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Grumpy Old Man

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Posts posted by Grumpy Old Man


  1. Hey folks,

    is it possible to create more subjects/tabs other than with the createDiarySubject command?

    Right now I only can create new tabs in the map screen, but would like to be able to create multiple subfolders.

    When I use createDiarySubject and open the map to read it it looks like this:

    Map
    Tasks
    Briefing
    Team
    Mysubject

    Can I make it look like this?

    Map
    Tasks
    Briefing - Mysubject - day1 - some text
                               - some more text
                         -day2 - theres text here
    Team
    

    Cheers


  2. That's probably caused by ricochets, so you basically hit 2 targets with one bullet.

    Just finished making the script to work when running on multiple courses at the same time, still got some stuff to iron out and add more features, smokes and chemlights are being launched instead of just being spawned etc.

    Gonna do some more intensive testing, MP doesn't seem to give too many issues atm ;)


  3. I found that Domination missions were mostly boring since there were only ever enemies at the AO. There was never any tense action or having to be alert on your way to the AO. I changed that with DAC in that units could be anywhere on the map. Made Domination a lot better in my opinion.

    There's not one single coop mission right now that won't benefit from AI enhancement scripts, too bad most mission makers think otherwise, stock AI turns into sitting ducks when compared to script controlled squads like DAC/UPS/UPSMON etc.

    Most of the time they're even sitting there in aware behavior, wedge formation waiting to be shot...


  4. Captured stuff gets stored in the base inventory.

    You mean the crates inside the base?

    Never tried that, I always thought the gear is getting saved on the player but it's currently bugged, since all vehicles that you steal are also gone after going back to base.

    They could at least add a small note to explain how the most basic stuff works, there's not one single hint what you should do to get your gear saved.


  5. Well in the campaign's thread, the creator said that his plan is to use only vanilla stuff, so it's a bit weird that he includes that in the video.

    On the other hand, I think it would be better if we keep this thread for the official BI Development, not for community mission makers ( which have already its respective forum ).

    My bad, I actually thought this video was an official BI one, heh.


  6. @SpookyGnu:

    MP version should be done until weekend, gonna test it first of course. The current version is more a proof of concept, SP should work fine though.

    @Dai-San:

    I had this too, but only on the second or third round, it always popped up in the first round, gonna investigate that. From what I've seen ricochets can hit other nearby targets, especially when using anything bigger than a 9mm, but the target mentioned is popped down and behind sandbags so that can't be the case.

    @songer:

    MP version is in the works.


  7. @F2k Sel:

    Don't know about spread, at least when using the 155mm guns they can hit anywhere within 500m from the target, if they're at least 4km away, that's pretty authentic if you ask me.

    For the MLRS they're extremely accurate in RL, can hit something like the size of the small garage from altis at a distance up to 60km (in arma3 the max range is above 70km I think), it's using guided rockets for a reason.

    For a good spread with the MLRS you could probably use relative positions and let each MLRS hit a specific spot instead of randomizing the spread, since the MLRS rockets are causing the second most powerful explosions in arma3, next to the gbu12/mk82.

    (the 230mm rocket has a hit value of 1200, the gbu12/mk82 have 5000, then there's the "Bomb_03_F" and "Bomb_04_F" classes with 6400 and 6000, no idea where they're used though)

    Knowing that it's very reasonable to have 1 rocket impact within 50m which will kill any infantry and destroy or take out armor.

    So you could take that number and create relative positions based on that distance, making gun 1 from battery 1 hit dead in the centre, gun 2 will hit 50m to the north of the centre, gun 3 50m to the south etc., you get the idea.

    This way you could easily cover a big area, increasing the efficiency of your arty even more.


  8. I think GOM is pulling your leg. The Arma 3 devs released a mock video in 2012 with these aliens in it.

    They definitely don't exist in game as there are no cfgVehicles entries and nothing in the ambient parts of CfgWorlds. The texture file is probably a leftover.

    You're right, sorry for any troubles, couldn't resist ;)

    The texture is a leftover from an aprils fools video from what I know.

    Here's the video:

    Cheers

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