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shifty_ginosaji

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Everything posted by shifty_ginosaji

  1. shifty_ginosaji

    *.cpp will not rapify into *.rvmat

    thanks, i already found a solution by using eliteness to rapify them
  2. I have used several text editors and i still cant rapify .cpp's to .rvmat files! i really need help! What i'm turning into an .rvmat, note that i can still edit text after the file has been resaved as .rvmat // c130j_body.rvmat - 00:04:37 02/17/14, generated in 0.01 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled ambient[] = {1.0, 1.0, 1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 1.0}; specular[] = {0.15, 0.15, 0.15, 1.0}; specularPower = 90.0; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "c130j\data\c130j_body_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage4 { texture = "c130j\data\c130j_body_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage5 { texture = "c130j\data\c130j_body_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(2.68,3.69)"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage7 { texture = "ca\data\env_land_co.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; };
  3. shifty_ginosaji

    ArmA 2 C-130J and MV-22 Redux

    Armed Ospreys are great for gun runs and stuff, also whats not scary and awesome about a plane that turns into a helicopter that carries a whole platoon AND has miniguns? Beats me
  4. shifty_ginosaji

    ArmA 2 C-130J and MV-22 Redux

    now for the release....
  5. Sounds awesome anyways anton, cant wait for Lion of the caspian Maybe after Med Ops and LOTC you can make South Zagorian Ops?
  6. Sorry, i was kinda vauge. I meant like maybe more vehicles or woodland versions of the current tanks and the like. For example: M1A3 or 4 (to get really futuristic) Woodland/Germafied AAF Tank (Its just a leopard 2) T-90 Mi-24 or Mi-3 BMP-3 FV Warrior Woodland T-100 Woodland BTR-K Non-armed, HMG and GMG variants the stock SCO and NATO MRAP's Then again this is just a suggestion you don't have to do this and i understand it is alot of work especially with Lion of the Caspian. Also I am trying to make a campaign with Mediterranean ops.
  7. antoineflemming are you eventually going to add vehicles?
  8. shifty_ginosaji

    The AAF Tank is freaking amazing!

    Does anybody else think that the AAF is super powerful, their armoured units beat the living s**t! out of both NATO and CSAT, also their tanks look like some Maus reincarnation. Its also unfair that they are supposed to be totally decimated and they have the best: - MRAPs (The strider is a freaking amphibious scout car) - IFVs (Both the AFV Gorgon and the FV720 Mora are both IFV's that are smaller and better armed than their counterparts) - Tanks (Not really in performance but they look amazing) - Ships (They are equaled with NATO in the ship scene as they have both Minigun Speedboats and SDV's) - Jets - They have a platoon-rated cargo heli The only thing that they are worse or equal in are gunships and infantry which seems to be a bit dodgy as less well-equipped armies usually have their infantry as their only effective force. Does anybody think that NATO or CSAT are the best faction?
  9. shifty_ginosaji

    The AAF Tank is freaking amazing!

    ^ Dead on
  10. Gnat, I think I love you......
  11. The die has been cast, NATO forces have engaged CSAT.... The United States has made the opening move by attacking Altis as retribution to the loss of Airstation Mike-26. Air, Land and Sea assets including the core of the Mediterranean fleet have been deployed to see the invasion through with USMC Mechanized units landing at Kavala. CSAT is totally unprepared for the invasion but allocates forces to defend Kavala with only a moments notice...... WARNING: YOU NEED A BEEFY MACHINE TO PLAY THIS AS IT USES SCRIPTS AND A SH!TON OF UNITS!!! I play this with a GTX 770 and an i7 4770 at 12 FPS! This mission was thought as the ultimate showcase of ArmA 3's visuals and the fury of supports, here are some screens; http://i.imgur.com/OgdYCva.jpg (107 kB) http://i.imgur.com/JwyT1nf.jpg (111 kB) http://i.imgur.com/b8zGIkB.jpg (118 kB) Its not quite ready yet as I need to still make the briefing and tweak it a bit but i will upload it if anybody wants to play a painfully unfinished version.
  12. shifty_ginosaji

    User Mission Request Thread

    Anybody feel like helping me make an altis-wide CAS mission with F/A-18's and sukhoui's?
  13. shifty_ginosaji

    The AAF Tank is freaking amazing!

    Its good that the AAF tank will pwn blufor, I hate merkava's....
  14. shifty_ginosaji

    The AAF Tank is freaking amazing!

    IMO it is unfair as the AAF are meant to be the weakest faction in terms of tech. ---------- Post added at 12:08 ---------- Previous post was at 12:05 ---------- Totally right, the only problem is that the A.I doesn't have any decent crews in the infinite tank park of RV4......
  15. TPW how is the Ambient Furniture going, any ETA's?
  16. shifty_ginosaji

    The AAF Tank is freaking amazing!

    the strider has an edge because of the commanders seat feature too, it can be used for lazing and it provides great situational awareness so a team of players can cover most of sectors of the vehicle. ---------- Post added at 08:33 ---------- Previous post was at 08:23 ---------- True, CSAT is the most powerful faction but only config-wise it doesn't seem to have tech like helmet-goggles HUD or a decent transport as the orca is more of an armed scout and its role is easily supplanted by the Kajman that has the same amount of seats, the only disadvantage that they have is their aircraft are amazingly easy to shoot down with AA missiles as they are large and not very manuverable. I, as a gunship pilot primarily prefer the blackfoot as my attack gunship because it has a PIP that shows the gunners target for the pilot. It is a small advantange but in MP it helps Pilot-Gunner coordination and doing gun runs as you can target and manuver the gunship to the gunners maximum effect. The other thing I like about the AH-99 is that it is very manuverable and small so it is great for tree-level operations through enemy territory.
  17. shifty_ginosaji

    What exactly is ArmA 3's plot?

    SCO&CSTO put them together and BAM! - CSAT, now for my russian and chinese targets....
  18. shifty_ginosaji

    ADF Uncut

    When is next update, is this mod dead?
  19. For the past day or so i have been working on a mission that uses HETMAN Artificial Leader. it is set in stratis and NATO has been pushed back to Camp Maxwell but they still have about a platoon of motorized infantry and some armour that was brought in at dusk (its at like 3am), the player is leading a small recon team tasked with assisting the main force and securing other objectives (mortars, enemy commander, more?). OPFOR strength is several heli's, mortar batteries and several motorized and mechanized squads along with the garrison at all the bases. Any ideas and suggestions, anything more to flesh it out.
  20. I'm trying to make a script that allows a player who is in a jet/attack helicopter to recieve CAS requests from the AI. i don't know how to detect if a unit is under fire without having to run the script for all friendlies as it spans the whole of chernarus.
  21. thanks im using this for a mission where 1 flight of planes is doing air cover while the other flight is bombing in support of an invasion.
  22. shifty_ginosaji

    Stratis Invasion and scripts

    oh ok ill try to get it fired serverside and thankyou for the hint galzohar
  23. Hi, i cannot seem to be able to get these scripts working: Moveincargo Intial Script: //Commands {_x moveincargo s1} foreach units group AC-1; {_x moveincargo s2} foreach units group A1-C; {_x moveincargo s3} foreach units group A2-C; {_x moveincargo s4} foreach units group BC-1; {_x moveincargo s5} foreach units group B1-C; {_x moveincargo s6} foreach units group B2-C; //1st Platoon {_x moveincargo e1} foreach units group A1-1; {_x moveincargo e2} foreach units group A1-2; {_x moveincargo e3} foreach units group A1-3; {_x moveincargo e4} foreach units group B1-1; {_x moveincargo e5} foreach units group B1-2; {_x moveincargo e6} foreach units group B1-3; //2nd Platoon {_x moveincargo e7} foreach units group A2-1; {_x moveincargo e8} foreach units group A2-2; {_x moveincargo e9} foreach units group A2-3; {_x moveincargo e10} foreach units group B2-1; {_x moveincargo e11} foreach units group B2-2; {_x moveincargo e12} foreach units group B2-3; Dynamic Moveincargo Script: _group = _this select 0; _transport = _this select 1; {_x moveincargo _transport} foreach units group _group; any help would be nice:):):)
  24. shifty_ginosaji

    Stratis Invasion and scripts

    The names AC-1 for instance are the names of leaders
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