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Everything posted by Idomass
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well i have problems with texturing but here is the results: http://www.mediafire.com/view/h03m73z6j3q3tcr/2014-12-25_00004.jpg (that should be a wreck) anyone knows what is the problem with the texture? and why im still cannot change the rvmat effect?
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im using blender probably i forgot to apply the texture in blender but can you help me with doors?
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thanks that helped me a lot! do you know how to make doors and visible texture from both sides in oxygen 2? thanks ahead
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im applying mass and im sure that there is no problem in geometry just for case can you help write for me steps? i would appreciate it
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i have try it and i have change the effect how can i make a structure with open door? every time im trying to do it i can walk through the structure
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thanks!!!!!!!! i fix the errors with nonconvexities and it is not bouncing! another question when i firing at it have annoying sand effect http://www.mediafire.com/view/aq7criypcc3lcc0/2014-12-25_00003.jpg how can i change the effect?
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yeah but why the object is still bouncing when im shot at him?
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in the config the object is define as Furniture_base_F should i change it to something else?
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100.000 is too low? im using blender and when i export the model it shows me mass option should i put it 100 like the cube?
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when i click non convexities it select some things i saved it and launch and it still doesnt works i now trying something less complex ---------- Post added at 01:47 PM ---------- Previous post was at 01:45 PM ---------- i create a cube and i cant move throght it! but when i shot the cube it start to shake should i remove the fire geometry?
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doesn't work....
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this is the photo http://www.mediafire.com/view/zk8z9gs8df39w51/bit.jpg cant you move the post to editing section?
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i dont sure that is the problem this is my geometry setting: when i click geomtry all the object is selected and there are 48 components and the mass is on 2.000 what is the problem? (there is no gray squares that i saw in videos)
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I got some problems with weapons change of a tank weapons & magazines I want to the custom mag replace with my custom mag (I'm pretty sure that the problem is in tank config) my mag config class CfgPatches { class hatzav { units[] = {"hatzav_ammo","hatzav"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; Author[] = {"Ido"}; }; }; class cfgammo { /*extern*/ class shellbase; class hatzav: ShellBase { displayName = "Hatzav Shell"; explosive = 0.8; hit = 700; indirectHit = 12; indirectHitRange = 0.400000; typicalSpeed = 2000; cost = 700; airFriction = -0.000040; CraterEffects = "ExploAmmoCrater"; explosionEffects = "ExploAmmoExplosion"; caliber = 30; timeToLive = 15; whistleOnFire = 1; whistleDist = 14; model = "\A3\Weapons_f\Data\bullettracer\shell_tracer_white"; tracerScale = 3; tracerStartTime = 0.100000; tracerEndTime = 3.000000; muzzleEffect = ""; class HitEffects { hitMetal = "ImpactMetalSabotBig"; hitMetalPlate = "ImpactMetalSabotBig"; hitBuilding = "ImpactConcreteSabot"; hitConcrete = "ImpactConcreteSabot"; hitGroundSoft = "ImpactEffectsGroundSabot"; hitGroundHard = "ImpactEffectsGroundSabot"; default_mat = "ImpactEffectsGroundSabot"; }; allowAgainstInfantry = 0; class CamShakeExplode { power = "(180^0.5)"; duration = "((round (180^0.5))*0.2 max 0.2)"; frequency = 20; distance = "((180^0.5)*3)"; }; class CamShakeHit { power = 180; duration = "((round (180^0.25))*0.2 max 0.2)"; frequency = 20; distance = 1; }; class CamShakeFire { power = "(120^0.25)"; duration = "((round (120^0.5))*0.2 max 0.2)"; frequency = 20; distance = "((120^0.5)*8)"; }; class CamShakePlayerFire { power = 0.020000; duration = 0.100000; frequency = 20; distance = 1; }; }; }; class CfgMagazines { /*extern*/ class VehicleMagazine; class hatzav_ammo: VehicleMagazine { scope = 2; displayName = "Hatzav Shell"; displayNameShort = "Hatzav Shell"; ammo = "hatzav"; count = 32; initSpeed = 2000; maxLeadSpeed = 300; tracersEvery = 0; nameSound = "cannon"; }; }; }; my tank config (the tank with the problem is Merkava) class CfgPatches { class merkava { units[] = {"namer","shirion_crew","merkava"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Armor_F"}; Author[] = {"Ido"}; }; }; class CfgVehicleClasses { class shirion { displayName = "Shirion"; }; }; class cfgvehicles { /*extern*/ class B_Soldier_base_F; /*extern*/ class B_APC_Tracked_01_rcws_F; /*extern*/ class B_MBT_01_CANNON_F; class shirion_crew: B_Soldier_base_F { author = "Ido"; faction = "IDF"; scope = 2; _generalMacro = "shirion_crew"; displayName = "Shirion crew"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d"; vehicleClass = Shirion; uniformClass = "shirion_uniform"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\armor\shirion_uniform\data\shirion_co.paa"}; weapons[] = {"RH_m4a1_ris", "hgun_P07_F", "Throw", "Put", "Binocular"}; respawnWeapons[] = {"RH_m4a1_ris", "hgun_P07_F", "Throw", "Put", "Binocular"}; magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", }; respawnMagazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", }; linkedItems[] = {"H_HelmetCrew_I", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; respawnLinkedItems[] = {"H_HelmetCrew_I", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS"}; }; class namer: B_APC_Tracked_01_rcws_F { _generalMacro = "namer"; author = "ido"; scope = 2; faction = "IDF"; displayName = "Namer"; vehicleClass = "shirion"; crew = "shirion_crew"; hiddenselections[] = {"camo1", "camo2", "camo3", "insignia"}; hiddenSelectionsTextures[] = {"A3\Armor_F_Beta\APC_Tracked_01\Data\apc_tracked_01_body_crv_co.paa", "\armor\armor\data\namer_body.paa"}; }; class merkava: B_MBT_01_CANNON_F { _generalMacro = "merkava"; author = "ido"; crew = "shirion_crew"; scope = 2; faction = "IDF"; armor = 900; maxSpeed = 70; weapons[] = {"Merkava_cannon", "LMG_M200"}; magazines[] = {"hatzav_ammo", "16Rnd_120mm_HE_shells_Tracer_Red", "2000Rnd_65x39_belt", "2000Rnd_65x39_belt"}; discreteDistance = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300, 2400 , 3000; displayName = "Merkava Siman IV"; vehicleClass = "shirion"; camouflage = 5; hiddenSelections[] = {"Camo1","camo2"}; hiddenSelectionsTextures[] = {"\armor\armor\data\mbt_01_mk.paa", "\armor\armor\data\mbt_01_tow_mk.paa"}; }; }; }; cannon config class CfgPatches { class merkava_cannon { units[] = {"merkava_cannon"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; Author[] = {"Ido"}; }; }; class cfgWeapons { /*extern*/ class cannon_120mm; class merkava_cannon : cannon_120mm { scope = 1; displayName = Merkava Cannon; magazines[] = {hatzav_ammo,32Rnd_120mm_APFSDS_shells, 32Rnd_120mm_APFSDS_shells_Tracer_Red, 32Rnd_120mm_APFSDS_shells_Tracer_Green, 32Rnd_120mm_APFSDS_shells_Tracer_Yellow, 30Rnd_120mm_APFSDS_shells, 30Rnd_120mm_APFSDS_shells_Tracer_Red, 30Rnd_120mm_APFSDS_shells_Tracer_Green, 30Rnd_120mm_APFSDS_shells_Tracer_Yellow, 30Rnd_120mm_HE_shells, 30Rnd_120mm_HE_shells_Tracer_Red, 30Rnd_120mm_HE_shells_Tracer_Green, 30Rnd_120mm_HE_shells_Tracer_Yellow, 16Rnd_120mm_HE_shells, 16Rnd_120mm_HE_shells_Tracer_Red, 16Rnd_120mm_HE_shells_Tracer_Green, 16Rnd_120mm_HE_shells_Tracer_Yellow}; reloadTime = 4; magazineReloadTime = 4; }; }; };
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no one?
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looks amazing!!!! i'm creating an IDF extension mod and it going to be amazing to fight against them
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The issue is resolved i should put [] in the hiddenSelections (hiddenSelections[]) and i should do it with the hiddenSelectionsTextures too
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Im trying to make a merkava mod but i got som unknown problems with my config class CfgPatches { class merkava { units[] = {"MBT_01_base_F","Tank_F","merkava_f","merkava"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Armor_F"}; Author[] = {"Ido"}; }; }; class CfgVehicleClasses { class shirion { displayName = "Shirion"; }; }; class cfgvehicles { /*extern*/ class B_MBT_01_cannon_F; class merkava: B_MBT_01_cannon_F { _generalMacro = "merkava"; author = "ido"; scope = 2; faction = "IDF"; displayName = "Merkava MK4"; vehicleClass = "shirion"; crew = "shirion_crew"; hiddenSelectionsTextures = {"armor\data\mbt_01_mk.paa", "A3\armor_f_gamma\MBT_01\Data\MBT_01_tow_CO.paa"}; hiddenSelections = {"camo1", "camo2", "insignia"}; }; }; can anyone help notice: when i removing hiddenSelections there is no problem with the config but the tank is invisible
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The topic did not help me i have no problem with the rename but i got problems with the hiddenSelections When I put it in th file the messege ("config : some inpot after EndOfFile") appears
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New 'Advanced' waypoints use (particularly fire support waypoint)
Idomass replied to shifty_ginosaji's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you want the heli to land use this : heli1 land "LAND"