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Everything posted by pulstar
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"Fire At Will" - Functional AI artillery without any knowledge about scripts etc.
pulstar replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for the informative reply, btw how do I ascertain that the script is working correctly? -
My GL4 config for smart AI
pulstar replied to Craig Tilyard's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Any updates on the ACE version? -
"Fire At Will" - Functional AI artillery without any knowledge about scripts etc.
pulstar replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So forward-observers are only vanilla spotter units? How to enable other units? The scripted version isn't exactly minimal to try to modify :P -
Computer spawning system
pulstar replied to Tomater's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try MCC. http://www.armaholic.com/page.php?id=13138 -
SMD_Sara_A2 Full Sahrani Map Port - Initial Release
pulstar replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for your efforts, a great map to use garrison scripts on. -
Will this mod include T90, M1A2 and BMP3 etc eventually?
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Cold War Rearmed² Discussion
pulstar replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is it too late to expect ACE configs for CWR² at this point?- 1308 replies
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- cold war rearmed
- cwr2
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Issue - AI won't attack in Single or Multiplayer
pulstar replied to spencefoz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How many AI-specific add-ons do you have enabled? -
Garrison House Area Script
pulstar replied to jakerod's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This doesnt work on custom maps? tried spawning on falluja to no avail. even copied all the markers and triggers from the sample demo. pity :/ -
The Lost Brothers Mod Official Release thread for ArmA2/OA
pulstar replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
war is only a game to some :rolleyes: -
Aushilfe's su30 cockpit texture problem
pulstar replied to evertrg87's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
try this http://www.armaholic.com/page.php?id=11378 -
How many cores would it take to overcome the fps-halting smoke wall of shame?
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RUIS - Random Unit Invasion Script
pulstar replied to igneous01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Edit - seems to not to work on some custom maps.. Seems there's much potential in this script if it can be expanded to include artillery and High commander etc. -
Red Hammer Studios T-80 Pack 1.0
pulstar replied to hitokiri's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This poster has been posting in every thread about WWII requests. :rolleyes: -
Armor Improvement System (AIS)
pulstar replied to bakerman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any idea if this affects MBT's imported via AiA? At any rate this addon sounds very promising. Keep up the good efforts! -
I was afraid of that. I hope by the time Arma3 "matures" in terms of mechanized combat variety (two MBT's are hardly worth it for me to upgrade) it'll be more consistent with 3rd party units. Thanks
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thanks for the reply. Is there a way to apply ACE values to 3rd party units? I also noticed APFSDS is loaded on older tank models. Does ACE support loading older types of shells?
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I tried asking in its assorted thread, but why is AMX-56 not effective using its APFSDS round? Is it a bug when ACE is activated?I read the ACE changes the nature of the round?
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You know, A2 had plenty of zombie mods which are boring. Too bad we never had an alien invasion mod. Sort of like this A javelin against a big alien walker = dart effect hehe.
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
pulstar replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this should explain everything :P -
COWarModACE Release thread
pulstar replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There's a few scripts/mods to handle AI firstaid. What I find bothersome about such post-kill fx is that they occasionally hinder the restart/switch menu appearing. -
Blake's AI Forward Observer
pulstar replied to blakeace's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This addon works as advetized, awesome.. unfortunately the scud is unresponsive to it. I also mistook compatibility with Vilas' howitzers. seems the unit must have a computer to work with the mod. -
Sorry to break this to you, but the BWMod is no longer in development.
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Operation FrenchPoint 3.2
pulstar replied to tigerforce's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excuse my ignorance for a moment, why can't I dent T72's using the AMX-56's antitank round? -
edit - got it fixed somehow by the way what's the fastest script to allow enemy AI to fastrope their own units in on a pre-defined area? edit 2 - nope it's broke again. keeps landing on the spot and doesnt acknowledge the LZ. Frustrating.