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speedygonzales

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Everything posted by speedygonzales

  1. speedygonzales

    A3 FreeAim Fix

    We will try it out today on our server to see if its an improvment or not. But a video for intrested people would very helpful to figur out what this mod does.
  2. Cool thing, try to work me in that stuff !
  3. speedygonzales

    Arma 3 - Insurgency on Stratis

    @ blogger I dont get you boggler. You want dap to insert some medics, just open the Editor an change it, when you cant add up a sani in your team by yourself. We and my team like the mission, and i cant understand your points, that you cant have squadplay ? I think its not the missions fault its your teams fault. Some hints when you want to play it "tactical". First we play with acre non public, we love the extisting revive script its a bit like ace and we love the feature that you cant get revived when you get an "deadly hit" and that cool bloody screen when you bleeding out. So dont understand your probs you have the best revive script for tactitcal realism gameplay actually in arma 3 so far but this is only my opinion. But the revive in your linked video DAP would be awesome when you can implement this into your mission. A little tip you dont even have to go in the editor to change the medic, you can chose an medic in your fireteam by yourself, when you are non public it shouldnt be the prob to name a medic in each team. We only set the Rallypoint at the LZ, for players who join to late or have disconnects and we like this feature very much, when you use it right. And when you plan your missions right, you shouldnt have so much casulties in your team. So first find the patroling officers and then ou have your first places wheres you can plan perfectly, otherwhise i have say its hard to play it tactical when you only fly around and search for areas. @ Dap The only thing we hate, when we have located the officer and all goes perfect and we have the situation under control but the officer or some of his guard throw a grenade in their building and destroy the cache and kill themselves. Dap would it be possible to take the grenades out the enemys invetory ? And your shown revive script would be very cool in the mission, but only if someone can get hit deadly. And for player who dont want it they could change to your actual revive system via paramater so shouldnt be a prob. Ps.: Srry for my bad english
  4. speedygonzales

    Arma 3 - Insurgency on Stratis

    @Perdator.V2 can you gave me a link to that script it sound very intresting to have civilians around. And are civilians boats and so on synchronised to the client ? And the other VIP is around Agio Dynosios/Kavala i hope i spelled it right, but they only driving threw this area.
  5. speedygonzales

    .psd templates [NATO]

    thx surpher
  6. speedygonzales

    .psd templates [NATO]

    Can anyone Reuup the files please the download link seems to be down and thank you for that great help.
  7. speedygonzales

    Scope Mod A3

    Anyone have a idea why the micro T1 dont show up in the Vas ? No other mods activ.
  8. speedygonzales

    Scope Mod A3

    Very nice work, yeah the finger print its artist choice ;). Cant wait to test it today on our new pmc mission. Ps.: Can you give me the classnames for it ?
  9. speedygonzales

    Scope Mod A3

    Everytime i play with the Rx01 i find something new thats really good made from you, i love the feature that you can zeroing your reflex sights and the reflection of the sun or chemlighst are perfectly made, no plan how you do this so good or why BHI cant do it right on any of their scopes but thx for this. The only thing i noticed is that the red dot of the RxO1 is at night or rainy day missions a little bit to dark, but thats only criticism on a high level. And thank you very much that your are making a black version of it, mayby i have a idea for it. You can name it RX01NSN make 4,5 MOA dot(so just the normal dot of it a little bit smaller), gave the inside lens a little green filter but only a touch and outside normal green reflection like it is now with the orange reflection, so we have a civilian version Rx01 and the miltary version RX01NSN. http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN only a link for how big the red dot is. But thats only a wish from me and i dont know how much work it is to change the dot size and the colour of the lens, but mayby you think its a good idea too, otherwhise i`m satisfied with the normal version too ;). So keep up your good work and i`m looking forward for using your Micro T1 and SpecterDR. Best regards a scope fanatic ;)
  10. speedygonzales

    Arma 3 - Insurgency on Stratis

    DAP first i want to say your mission is really good. Thank you for your work and bring back the Real Insurgency to altis and not that occupation that all call insurgency since altis. The performance of the missions is for arma3 mp outstanding and the Ki is working really good in CQC. Me and my team have a lot of fun with it and like the CQC firefight really. The only thing we are missing from the Stratis version are the IED on the Roads and the ambushes, but i think you know what you are doing and dont implement it because of performance problems. The only real wish i had would be a acre version of the insurgency on altis. I want to implement it on my own but cant get it running on your missions and have no clue why. Mayby you can help me out ? Best regards Speedy
  11. speedygonzales

    Scope Mod A3

    IanSky thank you for doing it right, your scopes are really good made. Thank you for your good work and the realsim details you bring into it. I use the trijicon Reflex 4.5 MOA Amber Dot with Flattop Mount and the aimpoint micro t1 for myself and its so great to see that you bring them perfectly to arma 3. One Question from my side is it mayby possible that you release a black version of the trijicon reflex sight ? And when its not planned for the micro t1 would be a black version cool too. Keep up your good work !
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