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quickdagger

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Everything posted by quickdagger

  1. Hey Realthing, could you please send me that message of your error about Dagger Scopes + ACE? I can´t open it in the forums, so I have no idea about how to fix it. Thank you!
  2. quickdagger

    Dagger Scopes for Arma 3

    Thank you Foxhound!
  3. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Thank you all guys! The community thank you! Cheers!
  4. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Yes, you can use them without ACE dependency, just ignore the error messages.
  5. quickdagger

    Dagger Scopes for Arma 3

    I think so because I´ve deleted the remainings of that suppressor experiment. There might be new errors now, but look through the good side, they are new :D
  6. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    OK, I´ve made these ammo types: .264 Win Mag (6.5mm) Berger 140 VLD FMJ .264 (6.5mm) HP .264 (6.5mm) AP .264 (6.5mm) Tracer .264 (6.5mm) DIM Tracer .264 (6.5mm) Subsonic .264 (6.5mm) Sniper .408 Cheytac: 419 HB - Heavy Bullet, Solid Copper Nickel .408 Cheytac: 305 BDR - Battlefield Domination Round Solic Copper Nickel .408 Cheytac: 418 HPAP - High Performance Armor Penetrator .408 Cheytac: Tracer .408 Cheytac: DIM Tracer .408 Cheytac: Frangible .408 Cheytac: API - Armour Piercing Incendiary .50 (127x99 mm): M33 FMJBT .50 (127x99 mm): Frangible .50 (127x99 mm): M1022 LR .50 (127x99 mm): A-Max .50 (127x99 mm): M2 AP .50 (127x99 mm): Mk211 HEIAP Raufoss .50 (127x99 mm): Mk300 HEIAP-T .50 (127x99 mm): Mk257 API-DT .50 (127x99 mm): M962 SLAP-T 7.62x54R PZ (73P2) Incendiary 7.62x54R BP (7N26) Enhanced AP 7.62x54R 57-N-323S Ball 7.62x54R T-46 (7T2) Tracer 7.62x54R B-32 (57 BZ 323) API 7.62x54R SNB (7N14) Sniper AP 7.62x54R PS (7N1) Sniping Maybe I´ll do the .366 (9.3x64 Brenneke). I think BI has done a wonderful job when choosing the calibers for the game. I must say here they have selected exactly the same calibers I would chose. And exchanging the 5.56 for the 6.5 was superb! :D And I´ve polished the textures and added bump maps: [/url] ...and specular maps: [/url] Just await for the next release!
  7. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    I don´t know, I have tried to create a different kind of suppressor but with no success. I just forgot to delete it from the configs. I have already cleaned all the trash in the new configs, so I think it will be solved on the next release.
  8. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Yeah, I would love to bring ACE2 Tac50 to A3 but they have not allowed me to do that. Do you think you could scavenge through your contacts and make your shot? Once we have a good Tac50 3D model I could add it to the pack and make all the ammos.
  9. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Yeah, I really plan on adding more calibers, even if I don´t release the weapons on those calibers. In this case I´ll have to choose someone´s mod to make magazines for.
  10. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Hey, thank you kecharles28 :)
  11. quickdagger

    Dagger Scopes for Arma 3

    Hello there! Some people ask me to set zeroes at 100m, some other people ask me to set at 300m. I want everyone happy so I´ve decided to make some more tests with zero distance with and without ACE advanced ballistics module. And I hope these tests can help those in doubt. Test 1 1.1) When you are not using the ACE advanced ballistics module in your mission (the rangecard appears with only one drop column) the informed drop values do not match the adjustments made when firing at range. 1.2) When you use the ACE advanced ballistics module (the rangecard appears with all the drop columns) the rangecard drop values have minor differences in relation to range firing tests. 1.3) When you use the ACE advanced ballistics module (the rangecard appears with all the drop columns) the Atrag drop values are very close to the range firing tests. Conclusion 1 When using the ACE advanced ballistics module it is better to use the Atrag and when not using it, it is better to go to the range, fire, and write your own dopes on a sheet of paper. Test 2 In both cases, no matter if are using the ACE advanced ballistics module or not, using the .308 cal. 2.1) When you zero at 100m you miss some shots at enemies closing in at 400m. In this case, at 400m, POI is low around 2MIL = ~80cm = ~half body. Remember, they are coming for you, you have to kill them fast, they will start shooting you at 400m. 2.2) When you zero at 300m (PBR) you miss few shots at enemies closing in at 400m. In this case, at 400m, POI is low around 0.8MIL = ~30cm = ~half chest. Remember, they are coming for you, you have to kill them fast, they will start shooting at you at 400m. Conclusion 2 When zeroing at 100 you can only aim center chest up to 300m while, when zeroing at 300m you can aim center chest at up to 400m. Because of the possibility to land more shots in less time at up to 400m, zeroing at 300m should be the option when denying movement to enemy infantry. General Conclusion Since you can not fully trust your rangecard, its zero distance does not matter. For maximum precision you should make your own dope on a sheet of paper and, in this case, it doesn´t matter your zero distance. Zero distance matters when you are compromised and need to hit targets as fast as possible. The zero distance which allows for higher accuracy is 300m. Dagger´s Solution to the Problem On my next release, I´ll allow for 10m steps in zero range, boundaries going from 50m to 500m. This way there will be a precise zero range for each weapon, each scope, and each ammo. But the players will have to choose which adjustment fits them best. Hope it helps :)
  12. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Just remember different temperatures have different muzzle velocities.
  13. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Yeah, for performance. But, you could turn it on and see whether your game still runs smooth.
  14. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    You are running a mission without the advanced ballistics module. Please, check my manual to see how to create a mission with advanced ballistics. You can also: 1) Download any mission you want. 2) Use Eliteness from Mikero tools to open the pbo. 3) Paste the extracted content to your folder: C:\Users\Me\Documents\Arma 3 - Other Profiles\Dagger\mpmissions 4) Open the game and edit the extracted mission. It will appear in blue. Add the ACE advanced ballistics module and wind deflection module. 5) Voilla! You have added advanced ballistics to any mission you want. I think that was for the earlier ACE versions. Now it does not work anymore.
  15. quickdagger

    Zero Dark Zero

    Hello there, My game crashes to desktop everytime I kill the officer in the assassination mission.
  16. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Hey Wadiwatir, mine does not do that :( Do you happen to know why? I have saved the new ammo in the Atrag. And I have another doubt. For example, if I measure a temperature of 23 C degrees, should I consider the muzzle velocity of 851 m/s, 859m/s or should I bracket some value in between?
  17. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Thank you Foxhound!
  18. quickdagger

    Dagger Scopes for Arma 3

    Thank you guys! Now I´m working on the next release of Dagger Scopes, I aim to zero the scopes at around 100 m, so that they work with ACE rangecards.
  19. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    hahahahaha that´s right! :)
  20. quickdagger

    Dagger Weapons for Arma 3 (and ACE 3)

    Yes! Right! Well, in fact the new version of Dagger Scopes I´m working on will allow players to use Arma 3 zeroing. But, the problem is ACE rangecard is zeroed at 100, and it´s stuck, for it doesn´t allow you to change its zero distance. You can set different zeroes in your Atrag though. Anyway it is important to notice that, even if the config say your zero is at 200 m, it will be around 100 m in game. Never believe what the configs say when it comes to zero distance. To know the real zero you must go to the range and test. Oh, and there is a manual inside explaining everything you need to know! Please, read it!
  21. quickdagger

    Dagger Scopes for Arma 3

    Hey Cortez, Thank you :) I will probably release it soon. Possibly until the end of January. The rifles and the ballistics are ready, in many calibers, and many paintings. Recently Digao.pf has made this nice logo for me and now Multplanet is helping me to fine tune the bolt animations and hand animations. By the way, Massi has also helped me by providing the iron sights. Thank you all guys. I am also studying the possibility to add camo nets as if they were rifle attachments. Cheers!
  22. Hey guys, I´m just passing by to say hello. http://www.armaholic.com/page.php?id=29282 Another one: discreteDistance[] = {100}; discreteDistanceInitIndex = 0; It does not mean your in game zero will be 100 m because 100 is only a reference. It varies depending on your rifle sight height. I never get tired to say that. You use another rifle with another sight height and your zero distance will change. No mysteries people. It is just like real life. Your in puts on your real life solver are wrong. The Advanced Ballistics Atrag C1 coef has nothing to do with real life G1 or G7 ballistics coefficients. Instead, the number you enter there is the airFriction, which is the parameter in the configs for the air resistence. BI uses a fixed trajectory model, which considers air resistence as the square of the speed, in other words, the math is more simple than the point mass model or even the 6DOF model. Ruthberg uses something in between, because he uses the airFriction input. Good luck shooters!
  23. quickdagger

    TRYK's Multi-Play Uniforms

    Yeah, a fix for the vew version of A3 would be nice :)
  24. Hey VanZant, great mod! Thank you for that! I have the same problem.
  25. quickdagger

    Dagger Scopes for Arma 3

    I think this discussion about zero is important because we are always looking for precision improvements, and precision starts at a perfect zero distance, which starts at knowing your sight height. But, do you know for sure your sight height? What value do you enter in your Atrag? Do you really believe your zero distance is what it says? And ACE 3 brings many new ammo in many calibers (.308 Winchester, .223 Remington, 30-06 Springfield, 6.5x47 Lapua, 6.5x47 Creedmoor, 7mm Remington Magnum, .243 Winchester, .300 Win Mag, .303 Enfield, 9.3x64 Brenneke, .338 Lapua Magnum, .338 Norma Magnum and 7.62x39), why don´t we have weapons to shoot them all? That´s why we need Dagger Weapons (and I´m not being off topic): Stay tuned :) !
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