Jump to content

lolmartsecurity

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About lolmartsecurity

  • Rank
    Rookie
  1. I'm back again with another silly question. This time I need to get a way to play a bolt cycle animation when a unit fires a grenade launcher. Basically, I'm working on an OICW-type weapon with a bolt-action grenade launcher module. I need to get the unit using the weapon to play an animation only after firing the grenade launcher. Is there any way to do this efficiently, or should I just leave it ArmA II style and just have the bolt move itself?
  2. I've been working on an SP mission of sorts recently, and both sides involved use heavily customised gear. The AAF have a completely different loadout to the usual soldiers, and the same for the Opfor. Their goal is to take over a series of areas in sequence. Each goal requires at least a squad of infantry to secure it at all times, but both sides take such heavy casualties that often there is not enough infantry left to secure the 2nd or 3rd points. How would I go about spawning reinforcements with the same gear as the existing infantry, using them as a template for instance? I know I could run a script on each new spawned unit to equip them properly, but that I feel would clog up my already overburdened computer when trying to spawn even more units on top of the nearly 20 squads already present.
  3. I don't quite know if this is the right place to post this, but it relates to models more than anything, so here goes. I'm working on a personal project using some existing (binarized) models. I need to get the files open so I can find the name of the bolt selection on the weapon for some animations. Is there any way to do this, or is it just trial and error?
  4. lolmartsecurity

    China - PLA Infantry (Alpha)

    I'm not sure which voice that is, but it is the first voice in the list on the profile setup. I've been having the same issue pretty much since the new languages and voices were introduced.
  5. lolmartsecurity

    China - PLA Infantry (Alpha)

    Sorry if this is considered a bump, but there are a few things I have noticed that don't work too well for me. Primarily, the Mandarin voice for the soldiers. My AI don't use the voice and instead use the default US voice, except when spotting various units or responding to player move commands. The recordings don't always work, either, and some lines don't play. I would suggest instead using the new Greek voices, as they are somewhat passable if the Mandarin won't work properly. Second, is there a particular reason the pistols are suppressed? It doesn't seem intended, as I suspect it is something with the constant changing of classnames. Last of all, is there any chance of getting the QSZ-92 that I recall being in the original ArmA II mod? I apologise if this sounded demanding, just suggestions for the coming releases. A fantastic job so far, really looking forward to the next release!
×