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speedygonzales

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Everything posted by speedygonzales

  1. speedygonzales

    Ingame 9Liners & Notepad

    Really good idea, i hope that technic came up with rangetables and so on, oh that would be real nice. Mayby you think about to add a function to copy it or let it copy for your teammates how ace did it with map markings. Greetings from Austria ;)
  2. speedygonzales

    Tactical Hand Signals (THS)

    I love it, finally i can drop vts gestures, never liked the system that you have to stand still and choose your gesture. With this all runs smooth and in motion, hope that you made some more ;). But your standards are quite good and for me they are long enough, only have to rethink to watch the leader ;).
  3. @Miller thx for uplaoding. @Foxhound thx for uplaoding. Thx again Corporal_Lib[bR] this becomes real frustrating, srry for that. The problem is i have no internet at home , because changing my provider, so a friend loaded thes files up for me. So i cant check it as usual. But until i can fix this myself you can only, copy that missing file from 0.1 into 0.2. Because havent changed anything on jakdouni.pbo, thats the hooded uniforms. @JinougaF i dont know how to implement that in that uniform type, mayby i get the information, then i will try it.
  4. speedygonzales

    Scope Mod A3

    very nice work.
  5. So new Version is online, ready for loading.
  6. speedygonzales

    US Insurgency ALiVE

    Thats very good news, so hope that soon will be a lot sooner hehehe ;).
  7. speedygonzales

    (SMA) Specialist Military Arms

    When they use the spartan values the same like in real or trying to be because of the bad body armor system in arma. M855A1-enhanced performance rounds Mk262-precision and long range round ( i think 600-700m it can be deadly) mk318 0 Mod SOST- for higher penetreation and more stopping power Thats an short overview when you want more details google it ;).
  8. speedygonzales

    RH M4/M16 pack

    Me and my group have no probs, with using the rifles. From what bug you speak of ? And for the client crashes, do you have updated the RHacc, because of the accupoint it cause some client crashes in dedi enviroment.
  9. Thx for the information i think i have fucked them up after working on the m4 textures and packing them behind. Have to fix it when i come home from work. Thx for the information Corporal_lib(BR)
  10. So thx to lukrop the mod has a new config, with editor units, alive compatibility, all wrong weights for clothes and uniforms should be fixed. New dependency are the hlc augs. When i find time i will add the new digi uniform and some vehicles.
  11. speedygonzales

    RH M4/M16 pack

    First warlod i think you missunderstood something, i asking for camo variants for those optics and rh has them already in his rhm4/16 package in the past. So i think everyone can pick what he prefer, but every modder should do what he wants to, and not thinking to be effective and look first what others have created or made. Variety is good, as an example i like the idea of the mirage out the flashider (ok need some little tweaking ;) ) but others dont so they can choose another weapon pack or use both, but in the end the modder team or modder decides what he presents us. The only thing i wish me is that the weapon modders speak about standard ammunitions types. As an example that every m4/ar15 platform no matter from wich mod they are takes the mags for its weapontype. Or llukrop overhaul his ammunition config with the new spartan values, but thats only a dream i think ;).
  12. speedygonzales

    RH Acc pack

    thx allot ;).
  13. speedygonzales

    RH M4/M16 pack

    thx all for feedback and remember thats only possible because rh makes hiddenselections with permission to modifiy, hope more modders be open for this. So enough ass licking, but have to say this ;). Robert do you thought about my request for the compm2 and micro t1 aimpoint ? Other question is it ok for you that i made a wip thread for the RH m4/16 retextures to get some productive feedback and dont spam your thread with pictures ?When the standards for my group and you are done i mayby make some special camos for my group but i would share it with the community with your permission. For the snake camo it will get some overhaul on the pattern size and some finetuning, after that the wood is on my table but i cant switch until i finished it right for me what i have begun, its like a illness ;).
  14. speedygonzales

    RH M4/M16 pack

    Have to see my time is rare at the moment, but mayby. Robert H. little update. Have found a solution for the snake camo ;). Only some finetuning but what you think? pattern to big or right ? http://i.imgur.com/vCprb5v.jpg?1 http://i.imgur.com/h6LwD4c.jpg?1 http://imgur.com/6KMFzf2&vCprb5v&h6LwD4c&ddngsEC&B1IprNy&IniMhq6&CENawwk&KXnx9LH#3 http://i.imgur.com/IniMhq6.jpg?1 Some screenys: http://i.imgur.com/6KMFzf2.jpg?1 http://i.imgur.com/KXnx9LH.jpg?1 edit: srry next time i send you a pm. dont want to spam your thread.
  15. speedygonzales

    RH M4/M16 pack

    The model of the micro t1 and the compm2 middle mount models with placeholder.paa`s so i can work with them and a new config in the rhacc with them in it. I would need 4 models(p3ds) , 2x Micro T1 and 2 x Compm2 middel mount. When i understand it right i need for every scope camo a model with the .paa in the p3ds. But how i said above only when its not to much effort. Because of that problem that the optics dont have hiddenselections, i heared oft that last week. That would be possible then,as an example http://fc00.deviantart.net/fs48/f/2009/188/7/c/Desert_M4CQB_R_by_Drake_UK.jpg Thx for the info with the hk416, i will try it. Srry for my bad english ;)
  16. speedygonzales

    RH M4/M16 pack

    I hope i come behind the snake camo thingy. Yeah i can do that, can you send me the four p3ds with a namewhatyouwant.paa(camo1/camo2) in the model, with an new config, when its not to much effort. For on wood version and a tan version of it. But i need to see the texture ingame to get them right and need more to compare the working progress. I suck at configs and can you tell me how to add the hk416´s camos entry to the config, so i can work on them too ?
  17. speedygonzales

    RH M4/M16 pack

    This screens are only for showoff so the number was only for me and my group. When you want the textures for your pack i send them to you clear ;). This was my first weapon retexture so have to get into it, and i want this snake pattern too, but dont know how to do this, have to think about how it can work, or anyone can help me out or point me in the right direction ? i´m only a helpless hobby gimper hehehe ;) Is it possible that you make with your next update or fix a tan version of the micro t1 and compm2 middle mount ? In the colour of the eotech or so, that would be really cool. My future plan is 2 x desert`s 1 clear style finished 2 camo style in WIP finetuning 2 x wood not begun Thougt on something like that = http://www.imfdb.org/images/thumb/1/18/Lone76.jpg/600px-Lone76.jpg http://i40.tinypic.com/30biu0i.jpg but i´m open for ideas when they fit a allrounder wood camo. 1 x special thing Ps.: i show some new screens when i come home from work when its ok for the thread ?
  18. speedygonzales

    RH M4/M16 pack

    RobertHammer here are some screenshots of my tan interpretation on your m4´s, tell me if you like them. For me i enjoyed it to work on such good models and ground textures. Thx for the hiddenselctions. http://i.imgur.com/CiJl14o.jpg?1 http://imgur.com/CiJl14o&RcFyizP#1
  19. speedygonzales

    [SP/CO8] A 3 - Antistasi Altis.

    Hi sounds cool. Can there be any conflicts with ASRAI ?
  20. speedygonzales

    RH M4/M16 pack

    Thats a deal, thx for the information.
  21. speedygonzales

    RH M4/M16 pack

    Thx for the permission RobertHammer do you want the files, or i show you some testruns when i come home from work, so you can decide by yourself. Is there a possiblity to retexture the hk`s, i think i could make them shine with some good camos too.
  22. speedygonzales

    RH M4/M16 pack

    Hi Roberthammer! Thx allot for the update and the scopes that comes with it. The Eo-Tech with markings and really good quality, like your magnifier solution, the best that arma gave us and i love all your Acogs with backup sights. But i dont like your camos srry, but it seems that they dont get more then 5minutes of love ;). So my question can i try to retexture the camo variants, or better can you gave me the permission ? I would do it only for my group, and will send you the final product, so you can choose if you want to replace them or not. Waiting for your answer.
  23. speedygonzales

    Scope Mod A3

    Any news of the spectreDR ?
  24. Thx for the next masterpiece. I love the transperent magazines and the overall look, you have always all details in your weaponsmodels and textures really nice. Now the ar15`s have hiddenselections too? Cant wait to gave them some camos. And some Aug A3`s have the reload via a boltcatch on the stock, but i think thats only for the american market, because they get use to it.
  25. speedygonzales

    RHS Insurgency ALiVE

    No problem. Srry mayby i have come up little rude myself in the first post. I search for a good insurgency mission since we lost the a2 one. Ok dapmans insurgency in A3 was very good also to be fair. We are a greater community and me and a other one of my clan test the missions before we let 15 players on. To secure the mission do what it should and edit it to our taste with cse. So we did with yours and so we rush threw to check the functionalty and how it performs. I know making good missions is not an easy task and there is always a lot of heart in it, if its own made or edited. So back to the topic. First we haven´t found a briefing in the map overview, only the description as in phronks version and it tells me what it should be in an insurgency style mission. Search red grids clear them find the intel and it leads you to the cache. So we fly to the grid zones walk threw fast for testing, found a lot of intels and it lead us to the cache. We dont like instant action either, but when its not logical in a mission it becames strange. I speak of, we found the cache but no one is defending it, we thougt ok maby something gets wrong and we got armared like it is somedays. But nothings gets better no live in takistan after an hour maby shorter testing it. We play with cse/rhs/ALiVE/Leights OPFOR/AIA Tp all uptodate. I only take out farooq's revive script and changed it to cse medical system but there shouldn´t occur a problem like this. After this i tested the mission like you made it, but same problem. Mayby i have overseen something and we made somthing wrong on our end. Can you clear things up or can someone confirm this problem ? Because i cant find the problem and dont know how Alive works never build missions with it. Srry for my bad english, i hope you get the information out my roman. Eidited: After Malcoms post the problem should be definitly on our end. Srry for wasting your time.
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