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Santa Six

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Posts posted by Santa Six


  1. 15452726747_2385795c8b_z.jpg

    San6 Mod v5.0



    by

    Santa Six

    Description:

    An improvement mod for the Arma 3 Convertion of Iron Front: Liberation 1944. At the moment this mod only affects small arms and mounted MGs. It changes sounds, animations, and more to Arma III standards. Other IF content is still too buggy to alter.

    The Arma 2 version is still available in the Download section.

    Installation:

    As we always recommend use mod folders to separate the custom content from the official game content to prevent problems.

    For different ways to set up your mod folders and use them please visit our FAQ.

    Example startup parameters:

    -mod=@CBA_A3;@IF;@LIB_DLC_1;@IFA3SA;@ifa3m;@IFA3;@San6A3

    Notes:

    -Changelog included in the readme

    -Server keys included

    - I forgot to add these three to the change log;

    -fixed Pistols not having mass

    -Adjusted all weapon Cfg to match Arma 3 weapons respectively

    -Decreased reload time of Maxim

    ***It's more then just a sound mod***

    Requirements:

    Iron Front+DLC/Arma III Conversion

    Downloads:

    Play withSIX

    Arma III:

    @San6A3.7z

    MR

    Arma 2:

    San6 Mod v3.0

    MR


  2. Fabio_Chavez like you, I also do things manually. I like to know where things are. You have to ease off a bit. You're coming off strong there.

    Why are you talking about installation?

    Modders have converted the Arma 2 maps and units for Arma III without the need of AiA.

    Im just saying cut out the middle man(A2/AiA) for IF as well. Nobody likes the middle man. (Unless you're the middle man of course)


  3. #1 yes it's still wip, and #2 you'll have to wait until the standalone version of AiA is done.

    That's fair but.. Does everyone also get Arma 3 characters for IF us army?

    What's the point in SA-AiA? Most of Arma 2 is being properly ported into Arma 3 anyways. That same conversion process can be done to IF. Im sure PsychoPigeon would appreciate this method;)


  4. !!URGENT!!

    I know you're finished with this but... Reloading while prone gives a faster animation resulting in a high ROF.

    I didn't try reloading in the first build in that position. So I don't know if the bug was already there.

    Also, going from crouch to prone while reloading results in an awkward position.

    If your truly done i'd recommend going back to the first build.

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