Santa Six
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Posts posted by Santa Six
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Does IFA3SA have all of the assets as this terrain pack minus the maps/islands? For example. When other maps require AiA_TP. Is IFA3SA enough?
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Is eye positioning done in the config or in the model editing?
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This is one of those moddes that someone would make a mod to remove if it was a default feature in the game.
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I know it's just a visual animation and not actual recoil. Does anyone know where in the configs the weapons get their new recoil animations and can that feature be inherited?
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It would have been nice if the A3 mod kept Awar's death animations and flying helmets. The improved "rag-dolls" don't cut it when it comes to immersion.
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The question no one is asking is. Is this mod more optimized than JSRS? I've heard JSRS can cause server issues and lower performance.
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Saint-Laurent-Sur-Mer
Template
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DESCRIPTION:
For users of the Iron Front: Liberation 1944 + D-Day DLC conversion for Arma 3.
Are you tired of the same old town in the D-Day DLC? Now you can use this template to add the neighboring town of Saint Laurent! Town contains a church tower and great flanking opportunities. You're free to change things to your liking.
INSTALLATION
Unzip file into your Arma 3 missions folder. Two versions of the Template are provided.
C:\Users\username\Documents\Arma 3 - Other Profiles\userprofile\missions
REQUIREMENTS
DOWNLOAD
*Template does not represent actual location being portrayed in any way shape or form. Performance may very and I am not responsible for implosion of users personal computer.
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@ThatGuyHats
Have you tried this?
@kju
Will we still get the fixes in the issue tracker labeled next patch? I don't expect an answer. Thank you for all the hard work on IFA3 as well. I just read the retirement post.
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But is it optimized? Will 10 units with this weapons have less performance then say, 10 or 20 units with default Arma rifles? I've seen a video where custom weapons lead to terrible performance.
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From what I can see. IF armor isn't finely tuned yet. Their team is very small. It'll be a while till tanks are done.
@kju
The addons in @IF and @ifa3m are signed twice. One for 2014_09_29 and another for 2014_12_27.
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Here's some geological feed back/suggestion. I like the rock face south of Tal Cozar. But it's at the edge of the map. Id like to see similar rock formation somewhere in South Gerdan. Where it'll be useful.
It also needs more goats.
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the AA 40 mm bofors? i saw only in "hell in the pacific" modYes, how long have you been messing with IF?
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Anyone else getting a flowing bofors?
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Hello, I've noticed when wearing any uniform EXCEPT for the "Gefreiter with Rolled Up Sleeves," all Pistols will have misaligned ironsights. I find it unusual that the one single uniform works properly with them. Was this an install problem I had (I installed via Play with Six) or is this a known bug?I already reported this issue here https://dev.withsix.com/issues/75883
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Verson 5.0 for Arma III has been released. !!Enjoy!!
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When you have the Steam version of both Iron Front: Liberation 1944 + D-Day DLC and are NOT using Pw6. For Arma III only
The conversion tool creates the following mod folders;
@IF
@LIB_DLC_1
@if_other_addons<<<not needed
Updating to patch 1.07 creates the following mod folders;
@ifa3m
You need to download the fallowing mod folders separately;
Also the always required;
All those mods should be in the main Amra III directory.
Pw6 places mods in the Arma3 documents folder(I think).
Example startup parameters:
-mod=@CBA_A3;@IF;@LIB_DLC_1;@IFA3SA;@ifa3m;@IFA3
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i know surely ,that you are aware to the missing US tank's trooper and pilot character, i tried to search on issues tracker but i dont found it, do you want that i open a new ticket?I could be wrong. I think they're making new models for US tankers and pilot. Much like the main infantry. Again, I could easily be wrong. I believe their plan is to remove the need for the official DLC.
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Here are two pop-ups I get when using Zues.
This one when I first place it on the map;
No entry 'config.bin/CfgVehicles/Module Curator_F/Arguments/Addons/Values/All.default'.This one when I press "Y" once previewing the mission;
No entry 'config.bin/CfgMarkers/SC_flag_0_east.scope'. -
!!More updates for IRON FRONT today!!!
I just released the Arma III version 5.0 of my San6 mod. It's not as big as the Arma 2 version but it's a start. Here's a quick link to the Forum post.
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kju are we getting the patch 1.13? Issue Tracker has some marked Target Version 12/27/2014 and others say Next Patch.
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Santa Six: I'm sure that's the one he was talking about, I've experienced that too. What exactly caused that?Also, is anyone running JW Custom's mission on their server? I'd like to swing by and throw down on some play time.
The mod was never meant for Arma III. The handAnim directory was changed in the mess of IF mod folders and configs. So the Garand couldn't find what I put and panicked into Stretch Armstrong. I hope you can ignore it a bit longer till the fix release.
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Hi Kju.about my Anim bug it was a Sound mod (@san6) that caused this ....
sry ^^
Do you mean the arms? I fixed it in the up coming A3 version of the mod.
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Map Builder - Ingame 3D-Editor for terrain creation
in ARMA 3 - TERRAIN - (BUILDER)
Posted · Edited by Santa Six
What interface size do you use? I've tried normal and large at 16:9 1600x900 and the UI is still cropped.
Selecting already placed objects is extremely difficult compare to how easy it was in v0.6 alpha. The Ctrl+LMB for height was more responsive when it was LMB+RMB. It now takes meany mouse slides to get the desired height.
Although the new Fencing feature is outstanding along with the drop down objects list.