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pulstar

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Everything posted by pulstar

  1. pulstar

    Tanks...are you kidding me???

    Were you there for Arma2, where a single rock can flip a sixty ton tank? :936:
  2. pulstar

    Imagine What Next Gen In Arma Would Look Like

    The best course of action might be to scrap everything and start from scratch, with a bigger budget.
  3. pulstar

    MAP FSF Dariyah Released

    I also wonder when A3-specific maps would be the norm (without A3MP the maps would look like Greek islands!). You tend to lament the lack of variety on the landscapes and structures. Looking at budget games like Sniper Ghost Warrior it has superior urban design. Maybe in Arma 5 map designers will have more interesting assets to work with :p
  4. pulstar

    M1A1 MBT A2 Port

    Cheers for the TUSK. Just ambushed a platoon on Kellu with a squad of RPG7 troops.. Maybe the armour value is still understated? ;P or maybe the crew bails even when the tracks are hit. Is there a script yet that prevents this?
  5. pulstar

    ArmaDeus

    http://i58.tinypic.com/4kd3ro.jpg (109 kB) Probably conflicts with another mod.
  6. pulstar

    ArmaDeus

    Maybe because I was using it with conjunction with Arma2 maps.
  7. pulstar

    ArmaDeus

    A-TACS AT unit gives me bad vehicle type error.
  8. pulstar

    BWMod

    My bad, turns out the mod takes longer than anticipated to load. The Leo2 is an awesome model, with proper loading mechanism finally! Is there a way to remove the flecktarn netting on the frontal hull?
  9. pulstar

    BWMod

    Anyone else getting crashes when trying to load a Leopard in an Arma2 map via A3MP?
  10. pulstar

    Authentic Gameplay Modification

    I was in a tank and the suppression blur didn't go away and made me motion-sick after a few minutes. is there a way to disable it?
  11. Did you even bother to read the OP?
  12. pulstar

    Russians

    http://i.imgur.com/KYkhX28.jpg (297 kB) Anyone else getting this messy FOV when playing?
  13. pulstar

    M1A1 MBT A2 Port

    Any chance of getting the original M1 gunner sights?
  14. pulstar

    Terminator Rising (WIP)

    Quite impressive indeed! I hope someone lends a hand to do the human resistance outfits. I wish I could, but I can only draw circles in the sand :/
  15. Thank you gmwo! By the way, is there a way to make the robot fall down when destroyed?
  16. I think a solution to the torso is to allow it to go 360 degrees. In theory this should be possible, even if it doesn't adhere to the logic of FM.
  17. Thanks for implementing the shield! I hope someone helps with the 240 degrees issue.
  18. pulstar

    Terminator Rising (WIP)

    Armapocalypse!
  19. You can jump over vehicles?!
  20. I have a few suggestions as well: -Better destruction animation. Is it possible for the robot to be knocked back from a strong shell? -Does Arma allow for overheating turrets? -Fixed commander view. -Jumping to get over obstacles. Sort of like it's handled in Armored Core -Shield usage. Since it's included why not enable it? And let it protect from AP shells. It's a cool mod, but could use more features definitely.
  21. It's still a game. And I hope it stays a game lol! Anything as simple as opponents not running away from a live grenade can be enough to break the immersion. Ultimately if you're vying for realism nothing beats going against human-controlled troops.
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