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Everything posted by LykosMactire
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i noticed in the dev build (and also 3DEN update) a set of walking animations in the animation viewer, that on popular belief was going to replace the one handed animation that is currently in. If theres any way to replace the walking animation with this one via mod or something, can they point me in the right direction? All of the animations had _Ver2 or something at the end of it
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LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update: Once the poll for the generic UN weapon has 15 votes i will continue using the weapon of your choice -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
When command tells you to stay, yet all the insurgents are dead -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Boom -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Strawpoll for the gerneric UN weapon http://strawpoll.de/21ed8de -
Real Light - ReShade Preset by Solano
LykosMactire replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i found the issue, for some reason another reshade Dll found its way into my system, no clue how -
Real Light - ReShade Preset by Solano
LykosMactire replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whenever i try starting up using this via any method (Launcher, Exe) it never loads up the game, i open task manager to find it as a background process refusing to load, anyone know how to fix this? Edit: whenever i force close it via task manager it says unable to init dxgi scratch the 2nd edit... stopped working again -
Real Light - ReShade Preset by Solano
LykosMactire replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I installed it following the Real light websites instructions and when i click play on ArmA III it never loads the game, i find it hidden in my processes as if it started but not working so i have to force close it -
our issue was a space in it, rename the mod folder and try again (make sure the command line is changed too)
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you just upload the mod to your server, you dont need everyone to have it on clientside
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LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There are plans for more. the CDF UN have the T-100 as their tank, I may make the Merkava tanks also at some point, inspiration for the kuma/ Leopard 2A7 though comes from French Leclercs in the UN. Although i do understand your point, i also plan on adding in special vehicle schemes for the Enforcers group, instead of white and blue (as seen on all current vehicles in the mod) they will be a stone grey and blue. by the way the CDF T-100 -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Them tanks though -
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
LykosMactire replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you sure you arnt hitting the area close enough to you to cause that? or using his Force mod which causes flinching when shooting? -
Advanced Urban Rappelling
LykosMactire replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any idea why its not working on my friends server? he says he has it installed on the server and we still cant use it -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
heres a couple new screens, Showing both the basic UN and the UNSF in combat with redone camo patterns -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A small update: i have been on vacation for the past couple weeks, when i get back in about 40 hours i will continue work on this -
hate to quote shakesphere here but... "Macbeth shall never vanquish'd be until Great Birnam Wood to high Dunsinane Hill Shall come against him." Macbeth=humanity Great Birnam wood= Zeds Dunsinane hill= the walls that keep humanity safe
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How about tiering the optics? like you would be more likely to find a ACO than a LRPS. and make it so thermal/nv sights are not avalible?
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dont ask for ETAs, if im not mistaken its against forum rules, just wanna keep ya from getting banned
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Rappelling from Structures WIP
LykosMactire replied to duda123's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wouldnt adding custom animations make it not able to be server-side only? as that means all clients would need that animation -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
UN Convoy ambushed by light arms fire in Tanoa... my guess Syndikat didnt expect the Enforcer detachment in the back of the marid -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, Due to rising tensions with the Oppresing CSAT forces and rumors arising of a local insurrection starting to rise im sure they will have something to deal with, although they are busy coordinating with the police after a humanitarian disaster believed to be rooted in the mining operations in the area. Although its been a while since there were earthquakes -
LM UNited Rebirth
LykosMactire replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Heres a teaser pic of one a new UN subclass nodding back to ArmA II, Chernorussian UN peacekeepers 2035 -
Apex Ambient Combat Manager - Group types
LykosMactire replied to claws01's topic in ARMA 3 - DEVELOPMENT BRANCH
ACM? how do i get it ;n; i loved that thing in ArmA II and i wanna use it in ArmA III -
I.V. S - Faction Marines
LykosMactire replied to CptDezusa's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What you can do is use the base ArmA III logo and modify it, it will actually help you in learning texture techniques. For example overlay and Multiply forms of layers