shibdib
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Posts posted by shibdib
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Having an issue
Q: I just updated to 1.54 and am receiving a 'Script \userconfig\asr_ai3\asr_ai3_settings.sqf not found' error on launch.
I ticked the file patching option in the launcher and still get this error.
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This addon is causing all my scripts to hang.
The game itself runs smooth but any other addon and arsenal all have a 10-15 second delay to everything they do.
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Biggest gripe is that your default key bindings are on used keys, specifically keys used to give AI commands -_-
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WTB one insurgent unit pack that doesn't require another GB of other mods... makes it impossible to use on multiplayer missions. Is why the top downloads are self contained.
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Any update on this? This is really the only hope for ALiVE users who don't want to download 2GB of crap they don't need just to get insurgents.
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Either my vision sucks or that thing is damn near invisible
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Any chance we can get the insurgents ported without needing to download everything? I want to include them in a MP mission but forcing people to download 2GB's of stuff not used is a waste.
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Trying to find a good mideast fighter addon that works and isn't 2GB of additional crap I don't need.. Any help?
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idk if this has been answered, but i set up my server, it shows up in the list, it is running mods. when i connect, it just sits at the loading screen. any ideas?having the exact same issue
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Running into an issue. The server runs and is listed in the server browser but whenever I try to join it hangs at the initial loading screen until it eventually kicks me.
Tried logging in and running #missions with no luck. The mission selection screen never appears.
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Why do you have this waypoint for "heli land pad4" anyway? Just try to put a transport unload or get out waypoint right on pad4.This^^
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I think ACE on arma 2 had IR Strobes? Maybe theirs an IR Strobe effect you can add?
Not much help just saying I think it's possible
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does it work with
if (myVariable 30) then {hint "At"} else {hint "Below"};
?
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I was told by placebo himself there's nothing against swearing. In any case, you're right, I probably shouldn't swear, even though a part of the campaign has been spoiled for me.No fucking swearing!
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For the ambient combat I've managed to disable vehicles from spawning.. but now how would I disable FIA from spawning? When playing as blufor and running into a battle where fia and nato and csat are involved it gets confusing.
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I seem to have fixed this by removing handguns from ai
{ _x removeWeaponGlobal "hgun_P07_F"; } forEach allUnits; { _x removeWeaponGlobal "hgun_P07_snds_F"; } forEach allUnits; { _x removeWeaponGlobal "hgun_Rook40_F"; } forEach allUnits; { _x removeWeaponGlobal "hgun_Rook40_snds_F"; } forEach allUnits;
Put that in an sqf and call it with your init and it removes all the ai handguns
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Have an issue with AI liking to get stuck... One common theme is they take out there pistol and go prone and then all the sudden they can't move and won't respond to orders.
Anyone know of any fixes for this? Both ingame and/or in mission editing?
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any chance AI revive can be implemented?
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is the campaign pbo available anywhere? Or do I have to use the dev build
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Any option for non-steam links?I'll get them up now. Was a bit of a pain before because I was still tweaking. But mission 1 and 2 are final unless someone finds something gamebreaking.
Edit waiting for the armaholic links to be validated..
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Bump, seems like a good script.. but I seem to die alot more often than I get revivable. Any chance you can point me where I can edit this?
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I had to remove the _ infront of p2 to get it to work, musta editted while you were posting, it gave me undefined variable errors if it was there.
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Doing that got it to show up in the error log so that's progress..
Now the error is
Error in expression <rike.Altis\spcheck.sqf" if(!isDedicated _and !isMultiplayer) then { deleteVehicl> Error position: <_and !isMultiplayer) then { deleteVehicl> Error Missing )
So I put a ) next to !isDedicated
Get another error telling me to put a ; after the )
At this point doesn't that ruin the "and" statement? But once I have (!isDedicated); I get error
Error in expression <ke.Altis\spcheck.sqf" if(!isDedicated); _and !isMultiplayer); then { deleteVehic> Error position: <_and !isMultiplayer); then { deleteVehic> [b]Error Undefined variable in expression: _and[/b]
Now I'm completely confused..........
BUT I GOT IT WORKING!!!
SO I tried something a bit different and went with
if (!isDedicated && !isMultiplayer) then { deleteVehicle p2; hint "Singleplayer Mode Activated"; }
Which works :D
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NEW- Revive Script - If you suffer a serious wound that isn't bad enough to kill you, your AI companions or another player can drag you to safety and revive you. AI will also do this to eachother.NEW- Mission scales in single player mode when not run as a multiplayer game (Dedicated server compatible)
Added scaling single player to make the missions more possible to accomplish by yourself. Also changed the revive system so that you can now die from "kill shots" and can be revived by both AI or Players on less serious injuries.
Community Upgrade Project - CUP Terrains
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Ditto, It actually gives me debug errors about the effects being missing.