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hannemaster

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About hannemaster

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  1. Hi, Because MiniDayZ servers are quite rare I decided to host my own. Now every few hours the server executable just crashes with windows saying "Minidayz.exe is not responding". OS: Windows 7 Pro x64 hardware: 16GB memory, highend cpu, enough diskspace, etc. the error in event viewer contains:(had to translate) name of program with error: minidayz.exe, versie: 0.0.0.0, timestamp: 0x54f7d3de name of module with error: minidayz.exe, versie: 0.0.0.0, timestamp: 0x54f7d3de Exceptioncode: 0xc0000005 Erroroffset: 0x000000000228bc20 Id of process with error: 0xe78 Starttime of program with error: 0x01d12c0d1f0eb6eb I don't have a clue what the problem is. I also think I'm not the only one with this problem because I never see any servers in the morning and mine always crashes somewhere midnight. o yeah and all progress of players is lost when the server crashes.(if the player is logged in at that moment) kind regards, Hannemaster.
  2. Hi there, I want to set a publicvariable clientside and let the server check if this value has become true. for some reason the publicvariable isn't changed by the client. So I was wondering is this even possible? I run this serverside: playerAreaViolation = false; publicVariable "playerAreaViolation"; diag_log "punishment starting"; diag_log("public variable is now: " + str(playerAreaViolation)); while {true} do { diag_log("public variable 2 is now: " + str(playerAreaViolation)); sleep 1; diag_log "punishment initializing"; diag_log "punishment before ifstatement!"; if(playerAreaViolation) then{ diag_log "punishment activated!"; playerAreaViolationCoords = ""; playerAreaViolation = false; publicVariable "playerAreaViolationCoords"; publicVariable "playerAreaViolation" ; }; }; this is what I trigger clientside with an addaction: playerAreaViolationCoords = (getPos player); playerAreaViolation = true; publicVariable "playerAreaViolationCoords"; publicVariable "playerAreaViolation"; small part of the log: 10:32:47 "punishment before ifstatement!" 10:32:47 "public variable 2 is now: false" 10:32:47 "punishment initializing" 10:32:47 "punishment before ifstatement!" 10:32:47 "public variable 2 is now: false" 10:32:48 "punishment initializing" 10:32:48 "punishment before ifstatement!" 10:32:48 "public variable 2 is now: false" 10:32:48 "punishment initializing" 10:32:48 "punishment before ifstatement!" 10:32:48 "public variable 2 is now: false" 10:32:49 "punishment initializing" 10:32:49 "punishment before ifstatement!" 10:32:49 "public variable 2 is now: false" somehow the playerAreaViolation stays false forever. anyone has any ideas?
  3. works like a charm! many thanks for your time!
  4. Thanks! great post! ---------- Post added at 10:16 ---------- Previous post was at 10:15 ---------- Hi there, first, many thanks for this excellent tutorial! I've followed your tutorial to the letter. but for some reason my BOX and FRAME are both completely transparent. Now I know that the last value is transparency. but changing the color/transparency doesn't seem to have any effect at all. Could someone please take a look? dialogs.hpp defines.hpp image of the problem:
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