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Everything posted by beaar
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I'm sorry, there won't be any more updates. They might show up in CUP though.
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Screenshots Here are the Round Glasses ported from Arma 2, available in not only silver but also black and gold variants. You can finally live out your hipster dreams, become a doctor, an old person, or even Harry Potter if that's you want, heh :D APL-SA, PM me if you require the unbinarized files Download: Armaholic Steam Workshop Play with Six
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retexture Generation Kill retextures of RHS: USF HMMWVs
beaar posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Generation Kill retextures of the RHS: USF HMMWVs. It's not a perfect replica of the real paintjob but that shouldn't stop you from seizing some airfields Screenshot Album The original textures were created by Red Hammer Studios and retextured by me. To use this mod, you must also agree to and follow the EULA(s) supplied with RHS: USF. You may not repackage this mod without my consent. Check out Team One Tactical if you want to play in our weekly, super max best Arma 3 sessions! Required RHS: United States Armed Forces Download (7 MB) Steam Workshop Armaholic- 16 replies
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I love the terrain! I'm really excited to finally see some of the really cool buildings from DayZ SA make an appearance in Arma 3. There's one thing I think shouldn't be left out, though - the new hardened aircraft airshelters in DayZ would feel right at home in the military sandbox of A3. If not on Livonia, then on community terrains. As we've seen on Chernarus Plus, they contribute fantastically to spicing up an airfield. For reference (timestamped 1m23s): I've collected some screenshots in an album with feedback on AI positions in buildings. In the screenshots, they show up as the numbered white dots, and I added red dots where I think more AI positions would be good and red boxes where I see something (potentially) wrong. I think it should come across without needing explaining. https://imgur.com/a/8P52ULs
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Thank you, and congrats on the release! I noticed there's a horizontal repeat on wide insignias: https://i.imgur.com/D5kYEO6.jpg
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Can the VLS missiles follow the terrain a la TLAM?
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AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
beaar replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
See https://github.com/CBATeam/CBA_A3/wiki/Bind-Addon-Key-Actions-to-Joystick-Buttons -
RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! These MERDC textures are excellent!- 16549 replies
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Klen-PS in the Su-25 is real neat! It's pretty fun to put missiles downrange with it.- 16549 replies
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wsxcgy's Extra RHS Uniform Re-textures 2.1.1
beaar replied to wsxcgy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I find the small standalone releases really convenient! -
Might we see a variant of the Safari Hat with one side of the cover folded up? :)
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[WIP] US Military Cargo Truck M35A2
beaar replied to RamaMarines's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Our hero! -
Does the RC have the new table controls? https://community.bistudio.com/wiki/DialogControls-ControlsTable
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Are table controls still exclusive to the dev branch? ct* commands on the biki say it's RscControlsTable, but isClass (configFile >> "RscControlsTable") returns false. When can we expect them to appear on main branch?
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Wow, that's real close to home. Looks great!
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Hi! I would like to retexture, among other items from vanilla A3, the Mk200 machinegun and the ARCO optic. As far as I know, they don't have hiddenSelections defined and so reskinning through config is not possible. Now, I've found out about a tool (MoveObject) by Mikero that supposedly can edit paths in p3d models to point to a new texture, but this would require distributing this p3d along with the mod. I am wondering what BI's stance is on this, if it is okay. It would be BI's content only, only from the base A3 game without DLC and not from other addon creators. The retextures would be continuing a winter theme I've started here: http://steamcommunity.com/workshop/filedetails/?id=369348419 Thank you, Bear
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See https://community.bistudio.com/wiki/DialogControls-ControlsTable
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2560x1440. Stuff and things look fine, certainly! Stretching a long text over the width of the monitor, however, makes it less pleasant to read than the same text at half the width.
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I'm still holding out for a fixed width theme. Fluid isn't as nice for reading at higher resolutions.
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It's great to see more UI control stuff appearing on the dev branch. They're sure to come in handy.
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retexture Gendarmerie & United Nations retextures of RHS: USF M113A3s
beaar posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
All M113A3 variants are covered. The original textures were created by Red Hammer Studios and retextured by me. To use these mods, you must also agree to and follow the EULA(s) supplied with the required mods. You may not repackage these mods without my consent. Check out Team One Tactical if you want to play in our weekly, super max best Arma 3 sessions! Gendarmerie Screenshot Album Required RHS: United States Armed Forces Arma 3: Apex Expansion Download (16 MB) Steam Workshop Armaholic United Nations Screenshot Album Required RHS: United States Armed Forces RHS: Green Forces Download (20 MB) Steam Workshop Armaholic- 8 replies
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retexture Gendarmerie & United Nations retextures of RHS: USF M113A3s
beaar replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for reporting this, it looks like the UN package on armaholic is a test release I had on the workshop for some days. I'll notify Foxhound, for now the release version is available here or from the workshop.- 8 replies
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retexture Gendarmerie & United Nations retextures of RHS: USF M113A3s
beaar replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, I'm afraid not.- 8 replies
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RHS Escalation (AFRF and USAF)
beaar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks to everyone involved!- 16549 replies
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