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speedygonzales

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Everything posted by speedygonzales

  1. speedygonzales

    [SP/CO8] A 3 - Antistasi Altis.

    i like this style of mission thx for the hard work. Matosh it seems to help sometimes ;). Other question when i load a old session on a dedi, all seems to work but the time of the task and the time of the mission is not synced or something. And the problem is when you restart the server and load the mission you are before a 6:00 at the standard location until you load your previous session but the the old time of it is load but for the task its always the standard begining time so its little bit confusing
  2. speedygonzales

    Visual Upgrade – Feedback

    Like the visual update a lot. +1 for the need to fix light brightness in nighttimes (moon, chem lights, fire objects, FLARES etc)
  3. Since the gamespy update i think know one can find good Public coop servers or pvp server only that lovely altis life and wasteland or battleroyal. Yeah i know that are the best modes and so one but not everybody like this second life , some people dont like this sort of missions, dont know why ;) but some of us just have the old spirit of OFP/arma and want to play a military simulation. I dont know why they have Real life and dont want it play again when they come home, but some people are strange. Like Me ! So my Idea is since the horrible servebrowser, after the shut down of gamespy to make a thread, that has informations about military style coop and pvp PUBLIC servers, for the strangers out there. Every community that want to post in this thread, have to follow a structure and rules for posting servers informations, that players other communitys/groups/ clans know whats the interests of the server community, how they play, what mods are used with a link and last but not least the server ip and port for faster findings in the serverbrowser. Its not only for players, this can be helpful for Milsim Groups/Team and Clans too, you can visit other Groups that has the same playstyle as your team/group wathever, can grow together, exchange about arma or only have a nice time together. Before I forget only servers that meant to be running more than a week and have stable missions ( I mean missions that be tested by you before that they have normal fps with more players and run as stable as it can )plz inform us here when you shut them down. First of all srry for my bad English, i hope everyone get a idea what I want to do here. And I hop some of you guys like the idea and helping me to create a thread for military arma3 gamers to find good Public servers easier and know what community/mission and playstyle they have. Or only for bringing Communitys sometimes together for a greater experience. ---------- Post added at 09:08 ---------- Previous post was at 09:07 ---------- Community website: http://www.austrian-killerbeez.at (new one but in the build up http://team-vikingr.weebly.com/server.html) Community goals: We want to gave players the options for realism and tactical gameplay on our public server. So that we can offer this, we have some Mods that must be activated to get the best experience out of it. Also we need the players who like this gamestyle or want to take a look if its something for them. We are a german community by heart, but have no problems with English speaking players when they accept our rules (Rules written Twice German and English in every Mission in the map description) We changing missions every month or when the community wants earlier or later. Currently Mission: newest version of Invade and annex (customations made for more realism and tactical oportunities) 30 slots next week we have testings weeks with 35 slots. The mission runs stable and with 30 players you have average 35-40 fps on our server (reference standard gamer PC) Special Features: R3F_AiComTarget ( for better Ai) Region: Server location is Europe(Germany) Mods required: CBAA3/TaskforceRadio/HLC Weapons/RH M4m16/ASDG Jointrails/AGM Mods optional: JSRS 2./ ShackTac HUD PlaywithSix REPO: pws://vik.hiddenbox.org/six/srv1.yml Or you can find the links to the mods on our Homepage ;) http://team-vikingr.weebly.com/server.html for manuel download Server IP: vik.hiddenbox.org / Port: 2302 (for filter searching VIK SRV1) So hope to see some of you guys soon!!! Updates in the currents post( When other missions are running and so on)
  4. speedygonzales

    3den Enhanced

    Nice idea and would make the mission making much easier. Thx for your work. Will try it after work. One Question are the skills also for the dedi or only local ?
  5. Srry will not do this again i only want to help because some guys of our clan had the same prob. and we all get it solved with a clear cba update.
  6. You have to delete CBA completly and copy the updated version new into your modfolder.
  7. thx t800a for your explanation i will try it this week and will upload my misson when its done.
  8. speedygonzales

    US 75th Rangers

    @hawaiian congratulations to you and your team. Really nice mod you made there i like it.
  9. Anyone knows how to set up new missions locations or porting it to a new map ?
  10. Yeah i believe you every single word, but you know thats arma too ;). I hope my workaround work for the others, but its a strange behaivor why and i dont get behind it.
  11. @shadow.d. ^bob^ srry but our admin has to do the job so or so and it fixed it for us for three joins. But now it seems we have a solid workaround for it, plz try it and gave me feedback if it helps you. yeah the problem was gone after the new set up for 2 starts of the mission after that same problem. But for now we have a workaround. I dont know why mayby T-800 knows the reason. Fact ist when you log in as admin on the server and start it you get stuck in the second loading screen. But when one admin is on the server and one player and you get stuck on the loading the admin has to alt f4(or close arma), and after that the other player come on the map and ingame, Really strange behaivor. But after that the admin can join and also comes ingame as for the other players who join after this workaround. This workaround helps us every time for now, i hope some of you could help this. Ps.: Really good mission but the complicatest to start ;).
  12. Yeah it seems that the server is ready, but the client has some loading overlay after the first loading screen, because when we restart the server the map with the right markers hq etc. and continue button is there for some seconds. Tested it in Local multiplayer no probs, really strange behaivor. EDIT: Strange things going on. Today our server admin did a new set up for our linux server, after this your mission load without any problems. Modified version vanilla versions, customized with ace and under 20 seconds. So in our case it was something with the sever, but we dont know what because didnt had this issue with other missions. But for us it fixes a new set up for the server.
  13. Nice mission, but same problem as the poster above. We have tested it on a linux and a windows dedi server with the no mods version.
  14. speedygonzales

    M.S.K.E. 4 Islands Map Version 2017

    Long time away from arma and then i see this beautiful map. Really nice made Hotzenplotz. I think i will be on mske for a long time ;).
  15. speedygonzales

    crCTI Kastenbier Edition

    Yeah have done this already, but how i can change the standard equipment of the leader or playable units ? They all start with MX and NLAW`S. And any idea how i can fix the acre 2 bug with 148 radios etc. ? That any radio bug.
  16. HI x39 thx for the mission! I will try it after work, but what does "Dead enemies are respawned after ~150 seconds" mean ? Does it mean that every enemy i kill spawn after 2:50min in the same area. Or does it mean when i die in a grid that hasn`t be cleared that the enemy spawn again when i `m in base ?
  17. speedygonzales

    Scope Mod A3

    IAN SKY and ROBERT HAMMER thank you for this superb update, waited for these like children for christmans ;) and i´m not be disappointed. Really good work. Mayby i want to have some things more like in real but i think you have get the best out of the possibilities in arma. Thx allot for many varations and love the optics with killflashes brings the special force flair down to the ground and nsnipe my group can handel it and only because majority cant handle it or dont like it you would delete them oh man ;). So thank you ian sky that you watch on minority groups too hehehehe.
  18. speedygonzales

    Evolution 3

    Hi haze long time ago i heard from you, all alright ? Its reads really nice. Will there be a taskforce/acre support and mayby an parameter for the upcoming ace3 ? Will it be possible to easy port the mission to other maps ?
  19. speedygonzales

    [SP/MP] ClashPoint

    Neofit Click on the right side on vest or rucksacks the choose your ammunition on the lefst side for your weapons you have equipped.
  20. speedygonzales

    Proman View For Vehicles

    Thx Muecke, will definitly try it out.
  21. speedygonzales

    RHS Escalation (AFRF and USAF)

    Pellejones and you know what i love it, that it is like it is and i think thats a rhs gag or the best bug we ever had. When we get knew guys in our group and someone ask that question we know we have teach him allot, its the natural noob filter for milsim groups ;). Because why would you need a second m136 rocket ? Its an disposable launcher, so you could only fire the rocket once, an it has already one loaded. Oh you from sweden what i know saab produce that little beast. Question is there a night sight available for the AT4 in the RHS mod ?
  22. speedygonzales

    Scope Mod A3

    Hi guys do you know now what reticle you will use or will there be a civilan version and a miltary of it ? I mean will you use the TA-01 reticle or specter dr standard ? And i dont know how the arma thing with scopes an ballistics works for scope, but will there be a 7.62 and 5.56 version or can these stay the same and are zeroed with both calibers ?
  23. speedygonzales

    RHS Escalation (AFRF and USAF)

    Nice update like it allot. But cant wait to see these Gorkas ingame. Will there be variant with the hoods on ? I hope so for snow an rain missions. Really nice work.
  24. speedygonzales

    Tactical Hand Signals (THS)

    I love this mod, we and my teammates use it all the time to communicate non verbal ;). Really thx for bringing this in game and improve it.
  25. speedygonzales

    [SP/MP] BeCTI

    Hi dwarden ! When you want a good playable version, define 6 squadmember for each team an reduce the players to 40. Should be enough fun and wheny you meet the opposing force it should run playable. Only my 2cents. And to your question i think not but when someone will try to run them over zbe caching. Mayby we get some good results out of it. But a good Hc support for some heavy scripts ect. would be much better but i think its a hard task to realize to implement it in this mission. @Biostalker In any circumstance pls check that this isn`t possible. With a little knowledge of mathematics we have 63 KI leads without your slot, so we have like dwarden tell us 12 AI members per team. So thats 756 KI units in the field, the server is somewhere by 10fps so you can never reach 35 fps with the best pc setup you can get out there, because the server slow your system down too. But when you have the holy grail for the client pls tell us how you managed this we all will love you for this. We all want to manage the impossible ;). So first your are trolling me and think this is funny or you just have grapho-legasthenia, or what i believe you have looked into the sky or at the sea and have 35fps for a short time, but this would be a awesome result anyway for your setup.
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