, a mod was conflicting with it -
ArmA III new walking animations?
LykosMactire replied to LykosMactire's topic in ARMA 3 - QUESTIONS & ANSWERS
When 3DEN released i still have the one handed animation running for some reason (as in i still walk like PRE-3DEN) -
Vcom AI V2.0 - AI Overhaul
LykosMactire replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
when i activate this for some reason any AI i place with a waypoint just walk in circles -
I've had similar issues with Zeus Spawned AI in SP. they would not go to any waypoint i set, i believe it has something to do with a cap on entities or something
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ArmA III Legacy Series (NB_Legacy Reboot)
LykosMactire posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A3_Legacy is a series of mods based on bringing ArmA II factions to ArmA III's time frame, Like Takistani army after recently joining CSAT, Marines, CDF, and more. There will be reskins and added content into this mod series. and will require no other mods, it has yet to be decided if we are going to release all factions as one mod or separate Factions: USMC _B ACR _B US ARMY _B CDF _B BAF _B TNA _O SLA _O RACS _I KSK _B ION _I RUSSIA _O UNITED NATIONS _I Screenshots So far: USMC (Reboot of NB_USMC 2035)