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masterantony

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Everything posted by masterantony

  1. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    I created the official server of scenario. I created also a Discord Server . Discord is a VOIP SOFTWARE like Teamspeak or Skype but better. This is the link. http://discord.me/natofor-alive You all are invited. Server IP : 185.114.224.63 Port 2312 Server is ON With PERSISTANCE MISSION and HeadLess Client in TEST.
  2. Hello all guys. Why have i created this post? I modified the mission of Martial and i made better it. I added many features, I hope you'll like. This is my version. http://steamcommunity.com/sharedfiles/filedetails/?id=466769094 The development ends here, I haven't ideas, from now on i will try only to solve various problems / bugs, i wait your feedback. Mod Requirements : Alive , CBA_A3 , CUP Terrains , RHS American and Russian , Leight OpFor . Reposity on PlayWithSix : https://play.withsix.com/arma-3/collections/o0b8EoHqHEy_p1qFxydP3g/Natofor-Takistan-Reborn Important for Server : Place the cba_enable_auto_xeh.pbo (plus key) from your latest CBA\optional directory into the CBA\addons folder. My Features over the version of Martial . Super Optimization Fixed problem "CBA EventHandler" for LEIGHT OPFOR Added Full Parameters Complete for DATE Added more town for Clear Ops ( From 14 to 24 ) . Added WildLife Added Monitor Of Performance ( In the map , down on left ) Added SandStorm Added Soundtracks Added Full Arsenal Added New Fatigue ( Replaced Default ) Added New Tracking System on Map Added Dynamic Groups of Bohemia Added Continental Weather ( The weather depend of the month that you play , there are 4 seasons ) Fixed many Task and Added other ( Some support task need to be done in specific Way ) Added Insurgency Gameplay ( to found INTEL , you need investigate , talk with civilians ext ext ) Improved AI of Enemy ... Added Sound when you detect mine. Added Vehicle and Helicopter Generator in Loy Manara and GamSara . Modified Areas/Zone where spawn ENEMIES and CIVILIANS ( Now is more realistic the scenario ) Added more POPULATION in Server . Added help from Americans . Added new Faction ( ISIS ) over Afghan Militia . Added Suiciders Bomber ( ZONE WITH ENEMY ) . Added IED Casual ( ZONE WITH ENEMY ) . Added Skills for every Faction. Added Air Drop . Added Helicopter Insertion . Added Sling Loading Added Fast Rope From Helicopter. Attention : 1) Don't work with all Helicopter. 2) To use Fast Rope You have to go under 25 km/h 3) Height must be less than 50 meters 4) While you are in the ropes if helicopter move, you die. 5) If the helicopter is moving and then you do fast rope, you die ( You can not take the rope ) Next Release Other Maps
  3. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    No. MMMM , after i see this halo jump.
  4. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    What? Sorry but i dont understand what do you mean.
  5. Hello guys , how add a GUI on the game of my System Tickets? There are 2 variables in init.sqf. TICKETS_WEST and TICKETS_IND. I would like add on top-right symbol-bluefor = TICKETS_WEST and down symbol-bluefor , symbol-death = TICKETS_IND Thanks to all.
  6. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    Server with MOD : =FSI= Forze Speciali Italiane (Europe) IP 91.121.118.149 porta: 2302 Who host this scenario send me these informations that i will create a list.
  7. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    https://mega.nz/#!HNlXWKYT!7EdWHrNA48PHh4a76Q2s5R-g9O37imQ6YGD_OmCbb_U
  8. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    I released for now only the NP=No persistance version without ACE , because i could not test it. First to release other version, I need to know if there are problems in the current version. I would like to have your feedbacks.
  9. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    You use Steam workshop.
  10. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    Updated. *Removed the Task Force Radio *Updated the Fast Rope *Added the Sling Loading (Realistic)
  11. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    If it is required, i remove it. I really thought I had, because now i use Discord and not Teamspeak.
  12. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    Updated the mission. For now only the NO PERSISTENCE VERSION without ACE. I could not TEST IT . *****Release Notes**** Updated to last version of Arma 3 . Updated to all last versions of mods. Changed from AllinArmaPack to Cup Terrain. Added Garbage Collector and many more ... Link Download (NP for now without ACE3): https://mega.nz/#!7clwjApC!XOEXXeC7fpff4q56Qh8zQpmJCklTooQyuD2yln8jFJE
  13. Hi guys. I want to know, as I put the music in my mission when the player is in BASE or when the situation is calm, there aren't shots ext .... ? Thanks to all.
  14. masterantony

    ( Project OS ) Falluja

    Sure, i think to use default buildings of Bohemia and Jbad Buildings, but i also lokking for 1 3D Artist to create real Hospital , house ext ext of Falluja with Photo by Google Maps ... All houses will be with interior. I need of one good people that do a detailed mask image for texture. The image of default i dont like , also because around the river there are cltivated fields, ground, green, there isn't desert, beyond this, as seen in the map there are two types of deserts , a more sandy, one more rocky.
  15. Hello guys. Current Falluja Map is not compatible with ARMA 3, yes you can play on this , but prestation are very bad, 70 % of house are not explorable and graphic is really bad, all this because Falluja has been developed on Arma 1 initially, and after porting on Arma 2 . With many MODS have problem and also script, example CQB of ALIVE, all script that spawn enemies in house ext ext ...... For this i decided to develop Falluja for Arma 3 with actual Tools . I started the work from 2 days . I looking for collaborators for this project. I would like to do a project OPEN SOURCE. I have to think it over. Progress : HeightMap Completed : http://gyazo.com/61ba531c6ce7fb5f74f50d3f3fe2e0f6 Satellitar Image : http://gyazo.com/08e1d6936ccd932f2dc2bdf4925af880 Mask Image : http://gyazo.com/37a1b031114067b0e0be097ab3870abf ( In WORK ) . Map Texture ( Ready ) Sound Character when touch Terrain Road on Map Creation of Base Falluja City EDIT 15.54 04/08/2015 : I created reposity on GitHub. https://github.com/Master-Antonio/Falluja_A3
  16. Hello guys. I have problem with fastrope script. Work all but the problem is that does not stick to the rope, down in the air. #define MAX_SPEED_WHILE_FASTROPING 10 #define MAX_SPEED_ROPES_AVAIL 30 #define STR_TOSS_ROPES "Toss Ropes" #define STR_FAST_ROPE "Fast Rope" #define STR_CUT_ROPES "Cut Ropes" if (isdedicated) exitwith {}; waituntil {player == player}; zlt_rope_ropes = []; zlt_mutexAction = false; zlt_rope_helis = ["O_Heli_Light_02_unarmed_F", "O_Heli_Light_02_F", "B_Heli_Transport_01_F", "B_Heli_Transport_01_camo_F", "RHS_UH60M", "RHS_UH60M_d", "CAF_CH146_F_D", "CAF_CH146_SF", "B_Heli_Transport_03_F", "B_Heli_Transport_03_unarmed_F", "CFB_Helo_Chinook", "I_Heli_light_03_unarmed_F", "CFB_Helo_Griffon_Unarmed", "O_Heli_Attack_02_F", "O_Heli_Attack_02_black_F", "I_Heli_Transport_02_F", "B_Heli_Light_01_F"]; zlt_rope_helidata = [ [ ["O_Heli_Light_02_unarmed_F", "O_Heli_Light_02_F"], [1.35,1.35,-24.95], [-1.45,1.35,-24.95] ], [ ["B_Heli_Transport_01_F", "B_Heli_Transport_01_camo_F", "RHS_UH60M", "RHS_UH60M_d", "CAF_CH146_F_D", "CAF_CH146_SF"], [-1.11,2.5,-24.7], [1.11,2.5,-24.7] ], [ ["B_Heli_Transport_03_F", "B_Heli_Transport_03_unarmed_F", "CFB_Helo_Chinook"], [-1.11,-3.5,-24.9], [1.08,-3.5,-24.9] ], [ ["I_Heli_light_03_unarmed_F", "CFB_Helo_Griffon_Unarmed"], [0.7,2.5,-24.9], [-0.9,2.5,-24.9] ], [ ["O_Heli_Attack_02_F", "O_Heli_Attack_02_black_F"], [1.3,1.3,-25], [-1.3,1.3,-25] ], [ ["I_Heli_Transport_02_F"], [0,-5,-26], [] ], [ ["B_Heli_Light_01_F"], [0.6,0.5,-25.9], [-0.8,0.5,-25.9] ] ]; zlt_fnc_tossropes = { private ["_heli","_ropes","_oropes","_rope"]; _heli = _this; _ropes = []; _oropes = _heli getvariable ["zlt_ropes",[]]; if (count _oropes != 0 ) exitWith {}; random 0.3; { if ((typeof _heli) in (_x select 0)) exitwith { _ropes = _ropes + [_x select 1]; if ( count (_x select 2) !=0 ) then { _ropes = _ropes + [_x select 2]; }; }; _i = _i +1; } foreach zlt_rope_helidata; sleep random 0.3; if ( count (_heli getvariable ["zlt_ropes",[]]) != 0 ) exitwith { zlt_mutexAction = false; }; _heli animateDoor ['door_R', 1]; _heli animateDoor ['door_L', 1]; { _rope = ropeCreate [vehicle player, "slingload0", (getPosATL player select 2) + 3, (getPosATL player select 2) + 3, true]; _oropes = _oropes + [_rope]; } foreach _ropes; _heli setvariable ["zlt_ropes",_oropes,true]; _heli spawn { private ["_heli","_ropes"]; _heli = _this; while {alive _heli AND count (_heli getVariable ["zlt_ropes", []]) != 0 AND abs (speed _heli) < MAX_SPEED_ROPES_AVAIL } do { sleep 0.3; }; _ropes = (_heli getVariable ["zlt_ropes", []]); {ropeDestroy _x} forEach _ropes; _heli setVariable ["zlt_ropes", [], true]; }; }; zlt_fnc_ropes_cond = { _veh = vehicle player; _flag = (_veh != player) and {(not zlt_mutexAction)} and {count (_veh getvariable ["zlt_ropes", []]) == 0} and { (typeof _veh) in zlt_rope_helis } and {alive player and alive _veh and (abs (speed _veh) < MAX_SPEED_ROPES_AVAIL ) }; _flag; }; zlt_fnc_fastropeaiunits = { private ["_heli","_grunits"]; diag_log ["zlt_fnc_fastropeaiunits", _this]; _heli = _this select 0; _grunits = _this select 1; dostop (driver _heli ); (driver _heli) setBehaviour "Careless"; (driver _heli) setCombatMode "Blue"; _heli spawn zlt_fnc_tossropes; [_heli, _grunits] spawn { private ["_units","_heli"]; sleep random 0.5; _units = _this select 1; _heli = (_this select 0); _units = _units - [player]; _units = _units - [driver _heli]; {if (!alive _x or isplayer _x or vehicle _x != _heli) then {_units = _units - [_x];}; } foreach _units; { sleep (0.5 + random 0.7); _x spawn zlt_fnc_fastropeUnit; } foreach _units; waituntil {sleep 0.5; { (getpos _x select 2) < 1 } count _units == count _units; }; sleep 10; (driver _heli) doFollow (leader group (driver _heli )); (driver _heli) setBehaviour "Aware"; (driver _heli) setCombatMode "White"; _heli call zlt_fnc_cutropes; }; }; zlt_fnc_fastrope = { diag_log ["fastrope", _this]; zlt_mutexAction = true; sleep random 0.3; if (player == leader group player) then { [vehicle player, units group player] call zlt_fnc_fastropeaiunits; }; player call zlt_fnc_fastropeUnit; zlt_mutexAction = false; }; zlt_fnc_fastropeUnit = { _veh = vehicle player; _ropes = (_veh getVariable ["zlt_ropes", []]); if (count _ropes == 0) exitWith {}; player action ["Eject",vehicle player]; sleep 0.5; player leaveVehicle _veh; moveOut player; player allowDamage false; _ropePos = ropeEndPosition (_ropes select 0) select 0; player setPosATL [(getPosATL _veh select 0),(getPosATL _veh select 1),(getPosATL _veh select 2) -0.5]; player switchMove "LadderRifleStatic"; While {Alive player && (((getPos player) select 2) > 1)} do { player switchMove "LadderRifleStatic"; }; player setVelocity [0,0,0]; player playMove "LadderRifleDownOff"; player allowDamage true; }; zlt_fnc_cutropes = { _veh = _this; _ropes = (_veh getvariable ["zlt_ropes", []]); {ropeDestroy _x} foreach _ropes; _veh setvariable ["zlt_ropes", [], true]; _veh animateDoor ['door_R', 0]; _veh animateDoor ['door_L', 0]; }; zlt_fnc_removeropes = { (vehicle player) call zlt_fnc_cutropes; }; zlt_fnc_createropes = { zlt_mutexAction = true; (vehicle player) call zlt_fnc_tossropes; zlt_mutexAction = false; }; player createDiarySubject [sTR_SCRIPTS_NAME,STR_SCRIPTS_NAME]; player createDiaryRecord [sTR_SCRIPTS_NAME,[sTR_SCRIPT_NAME, STR_HELP]]; player addAction["<t color='#ffff00'>"+STR_TOSS_ROPES+"</t>", zlt_fnc_createropes, [], -1, false, false, '','[] call zlt_fnc_ropes_cond']; player addAction["<t color='#ff0000'>"+STR_CUT_ROPES+"</t>", zlt_fnc_removeropes, [], -1, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0']; player addAction["<t color='#00ff00'>"+STR_FAST_ROPE+"</t>", zlt_fnc_fastrope, [], 15, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0 and player != driver vehicle player']; player addEventHandler ["Respawn", { player addAction["<t color='#ffff00'>"+STR_TOSS_ROPES+"</t>", zlt_fnc_createropes, [], -1, false, false, '','[] call zlt_fnc_ropes_cond']; player addAction["<t color='#ff0000'>"+STR_CUT_ROPES+"</t>", zlt_fnc_removeropes, [], -1, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0']; player addAction["<t color='#00ff00'>"+STR_FAST_ROPE+"</t>", zlt_fnc_fastrope, [], 15, false, false, '','not zlt_mutexAction and count ((vehicle player) getvariable ["zlt_ropes", []]) != 0 and player != driver vehicle player']; }];
  17. masterantony

    FastRope ( Update )

    No , in first version ( My ) also 3 cm , i created this thread for this.
  18. masterantony

    FastRope ( Update )

    But the only problem is that with the animation does not take the rope, but is 3-4 cm further away.
  19. masterantony

    FastRope ( Update )

    In this way, player is already on the ground.
  20. masterantony

    Helicopter fastrope script

    Read Here. Help Me. http://forums.bistudio.com/showthread.php?193824-FastRope-(-Update-)&p=2971903#post2971903
  21. masterantony

    [COOP] Dynamic Combat Generator

    Please, do dynamic support with ACE3. Because many people ( like me ) dont use this mod.
  22. masterantony

    Problem

    Mod : Leight Opfor _grp1C = [getMarkerPos _markerCO, RESISTANCE, (configfile >> "CfgGroups" >> "INDEP" >> "LOP_ISTS" >> "Infantry" >> "LOP_ISTS_Support_section")] call BIS_fnc_spawnGroup; Don't work. Why? Is wrong classname? To spawn this , what is the right classname?
  23. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    https://steamcommunity.com/linkfilter/?url=http://forums.bistudio.com/showthread.php?193397-ALIVE-TAKISTAN-NATOFOR-(-Master-Antonio-Version-)
  24. masterantony

    ALIVE TAKISTAN NATOFOR ( Master-Antonio Version )

    Up 1.0 Changelog Now i will move mission in other maps. For ACE3 , i don't use this mod, for this i could not test this version , if you found BUGS or have advice, contact me.
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