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Alpha Whiskey Romeo

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Everything posted by Alpha Whiskey Romeo

  1. Alpha Whiskey Romeo

    1st Infantry Division - BCT

    We used your 1ID addon almost exclusively back in the A1 days. Thanks for the great work on that modification by the way. Yeah, I'm looking at changing the NOD's but haven't settled on any specific set yet.
  2. Alpha Whiskey Romeo

    1st Infantry Division - BCT

    I didn't want to leave the unit without some sort of specialized element, however, I didn't want to go the typical SF/ODA or some other USSOCOM route. I eventually landed on this, and it will be included in the addon. Correct, it's the former and a lot of uniform textures. I always wondered why Cameron's 1st ID addon for A1 had such a large file-size at the time. Now I know.
  3. Alpha Whiskey Romeo

    MRAP Maxxpro-Light armoed Vehicle

    Maxxpro - Deathtrap in a box as we used to call them. Every patrol felt like your last and I was extremely happy when they were replaced with Caiman's and M-ATV's. On the addon side of the house, didn't ExA take permission for namman's stuff well over a year ago?
  4. Alpha Whiskey Romeo

    1st Infantry Division - BCT

    Been lurking since '03. But that's neither here nor there. A difference exists between making suggestions and subtlety demanding that drastic changes be made, especially ones so far outside the scope of what I'm doing.
  5. Alpha Whiskey Romeo

    1st Infantry Division - BCT

    I don't recall the anim, sorry. Each individual unit has a specific set of patches and name tapes making each texture unique. The majority of the names and ranks are from the guys in my Company, just FYI on that. The ranks range from Captain (i.e. Company Commander) down the PFC. It's representative (loosely) of elements from a BCT. If you look at the default US setup in the editor, you'll notice that it includes a mishmash of Infantry, Combat Engineers, Snipers etc. That's how the unit will be setup. This is based upon my Division. If you'd like something more specific, then I'd suggest doing a unit addon of your own. I don't really understand the sense of entitlement amongst the newer members around here...
  6. Alpha Whiskey Romeo

    Arma3 Videos

  7. Alpha Whiskey Romeo

    Arma 3 Photography : Questions and Comments

    Still working in them.
  8. Jesus... It's not the same engine. The VBS engine components are the direct IP of BIS, not BI, and it isn't the same engine. The engine may have the same roots, but it's been developed completely separately for individual Mil uses. Again, I'll state it as clearly and as slowly as I can for certain people. VBS2 (which I own) and VBS3 fill a niche gap for training purposes, that's it. It isn't the end all to mil-sim and realism based gaming.
  9. Then why do you continue to post on these forums that are built around a community and game you apparently loath? If I think something is garbage, I make my opinion known and then move right along, not troll about and hang around because I have nothing better to do. It's quite pathetic to be honest.
  10. That's a very interesting and valid point. Perhaps that is the question we should be posing and discussing?
  11. Alpha Whiskey Romeo

    Not just yet. But Next Gen is Possible.

  12. Alpha Whiskey Romeo

    Increasing lifetime of mortar illumination rounds

    I haven't used any ILLUM rounds in the game. However, the burn time on them averages from between 25-40 seconds give or take and depending upon the type of tube/round. EDIT - I just tested it and they're burning for between 34-40 seconds. I'm guessing the whole 2 seconds statement was a gross exaggeration? :raisebrow:
  13. Alpha Whiskey Romeo

    Not just yet. But Next Gen is Possible.

    I own VBS2, as do others on this forum. We can tell you first hand that VBS2 isn't what most of you think or imagine it to be. The screenshots and videos of the addons and features tend to get people up in arms for some reason, which invariably leads to the endless posing of nonsensical questions such as: "Why don't we have [insert feature] in ArmA?" Why? It's simple. From a game standpoint it makes absolutely no sense to have those types of in-depth components in ArmA, because at that juncture it ceases to be a game, and becomes a training tool. Would it be neat to have superficial things like animated doors, crew hatches and the like? Sure, but bear in mind that stuff like that isn't limited to VBS2, and could be implemented by the developers or even modders should they ever choose to do so. Pretty much anything that can be done or implemented in VBS2 can be be done in ArmA, it's just that it might take a bit longer. I will say that the only thing VBS2 has over ArmA is the development suite/tools, which as a whole, is far more intuitive and powerful than anything BI ever releases, but that's pretty much it. Once you have VBS2 installed, have your DGL plugged into it's USB port and the HASP upgraded, you peruse the editor and play around a bit, the modicum of entertainment wears off rather quickly. Why? Because it's a training platform, period.
  14. Alpha Whiskey Romeo

    Battlefield 4

    Bugs and other issues can be patched, but you can't patch in fun. The majority of the maps are tiny and contain numerous choke points and fatal funnels, all on purpose I might add. When your helicopter can be locked on from across the map by a AA Vehicle, something is wrong. It's as if they really are attempting to copy the CoD mantra and design mechanics to attract that type of player, an issue they were accused of doing with BF3. It's fairly obvious it's the route they went this time. Then of course you have this ad-nauseam...
  15. Alpha Whiskey Romeo

    AV_IndUs (US Army inspired units)

    OIF 6-7, 9-10, and OEF 12-13 for me. I can't release anything without Alex's permission, nor would I. Besides, the config would have to be rebuilt from the ground up, and I shit-canned the project after figuring out that the model would have to be edited to remove the mirrored IR Flag. But I made some decent progress. All of the individual units were unique with appropriate rank for PLT positions, different name tapes (guys from my Co.), tabs, moto patches, etc etc. I'd have liked to have finished it, but it turned out to be more work than I have time or patience for. Old WIP pic:
  16. Alpha Whiskey Romeo

    AV_IndUs (US Army inspired units)

    The only reason I was doing the BRO is because it's my Division. So, you can understand why I really wanted to make it work, but as I said, it would require altering the rvmat of the model. http://forums.bistudio.com/showthread.php?169008-Eliminating-a-Flag If someone wanted to work on this aspect then I'd consider starting the project up again.
  17. Alpha Whiskey Romeo

    AV_IndUs (US Army inspired units)

    Already beat ya to it (with AV's permission). Unfortunately, the rvmat of the model would have to be changed to get rid of the mirrored US IR Flag on the left shoulder, and no one seems to want to tackle that aspect.
  18. Alpha Whiskey Romeo

    Arma 3 Photography : Questions and Comments

    I was working on a 1st ID unit based off Alex's (with permission), however, I ran into a issue with the models that required altering the rvmat to get it to look right. Unfortunately, I don't have the necessary skills or time to do that, so I gave up... Maybe. Also, that's a Sapper Tab not a Ranger Tab, just FYI. My topic addressing the issue, also contains a older WIP pic - http://forums.bistudio.com/showthread.php?169008-Eliminating-a-Flag
  19. Alpha Whiskey Romeo

    Tactical Battlefield - A PvP Modification

    There ya go. http://youtu.be/UZk5MyeJSwQ
  20. Alpha Whiskey Romeo

    Tactical Battlefield - A PvP Modification

    Still can't get on, neither can a few buddies (some can though), all of which have been playing since OFP. Attempting to join just drops us back to the server browser without any errors or PBO notifications whatsoever. And here I was getting ready to present this game mode to my 27k+ subscribers. Oh well. If I do resolve it look for a update here - https://www.youtube.com/user/USMCG0811
  21. Alpha Whiskey Romeo

    Tactical Battlefield - A PvP Modification

    Ditto. Though my server icons are yellow with a question mark.
  22. Alpha Whiskey Romeo

    Tactical Battlefield - A PvP Modification

    At least you can get in game. The server, no matter which one, just drops me back to the browser.
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