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Santa Six

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Everything posted by Santa Six

  1. What interface size do you use? I've tried normal and large at 16:9 1600x900 and the UI is still cropped. Selecting already placed objects is extremely difficult compare to how easy it was in v0.6 alpha. The Ctrl+LMB for height was more responsive when it was LMB+RMB. It now takes meany mouse slides to get the desired height. Although the new Fencing feature is outstanding along with the drop down objects list.
  2. Does IFA3SA have all of the assets as this terrain pack minus the maps/islands? For example. When other maps require AiA_TP. Is IFA3SA enough?
  3. Is eye positioning done in the config or in the model editing?
  4. This is one of those moddes that someone would make a mod to remove if it was a default feature in the game.
  5. I know it's just a visual animation and not actual recoil. Does anyone know where in the configs the weapons get their new recoil animations and can that feature be inherited?
  6. It would have been nice if the A3 mod kept Awar's death animations and flying helmets. The improved "rag-dolls" don't cut it when it comes to immersion.
  7. Santa Six

    Speed Of Sound Pure

    The question no one is asking is. Is this mod more optimized than JSRS? I've heard JSRS can cause server issues and lower performance.
  8. Saint-Laurent-Sur-Mer Template __________________ DESCRIPTION: For users of the Iron Front: Liberation 1944 + D-Day DLC conversion for Arma 3. Are you tired of the same old town in the D-Day DLC? Now you can use this template to add the neighboring town of Saint Laurent! Town contains a church tower and great flanking opportunities. You're free to change things to your liking. INSTALLATION Unzip file into your Arma 3 missions folder. Two versions of the Template are provided. C:\Users\username\Documents\Arma 3 - Other Profiles\userprofile\missions REQUIREMENTS @IFA3 @ArmaNature DOWNLOAD StLaurentTemplateA3.7z *Template does not represent actual location being portrayed in any way shape or form. Performance may very and I am not responsible for implosion of users personal computer.
  9. San6 Mod v5.0 by Santa Six Description: An improvement mod for the Arma 3 Convertion of Iron Front: Liberation 1944. At the moment this mod only affects small arms and mounted MGs. It changes sounds, animations, and more to Arma III standards. Other IF content is still too buggy to alter. The Arma 2 version is still available in the Download section. Installation: As we always recommend use mod folders to separate the custom content from the official game content to prevent problems. For different ways to set up your mod folders and use them please visit our FAQ. Example startup parameters: -mod=@CBA_A3;@IF;@LIB_DLC_1;@IFA3SA;@ifa3m;@IFA3;@San6A3 Notes: -Changelog included in the readme -Server keys included - I forgot to add these three to the change log; -fixed Pistols not having mass -Adjusted all weapon Cfg to match Arma 3 weapons respectively -Decreased reload time of Maxim ***It's more then just a sound mod*** Requirements: Iron Front+DLC/Arma III Conversion Downloads: Play withSIX Arma III: @San6A3.7z MR Arma 2: San6 Mod v3.0 MR
  10. @ThatGuyHats Have you tried this? http://ironfront.forumchitchat.com/post/katyusha-rockets-barrage-script-6259185?pid=1279358493#post1279358493 @kju Will we still get the fixes in the issue tracker labeled next patch? I don't expect an answer. Thank you for all the hard work on IFA3 as well. I just read the retirement post.
  11. Santa Six

    SR-25/EC Release!

    But is it optimized? Will 10 units with this weapons have less performance then say, 10 or 20 units with default Arma rifles? I've seen a video where custom weapons lead to terrible performance.
  12. From what I can see. IF armor isn't finely tuned yet. Their team is very small. It'll be a while till tanks are done. @kju The addons in @IF and @ifa3m are signed twice. One for 2014_09_29 and another for 2014_12_27.
  13. Santa Six

    Kunduz, Afghanistan [10km] v1.20

    Here's some geological feed back/suggestion. I like the rock face south of Tal Cozar. But it's at the edge of the map. Id like to see similar rock formation somewhere in South Gerdan. Where it'll be useful. It also needs more goats.
  14. Yes, how long have you been messing with IF? http://gimpymoo.com/pictures/if4.jpg
  15. Anyone else getting a flowing bofors?
  16. I already reported this issue here https://dev.withsix.com/issues/75883
  17. Verson 5.0 for Arma III has been released. !!Enjoy!!
  18. When you have the Steam version of both Iron Front: Liberation 1944 + D-Day DLC and are NOT using Pw6. For Arma III only IronFrontArmaConversion The conversion tool creates the following mod folders; @IF @LIB_DLC_1 @if_other_addons<<<not needed Updating to patch 1.07 creates the following mod folders; @ifa3m You need to download the fallowing mod folders separately; @IFA3SA @IFA3 Also the always required; @CBA_A3 All those mods should be in the main Amra III directory. Pw6 places mods in the Arma3 documents folder(I think). Example startup parameters: -mod=@CBA_A3;@IF;@LIB_DLC_1;@IFA3SA;@ifa3m;@IFA3
  19. I could be wrong. I think they're making new models for US tankers and pilot. Much like the main infantry. Again, I could easily be wrong. I believe their plan is to remove the need for the official DLC.
  20. Here are two pop-ups I get when using Zues. This one when I first place it on the map; This one when I press "Y" once previewing the mission;
  21. !!More updates for IRON FRONT today!!! I just released the Arma III version 5.0 of my San6 mod. It's not as big as the Arma 2 version but it's a start. Here's a quick link to the Forum post.
  22. kju are we getting the patch 1.13? Issue Tracker has some marked Target Version 12/27/2014 and others say Next Patch.
  23. The mod was never meant for Arma III. The handAnim directory was changed in the mess of IF mod folders and configs. So the Garand couldn't find what I put and panicked into Stretch Armstrong. I hope you can ignore it a bit longer till the fix release.
  24. Do you mean the arms? I fixed it in the up coming A3 version of the mod.