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Everything posted by pulstar
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Thanks for the T72, it handles properly for a change! Please consider porting The T-90 and BMP3 as well. Doesn't happen here, with either the Merkava or the T-100. First-shot kills consistently.
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The DLC infantry aren't implemented yet.
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I don't think that'll work without AiA.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
pulstar replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes there is. Include the @A2OAPondFix folder in your mod list. -
Looking ace!
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Napf v1.0 is compatible with A3MP, but you'll need to remove the aif_napfobjects.pbo file, since it causes a fatal crash on startup.
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Okay, so it seems loading a custom A2 map caused the conflict. :)
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This port conflicts with A3MP. Great. :/
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I'm getting the see-through version. Ho-hum.
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All are a known problems.
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http://i.imgur.com/331yVQA.jpg (131 kB) C'mon. You know you want it too Btw, just tried the mod and got standard NATO male model wearing the outfit. Is there a Japanese model(s) with this?
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http://www.den4b.com/?x=downloads&product=renamer This tool lets you rename a large number of files.
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Thanks majoris. Can we expect to see the Type99 tank? The Merkava for PLA just seems out of a parallel universe lol. VME did a good A2 model even though they just slapped on the T72 sights on it.
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[OPEN BETA] [SP] bCombat infantry AI Mod
pulstar replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, I like overwhelming odds in games! :P -
[OPEN BETA] [SP] bCombat infantry AI Mod
pulstar replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wish I could increase enemy AI that's preset in group configurations (which is always set too low), rather than placing single units in the editor to form squads. Maybe there's a trick to apply a certain AI value to a group? -
[OPEN BETA] [SP] bCombat infantry AI Mod
pulstar replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Once in a while I encounter units who ambush me from roofs. lol I still haven't adjusted to the AI taking an initiative :P -
GLT Mod for ArmA 3 - Release Thread
pulstar replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe PwS let's you add custom mods. Try moving the BWmod folder to the Arma 3 folder under My Documents. -
Appreciate it Alduric. Please consider adding a few MBT's in forthcoming updates :)
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Maybe he wants a full guide to how to add addons? If it's the sahrani map, you can find it here http://www.armaholic.com/page.php?id=22209
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http://www.armaholic.com/page.php?id=23820 http://www.armaholic.com/page.php?id=22435 The rule around here is not to start new topics asking for stuff. Please check the stickies. And I suggest that you learn the ropes, or get used to a certain range of weapons, if recoil intimidates you for example. This isn't cod or BF after all :P
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files for which?
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Put the sahrani files inside the addons folder of A3MP
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For a plane that would cost about a trillion dollars.. heh
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Anyone managed to get Emita working? Crashes for me in the editor.
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Armor Improvement System (AIS)
pulstar replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could try asking here http://forums.bistudio.com/showthread.php?163352-Refined-Vehicles