the_demongod
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Posts posted by the_demongod
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Bumping again. Anyone know how to create a pool of blood on the ground?
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[deleted]
found out my problem:
if you are seeing weird glitchy colors on the light bar, make sure you don't have both the "HideServices" and "HidePolice" set to 0, because the yellow service lightbar will show through the police one.
Cheers!
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It won't. This is a soundmod, changing and adding sound related stuff only.Good to hear. Thanks for the update.
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Was there a silent update? I am no longer seeing the recoil issues.
On another note, did they nerf 5.56 and/or buff body armor? I am playing the campaign and have noticed it takes anywhere between 5-8 shots from a 5.56 rifle to down an AAF rifleman. Have 5.56 rounds always been this weak? (I hadn't really used them until now).
when will the game Arma 3 leave the beta ????It comes out September 12, 2013! So pumped!
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If you're dead you can't scream :O
but I know what you mean. Have like a gasp or grunt that quickly dies out as you do.
it would be great if arma brought back arma 2's great medical system, because then we could have soldiers scream/grunt as they lay wounded.
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How about weapon damage? I feel like 5.56 rounds have been seriously nerfed.
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Is anybody else noticing strange recoil issues? My guns are only kicking once only 3 or 4 shots. It's incredibly obnoxious- also makes all affected weapons incredibly overpowered: no recoil compensation required.
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Yeah, my thoughts exactly. We came to get better sound. If we wanted to change something else about the game, we could do it ourselves by getting other mods that fix that issue.
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I wanted to like SOS, I really did, but it just didn't work for me. The sounds were too much like a movie, not enough like what they really sound like. It is still a huge shame that both devs abandoned their projects though. I know JSRS's developer had a death in the family (as a result of a fatal car accident), so he is taking leave until further notice. He will most likely return eventually though.
But from what I've seen of this mod, there won't even be a decision between JSRS and SOS, this one seems far superior in every way.
On another related point, please please do not have this mod affect anything but the sound. I don't think it was planned but I just want to make sure. It is really frustrating when a mod that should only change the sound changes something else as well. Both JSRS and SOS are guilty of this; JSRS seems to nerf several weapons including M134 miniguns (I believe it is unintentional though, not sure what happened), and SOS attempts to "balance" most weapons, meaning that some weapons including sniper rifles and autocannons on vehicles can't even kill infantry in one shot.
If we want to change these things, we can make our own tweak mods and/or download other people's mods. Please keep this mod to sound effects only. Can't wait for the release!
Cheers,
the_Demongod
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"uhhhh, Kremator-1 this is bravo-2 JTAC, requesting CAS, instructions to follow:
ingress from waypoint tango
heading two-niner-seven
distance: 1200m
target elevation: 251m
target description: SpanishSurfer, behind hard cover
request sheep-mounted FFARs
egress to waypoint whisky."
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If it is a new problem, it's probably software.
(as warlord said) Update or roll back your display driver. dxgmms1.sys is the nVidia display driver.
This is also important:
when you install the new driver, select custom installation, and check the box that says perform clean install. This will completely remove all nVidia programs and drivers, and completely reinstall all of them.
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:couch:I know it's just a couch emoticon, but it really does make a big difference to see you devs come around every so often. It's a reminder that we're all working toward a specific goal, and not just spewing random ideas at the forum, so thanks guys.
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I would love to be able to get to the point where we could turn off the HUD. We're already very close to doing that in aircraft, the jets and heli's HUDs have almost everything you need on them.
All we need is to integrate
1. The ugly white locking box/diamond
2. The shift-click waypoint (should show up as a marker on the heading tape)
3. Damage indication
4. The Radar.
For infantry, some things can't be taken away (such as the grenade type selection or the firemode - you can feel the selector with your fingers), but at least to make them hide as DarSideSixOfficial said.
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Where did you guys find the purista font? Everywhere I go says it costs hundreds of dollars :/
EDIT: nevermind, found it. turns out it is the font from battlefield 3/4 as well. Mediafire Link
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to be honest I would be pleasantly surprised to find click-able cockpits in the new DLC and maybe a deeper level of aircraft familiarisation required to operate it such as simplified start up procedures etc. However I understand that such a requirement would not be welcomed by everyone so maybe such an option could be toggled within the difficulty settings. I'm not going to go as far as to invest in a in depth explanation, but I can't see many reality orientated servers/players or to an extent coop servers operating without such features if they were implemented in the DLC.Agreed. That level of familiarization really makes a big difference realism wise. Plus, it is so much more rewarding when you carefully follow the steps, enabling battery, starter, etc and turn the throttle to full and the engine roars to life for the first time. Much better than pressing 'W' and taking off immediately.
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The most frustrating thing is that we have no idea whether our ideas are being noticed or anything. It would be really nice if BI kept a running list of possible features to be implemented in DLCs and future updates.
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yeah, similar to the way movies way over-exaggerate the sound of firearms. you can't feel the blast in your chest the same way you can in real life, so they turn up the bass and make them really loud, huge muzzle flashes, etc to try to convey the power of the weapon.
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still no fix for the zeus remote control issue?
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Can someone un-mark this ticked as Solved. This ticket is critical and is not solved at the moment.The dev who marked it as solved misunderstood the ticket, thinking that we wanted the hint to not include the "CM mode" button, when we really wanted semi-automatic countermeasures back again. Pettka said they were not coming back to Arma 3? why is this?
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It would be rather nice to have the clickable cockpit brought into arma 3. It doesn't have to be complex, only just as simple as ToH was. It was a small thing but it really added a lot to the game in my opinion.
On a slightly unrelated topic, It would be nice if the DLC brought with it better simulation for the spotlight on helicopters. We either need to be able to steer it (perhaps there could be an action menu option that would cause the light to follow your line of sight. toggle on > look where you want the light to be fixed > toggle off), or have two separate lights, one that points straight down for landing/illuminating LZs, and another that points forwards and allows the pilot to see in front of them while flying at night. Believe it or not, some of us enjoy flying missions at night without NVGs, and having lights that are weak and unadjustable make this very difficult.
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I have only played wasteland 3 or 4 times (they were the only populated server at that time), and it was alright I guess. But one of those times it was on Altis, and it sucked. It was laggy as hell (too much crap on the ground), it was impossible to find anyone, and every random event thing was >10km away. I don't see the appeal of playing on chernarus, which is also very large.
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Hey tpM,
I know it may be too early to ask this, but I am curious how sound from jets will be simulated.
In vanilla Arma, you can hear the jet coming, getting louder, passing, and getting quieter. This is essentially what it's like for a small propeller plane or helicopter to pass, but not a jet.
Will your mod simulate the speed of sound in relation to movement (i.e. the faster it goes, the closer to you it will be before you hear the sound)? (good reference here)
Will sonic booms be simulated for supersonic aircraft?
Cheers
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tpM is currently working on another video showcasing the mod. I believe he's having some issues (internet, life, etc) though so it'll just get here when it gets here.
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It looks pretty great. here's a link: http://forums.bistudio.com/showthread.php?169390-Advanced-Combat-Sound-Environment-(A3)-WiP-Thread

Exit WITHOUT saving?
in ARMA 3 - GENERAL
Posted
you could also drop your spare grenades at your feet, but yeah I know what you guys mean.