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ZertyKchan

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Everything posted by ZertyKchan

  1. After a year of work on the original Benny Edition CTI v0.97 ( BeCTI ), I am glad to introduced my modification of that great mission in Bohemia Forums. The objectives of those modifications are to provide players with a lot more functionality than the original one, and creating that way a mission with the hardest learning curve possible. Many optimizations have also been done to keep servers fps stable through a whole game. Objectives: Objectives stay the same as the original mission, which can be found here. Licencing: As specified by Benny the original mission is under nada, thus so must be its derivatives. So you may reuse, modify and redistribute as you like as long as you keep proper credits. Additional Mission behaviors: Dynamic weather (randomWeather2 from Meatball) and random start time A strategic Mode (a bit like AAS), that allows the localisation of the action and guides the commander to select a strategy. Base protections system (a base is protected if the three closest towns are owned) Town mortars : The towns groups are able to call support on player positions. Town CAS : The town groups are calling CAS to protect the town, it might be an attack helicopter or a CAS plane. (depend on the town value) AI resistance patrols between towns with the priority to retake or defend the town. List of features (but not limited to) : A new interface for the dialogs and a new interraction menu (using the ~ key by default) Capacity to forcelock a enemy vehicle Capacity to repair a vehicle if you have a tool kit A field meshing network (http://en.wikipedia.org/wiki/Mesh_networking), working as a tree network with dynamic reconfiguration trying to minimize battery consumption (not modeled) Capacity to hack inside the enemy network from a connected stolen vehicle A basic hud giving you the basic information A tactical hud, highlighting friendly units and target that are shared across network (sharing is automatic if you are connected). A basic Active Protection System (APS) for APCs and MBTs A dynamic commander selection process (anyone can take and leave command from HQ and CC, player can vote to eject the current commander) Ability for players to repair and build structures (and be paid for it) Ability to load statics and crates into to offroads (based on the original idea of John641611 A revive system based on the original idea from Farook Artillery and air radar Capacity to customize the aircraft loadout (from Henroth) Capacity to use slingload using the new choppers from the DLC Capacity to attach the pod on the tarru from the sling load Capacity to paradrop the pods or the slingloaded object Capacity to pack the heavy vehicles inside pods or containers for transport Capacity to add gear inside vehicles Continuously tracked inventories of players Remote control of AI drivers Many more upgrades available for the commander Most of those features can be activated or not using the numerous additional parameters created. Parameter which allows you to make the mission fit your needs. Current Credits: Benny for the original mission Bl1p, Fluit for random AI skill =ATM=Pokertour for ATM airdrop Meatball for randomWeather2 Prodavec for Map Markers titling Farooq for his original idea of a revive script Sari for updating the sanitize scripts John681611 for his original idea of offroad augmentation. Henroth for his Aircraft loadout customization framework. Download Link: Hotfixed 1.3.0.1 Download link : HERE Armaholic mirror: - BeCTI Zerty's edit CTI-x v1.3.0.1 Mission can be used on SP but dedicated should be preferred. Full Changelog : HERE More information can be found in the online help InGame or on my website. If you have any questions, suggestions or bugs to report please feel free to contact me either on this website or on BiS forums. And sorry I did not take the time to make some screenshots. And if my english hurts your eye, please allow me to apologize.
  2. ZertyKchan

    [SP/MP] BeCTI

    Yeah, only one: wait. Only got 1 brain and 2 hands; but the ARMA2.ru server migth update 1.3.0.6 with the bipods.
  3. ZertyKchan

    [SP/MP] BeCTI

    Rather than starting as single player, just create a lan game
  4. ZertyKchan

    [SP/MP] BeCTI

    Well since OFPS mission is using some of my code, it should be (share alike all that stuff). if you want to follow the development of my version (or contribute by forking and making pull requests) the git hub is there: https://github.com/zerty/Benny-Edition-CTI-0.97-Zerty-Modification And I need to take the time to update the BiS post and arma holic ... also for the group problem: while {!CTI_GameOver} do { {if ((count(units _x) == 0) && local _x && ! ( groupID _x == "Defense Team") ) then {deleteGroup _x} ;true }count allgroups; sleep 10; } You can run that on both server and clients. And BTW, Nice release Sari.
  5. ZertyKchan

    [SP/MP] BeCTI

    I had a similar problem once, the AI commander FSM was colliding with the regular order FSM. If the regular order is still running on the COM AI you need to put it in a standby state. Another problem was that the Com unit was never in a unitready state, so i removed this condition and also increase minimum range that needs to be reached for the com to build a factory. My version of those fsms are: https://github.com/zerty/Benny-Edition-CTI-0.97-Zerty-Modification/blob/master/Server/FSM/update_commander.fsm https://github.com/zerty/Benny-Edition-CTI-0.97-Zerty-Modification/blob/master/Server/FSM/update_ai.fsm Hopping it can be of some help.
  6. ZertyKchan

    Legal violations by A3L: Arma 3 life

    Guys, It seems they ran away with the money. Both their website and TS are down. For their announcement: http://www.jammywarfare.eu/upload/capture_du_2015_03_25_10_40_09.png (153 kB) Is there anyone who did not see that coming ? :)
  7. Thank you for the quick reply. Another suggestion would be to either modify the function viewer textbox so we can explore the full file (the scrollbar is bugging at some point) or break it on separate files. But I am guessing all the modes will be described on release :) By the way, thanks for that new feature, it saves me the pain to write my own :) .
  8. Just two things on the group management system present in dev: - A give leadership button would be nice, so the current leader of a group can give leadership to another player of its own group. The command is present in the function but not on the UI. - I am not sure that the player count of a group is resilient to players waiting for respawn, disconnecting or getting kicked,I'll do more tests when I got the time.
  9. Hey, I am pretty satified with the linux server binaries except for one small thing: At each mission restart the server crashes with no apparent reason (also the server is purely vanilla) when loading the mission file (right after the lobby). Has anyone come across the same problem and is there a solution to fix this?
  10. which is monetisation sensu stricto.
  11. ZertyKchan

    Legal violations by A3L: Arma 3 life

    Well, looks like karma's a b**ch http://arma3-life.com/forums/index.php?/topic/60987-fake-a3l-servers-to-server-owners-players/
  12. ZertyKchan

    Arma 3 Server monetization

    I would not say that it would "drive an iron rod" in the community firstly because the requirements to be approved for monetization are so high that very few servers would be able to go through the process (most mission and contents are a results of a constant evolution, thus the full content IP is rarely owned by only one or group of peoples); secondly I have faith that most part of the server owners community is still able to part rigth from wrong. More generally, i would not say that the monetization problem is just BiS problem, because part of the process which consist in reporting server would likely be driven by people of the community. Either way, a strict definition of all rules that are applied in the application process needs to be written somewhere. BiS first needs to say once and for all "Those are the rules", gather all the legal tools that they can use to make sure that they can actually enforce the defined monetization rules correctly without exception. Currently, the defined set of rules would never have allowed A3L to get donations.
  13. ZertyKchan

    Arma 3 Server monetization

    Got one (last/more) question: The monetization page specifies: If a person is accepting donations (for his work which might be based on some other works) and by a strange coincidence is also owning a Arma3 server, do that person needs to go through the application for approval process for his server even if it is not strictly speaking monetization (since nothing is traded)? Or does that line need to be considered with at least one of the ones above it (meaning that it could only be true if already in a monetization process)? ps: sorry just trying to brush all possible cases
  14. ZertyKchan

    Arma 3 Server monetization

    Thank you for all your clarifications, it is really appreciated.
  15. ZertyKchan

    Arma 3 Server monetization

    Problem is if they make people pay for server access, they could be able to use content without IP owner consents without anyone actually noticing. Non-observability induces non-controllability, this principle is an axiom in most control theories.
  16. ZertyKchan

    Arma 3 Server monetization

    I agree that this position of "allowing only to paying users" is dangerous, because if BiS is mosly dependant on reports to enforce that monetization process, those server will not ever be reported, since noone except paying users can see what is used by those. Thus, it is kind of making most of the monetisation process moot.
  17. ZertyKchan

    Legal violations by A3L: Arma 3 life

    Agreed, this monetization stuff is IMO a sad news. Well, time will tell but using the reason that "Based on feedback from server operators we acknowledge that the costs connected to hosting a server can be prohibitive and thus rules out a lot of gamers/squads from being able to afford one" is false since we have at least one dedicated server for every 1.97 players (around 2150 dedicated for 4250 players max at the same time ref: arma3.swec.se). Also, we should maybe make a group of server owners againsts monetization. And BiS should be clear on what content could be on those monetized servers, because for now it seems that any server owner can monetized any missions or addons, regarless to the licencing of thoses elements.
  18. use the interraction menu on either the HQ or a factory, the last yellow icon is the one to take the command of your side.
  19. ZertyKchan

    Petition to Disqualify Epoch Mod from the MANW Contest

    CRC32 can hardly be considered as a reliable protection against tampering by itself rigth? cf http://sar.informatik.hu-berlin.de/research/publications/SAR-PR-2006-05/SAR-PR-2006-05_.pdf
  20. ZertyKchan

    Linux Server - No .RPT-File

    Its just to build a filename, it can be concatenated to something like /arma3server -par=startupparameter.txt 1>>"arma3server_$(date +%s).rpt" 2>>"arma3server_$(date +%s).rpt" then the rpts are stored on the same folder as your arma3 server. for a different folder /arma3server -par=startupparameter.txt 1>>"/path/to/arma3server_$(date +%s).rpt" 2>>"/path/to/arma3server_$(date +%s).rpt"
  21. ZertyKchan

    A vacation on Altis - or - To Limnos and back again.

    Very Nice pictures, you seems to had a nice time there, cheers mate
  22. ZertyKchan

    Legal violations by A3L: Arma 3 life

    Same here, this look interesting, could you provide me the file or download link for the launcher in a PM so I can take a look at it. It would be really appreciated. Cheers
  23. You should use the querry on the query port that is hardcoded to gameport+1 (If I remember correctly). The full description of the protocol used for steam querry can be found here. There is additionnal information on the Wiki . There migth be some implemented API libraries around.
  24. ZertyKchan

    Linux Server - No .RPT-File

    The linux binaries are not generating RPTs , but rather output errors to STDOUT and STDERR. If you are using a bash script to launch the server you can add this at the end of the line lauching the server (and before the & if there is one: 1>>"$TIMESTAMPLOG" 2>>"$TIMESTAMPLOG" Which specifies to put both STDOUT and STDERR lines inside the $TIMESTAMPLOG file (the variable $TIMESTAMPLOG is the varname) For example I am using a generated name for the log file depending on the date when the server is launched: ARMA_LOG="/home/arma/logs/S2_arma_" EXT=".log" TIMESTAMPLOG=$ARMA_LOG$(date +%s)$EXT (run those before actually launching the server)
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