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pulstar

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Everything posted by pulstar

  1. thanks for the informative reply, btw how do I ascertain that the script is working correctly?
  2. pulstar

    My GL4 config for smart AI

    Any updates on the ACE version?
  3. So forward-observers are only vanilla spotter units? How to enable other units? The scripted version isn't exactly minimal to try to modify :P
  4. Try MCC. http://www.armaholic.com/page.php?id=13138
  5. thanks for your efforts, a great map to use garrison scripts on.
  6. pulstar

    ASM - Arma Samples Mod

    Will this mod include T90, M1A2 and BMP3 etc eventually?
  7. Is it too late to expect ACE configs for CWR² at this point?
  8. How many AI-specific add-ons do you have enabled?
  9. This doesnt work on custom maps? tried spawning on falluja to no avail. even copied all the markers and triggers from the sample demo. pity :/
  10. try this http://www.armaholic.com/page.php?id=11378
  11. pulstar

    Arma 2 + OA FPS lag/stutter?

    How many cores would it take to overcome the fps-halting smoke wall of shame?
  12. Edit - seems to not to work on some custom maps.. Seems there's much potential in this script if it can be expanded to include artillery and High commander etc.
  13. This poster has been posting in every thread about WWII requests. :rolleyes:
  14. Any idea if this affects MBT's imported via AiA? At any rate this addon sounds very promising. Keep up the good efforts!
  15. pulstar

    ACE for OA 1.13

    I was afraid of that. I hope by the time Arma3 "matures" in terms of mechanized combat variety (two MBT's are hardly worth it for me to upgrade) it'll be more consistent with 3rd party units. Thanks
  16. pulstar

    ACE for OA 1.13

    thanks for the reply. Is there a way to apply ACE values to 3rd party units? I also noticed APFSDS is loaded on older tank models. Does ACE support loading older types of shells?
  17. pulstar

    ACE for OA 1.13

    I tried asking in its assorted thread, but why is AMX-56 not effective using its APFSDS round? Is it a bug when ACE is activated?I read the ACE changes the nature of the round?
  18. pulstar

    Caribou Frontier

    You know, A2 had plenty of zombie mods which are boring. Too bad we never had an alien invasion mod. Sort of like this A javelin against a big alien walker = dart effect hehe.
  19. pulstar

    COWarModACE Release thread

    There's a few scripts/mods to handle AI firstaid. What I find bothersome about such post-kill fx is that they occasionally hinder the restart/switch menu appearing.
  20. This addon works as advetized, awesome.. unfortunately the scud is unresponsive to it. I also mistook compatibility with Vilas' howitzers. seems the unit must have a computer to work with the mod.
  21. Sorry to break this to you, but the BWMod is no longer in development.
  22. pulstar

    Operation FrenchPoint 3.2

    Excuse my ignorance for a moment, why can't I dent T72's using the AMX-56's antitank round?
  23. pulstar

    AI Heli Control 1.0

    edit - got it fixed somehow by the way what's the fastest script to allow enemy AI to fastrope their own units in on a pre-defined area? edit 2 - nope it's broke again. keeps landing on the spot and doesnt acknowledge the LZ. Frustrating.
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