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Schoff

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Everything posted by Schoff

  1. Hi everyone, I’m trying to install the ACRE mod on to a dedicated server that I have FTP access, command line access (haven’t used), and RCON access to. I have gotten the ACRE mod to work on my end (tested on other servers), but am having trouble getting it to work on our server. I’ve tried looking for some guidance on how to install ACRE mod to a dedicated server but haven’t seen much outside of the client-side installation. If you know of any how-to’s please reply with the link—it would be greatly appreciated. There are a few posts on here, but I'm looking for specific help on the command line side of getting the mod to work. I was told that the installation server-side was the same as client-side. Following that, I have copied the @ACRE, @CBA_A3, and @JayArma mods into the parent directory and created the ‘userconfig>ACRE’ folder and pasted the 2 config files in that folder. FYI - For the client side setup I did not use the steam 'launch options' to enable the mod--I enabled it in-game via the 'configure>expansion' settings and then restarted Arma 3. This seemed to work without a problem. I realize I need launch options server-side, but don't know where they need to go. The questions I have: Is the server-side installation the same as the client-side installation? I saw a post mentioning that the @JayArma isn't necessary server-side. Can someone confirm? Where do I need to put the command line on the server side? Does it go in the server.cfg file (where I set server name/password and messages), or does it go somewhere else? From what I understand, the command line needs to look something like -mod=@CBA-A3'@ACRE; I have read the following page, but still need further guidance. http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-on-a-dedicated-server Thanks in advance, Schoff
  2. I still can't get it working on my server. I've added the command line -mod=@ACRE;CBA_A3 to the server command line prompt and I get errors when I try and join. Anyone else know what I can do?
  3. Thank you, Ramius. I know where it needs to go. Just a matter of getting it to work now...
  4. I appreciate you trying to help. What is not clear is where I add the launch options for the server-side installation. I don't access the server files through a desktop--I log onto an FTP to add the server files. What is not clear is where, in the server files directory, I add the command line that tells the server to load the mods upon starting the server. I have a server.cfg file that defines the name, RCON password, server messages, etc.--does it go in here somewhere? Ramius, are you not linking me information that enables the mod on the client side? As mentioned above, I have the mod working when I join a server (client side setup), but I'm trying to enable it on my server.
  5. moved here: http://forums.bistudio.com/showthread.php?165188-ACRE-mod-Installing-on-dedicated-server-(need-command-line-help)&p=2513583#post2513583
  6. Hi everyone, NEW LOCATION: http://forums.bistudio.com/showthread.php?165188-ACRE-mod-Installing-on-dedicated-server-(need-command-line-help)&p=2513583#post2513583 I’m trying to install the ACRE mod on to a dedicated server that I have FTP access, command line access (haven’t used), and RCON access to. I have gotten the ACRE mod to work on my end (tested on other servers), but am having trouble getting it to work on our server. I’ve tried looking for some guidance on how to install ACRE mod to a dedicated server but haven’t seen much outside of the client-side installation. If you know of any how-to’s please reply with the link—it would be greatly appreciated. There are a few posts on here, but I'm looking for specific help on the command line side of getting the mod to work. I was told that the installation server-side was the same as client-side. Following that, I have copied the @ACRE, @CBA_A3, and @JayArma mods into the parent directory and created the ‘userconfig>ACRE’ folder and pasted the 2 config files in that folder. For the client side setup, I didn’t use the command lines to enable the mods—I just went in-game and enabled them and restarted Arma 3. The questions I have: Is the server-side installation the same as the client-side installation? I saw a post mentioning that the @JayArma isn't necessary server-side. Can someone confirm? Where do I need to put the command line on the server side? Does it go in the server.cfg file (where I set server name/password and messages), or does it go somewhere else? Thanks in advance, Schoff
  7. Could you tell me the right section? Also - I realize I need to add something like those parameters on the server. What I'm asking it WHERE does it get added? For client side I didn't add those lines to the launch options, but enabled them in in-game via the configure>expansions settings. It seemed to work fine... is it necessary to add the launch options in Steam?
  8. Schoff

    No women at all

    I expect women will be added in due time.
  9. I saw a nice gain with the new NVidia drivers that supported SLI. i7-3770k @ 4.4 GHZ GTX 670 2GB FTW x2
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