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Everything posted by pulstar
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Grimes Building Occupation Script
pulstar replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. Very useful script. Btw, is it only limited to sides? I don't want to spawn mixed groups from various factions. How to separate them? Or maybe I should just edit a new file to each faction? -
[wip]rok armed forces 2035
pulstar replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know this is a long shot, but do you plan on doing K2 í‘í‘œ or K21 NIFV for future updates/[/color] -
Author is on fire! Is Tunguska, T90 and BMP3 included in the Arma 2 samples? Would be neat to round up the Russian hardware porting :)
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Both reference similar assets, so a conflict arises. There's nothing to be done except properly porting it to Arma 3.
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Grimes Building Occupation Script
pulstar replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay then, is it possible to modify this script to spawn squads/sections? -
my addons (Vilas) upcoming to Arma3
pulstar replied to vilas's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
MBT's and IFV's would be most welcome Vilas :) -
Vehicular AI in Arma was never that good to begin with. Suicidal helos is another thing that always bothered me. Maybe someday they'll do an armour simulation akin to ToH, with proper battlefields (ranges of kilometers for modern MBT engagements) and tactical engagements. M1TP2 had a simplistic interface and even barren landscapes, but even in that game formations played a huge role, and ambushes could even kill your platoon.. Not to mention rushing in against reinforced heavy armour could spell your doom.
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Yea, but they're not as powerful as their real life counterparts :P I did have a good experience with addons in A2 however.. If you stand close to a firing cannon the blowback could literally knock you back lol
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M1A1 Coming to A3 [WIP/Suggestion]
pulstar replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Getting PhysX right should be the priority imho. Having the tanks flip over the smallest of rocks really turned me off from vehicle combat in A2. -
I hope the cannon is animated! ;) If there's something Arma's MBT's lack it's the kickback of firing their main cannons.
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Grimes Building Occupation Script
pulstar replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could this be turned into a PBO? Having to copy the files to each map for quick play can be tiresome. -
In Arma 5
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possible to create permanent ammobox?
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I noticed a few times that the stupid AI driver tends to rear-end another T72, which leads to it almost flipping over. This only happens with collisions since the tanks drive fine over rocks and obstacles.
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Group Link 5 Core (AI Enhancement)
pulstar replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Surrender is back? I take it thanks to GL5 :P -
must say, you're pretty good at this PhysX enigma!
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Does this promising mod now make Bakerman's Armor Improvement System obsolete?
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[WIP] Brazilian Defence Forces (BDF)
pulstar replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Because the forum doesn't allow rendering images > 100kb -
Unlike the mod version though as AI it provided killer CAS :)
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haha I did a 360 in the air with this. Also nobody on Opfor seems to bother targetting it? Nice addition but needs some fixing.
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I don't think there's even a flight sim that supports stealth technology proper.
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could you perhaps provide a retextured T72 http://en.wikipedia.org/wiki/Georgian_Land_Forces#Armoured_vehicles Really the Mk is overused in mods.
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East vs West (OFP inspired mod)
pulstar replied to sudden's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is what happens when porting without applying PhysX parameters to the vehicles. -
Anyone else gets occasional fog? Even though I don't use weather addons/scripts?
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
pulstar replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tis a big mod.. Any list of included vehicles?- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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