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beaar

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Everything posted by beaar

  1. beaar

    RHS Escalation (AFRF and USAF)

    Hi, I just want to make sure before going ahead - are you okay with retexture addons? Using hiddenSelections and only textures, of course, having both RHS mods as a requirement for using the mod. I've seen several retexture mods already, but I don't want to make assumptions. I very much appreciate your work and would hate to do the wrong thing. I figured I could specify a "license" like so: and have the author attributes defined as such: author = "Red Hammer Studios, Bear"; Thanks!
  2. beaar

    RHS Escalation (AFRF and USAF)

    AFAIK the RHS team goes to great lengths to do this, and a lot of time goes into research. They have implemented their own damage system (remedying the vanilla hitpoint system), authentic FCS's and even visibly working ERA modules.
  3. beaar

    US Military Mod

    Might we see an icon added to your content in the Arsenal? I'm talking about the rotor icons here: http://arma3.com/assets/img/post/images/scanning_2015_1.jpg How: https://forums.bistudio.com/topic/185275-how-to-have-custom-icons-for-items-in-the-arsenal/?p=2921960 This makes identifying which content is from where much faster. :)
  4. beaar

    US Military Mod

    Thank you so much! It's great to finally be able to play with this.
  5. beaar

    RHS Escalation (AFRF and USAF)

    Yeah, driver viewports is something BWMod did very well. The Bradley (for example) is fantastic, but it reflects exterior lights: http://feedback.rhsmods.org/view.php?id=1394
  6. beaar

    US Military Mod (80s 90s)

    That's fair, but CUP provides a lot of non-relevant content too. What about eg. the M4 and M4A1, M249s, M240s, pistols, grenades and several launchers? Admittedly I don't know much about the details, but there are many designations in the OP list that exist in RHS. But yeah, I realize that it might just complicate things, since other content is missing.
  7. beaar

    US Military Mod (80s 90s)

    I'm not meaning to sound like I'm lamenting over the CUP requirement (it's something we use either way), but couldn't RHS offer a great base? Of course, it's a hefty requirement, but one a lot of people will be using either way... although surely you already considered this. I couldn't help but think it would be a very good match, having looked at your firearms list in the first post and knowing they use your humvees. Surely, there's only going to be more common vehicles in the future? Edit: but then again, I realize it could complicate things as it lacks content that is present in CUP.
  8. beaar

    US Military Mod (80s 90s)

    Well, that's some exciting news. All aboard the hype train!
  9. beaar

    Map Bozcaada

    Earlier I would overlook Bozcaada because I didn't expect much from a map with similar theme to Altis (mostly because of it getting old), but having tested this map, I have to say it looks absolutely terrific! It's a real gem and I much appreciate the terrain features. Stellar work with great attention given to detail. Excited for sure to see what's in store for the future regarding Bozcaada and other projects. :)
  10. This is a fantastic tool. I really appreciate how easy it is to just flip a switch and have units spawn on a headless client. Thanks a lot for your hard work!
  11. Stuff looks amazing! I wish you good luck with future updates.
  12. I think you can do this: http://alivemod.com/wiki/index.php/Declaring_Faction_Mappings
  13. beaar

    Preview of OPX2 Buildings

    Wow, this stuff looks incredible. Stellar work!
  14. beaar

    T-90 Russian MBT

    It looks fantastic! Best of luck.
  15. beaar

    WarfareThai EX Mod

    Awesome! Thanks for the update. Any chance of seeing the Chicom SKS with a smaller magazine and no rails? :)
  16. I have not experienced any crashes personally. Here's some lines from my rpt I forgot to attach to my previous post: http://pastebin.com/raw.php?i=Emca1PVe The errors could be trivial for all I know, but I guess the less rpt spam the better.
  17. Looks interesting! Perhaps worth looking into using one of the MBG buildings packs for variety? :) Something I miss in most maps is more interesting military bases. For an idea of what I mean, look at FATA and Clafghan - they have some incredible work done on bases.
  18. Here are the issues I have noticed: 1. shanty house: https://imgur.com/a/gMdxg 2. bank: https://imgur.com/a/W6HSb 3. airport: http://i.imgur.com/2QxVFMy.jpg 4. grass on road: https://imgur.com/a/GKA0Y 5. sharp terrain edges: http://i.imgur.com/SgG5rS8.jpg 6. factory building glass is opaque on the outside (I realize as I post this that it's probably an AiA TP thing): https://imgur.com/a/0txnD 7. building clipping terrain, trees: https://imgur.com/a/10Rsh
  19. I see. Not intending to nag, but I'm certain there are many people who would assist with such things if you reached out. :) Looking forward to that jetski!
  20. Fantastic terrain! Are there plans to bring some of the units to Arma 3 as well? It would be amazing to have vehicles like the Leopard 1A5, ZSU-57 and VAB. Perhaps it's something CUP could help with (as they did with the CH-53 :)).
  21. beaar

    US Military Mod (80s 90s)

    I agree with what Snippers and da12thMonkey suggested. It would be more convenient for me. The mod looks really promising. Can't wait to see where you take this!
  22. Cool! I *think* you need to remove the NoGlasses class from identityTypes[], and then it should work if I understand it correct, as I have added the G_IRAN_default class to the glasses already. identityTypes[] = {"LanguagePER_F", "Head_TK", "G_IRAN_default"};Some explanation is available here: https://forums.bistudio.com/topic/181371-new-identity-types-for-faces-and-glasses/?p=2861793
  23. Hi, we saw this too. The boats were floating up and down through the water, and on land we saw floating infanty stuck in the swimming animation. We do not use Alive, but if it would help you, we can provide a list of mods we are using.
  24. You keep delivering great stuff! Thanks a lot, both of you :)
  25. All the MX variants in white winter camo! Picture album The uniform in the pictures is from TRYK's fantastic Multi-Play Uniforms mod. It's not required, but it matches the rifles well. Classnames: MX: bear_MX_white_F MX 3GL: bear_MX_GL_white_F MX SW: bear_MX_SW_white_F MXM: bear_MXM_white_F MXC: bear_MXC_white_F To do: Add proper thumbnail icons Steam Workshop Download I'd love to see pictures or videos of the guns if you use them in your missions! This is my first addon. If you have feedback, please, I would love to hear it so I can do better in the future.
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