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Everything posted by pulstar
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I've been playing a bit of FarCry 4 lately, and while it is hyperrealistic, can't help but lament the lack of dynamic interaction in Arma 3. The foes in FC4 strafe, run to cover from grenades, recoil from torso hits, you can do stealth takedowns without the rest of them lighting up your arse behind a ton of cover. Even with ragdoll physics the animations in Arma 3 are stiff and the opposite of anything convincing.
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alarm9k mate, it seems the latest A3 update broke the script. Gunners now point at something in the distance and fail to engage mechanized targets much of the time. I hope you can figure it out!
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[WIP] The Isles Of Scilly - Geo-specific UK Terrain
pulstar replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice map, lots of green which is a good thing, but an exercise in futility against AI xray-vision hehe. -
RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
alarm9k's script improve mechanised attributes, especially against infantry, but tank-on-tank AI is still very crude.- 16577 replies
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TMT Turkish Army Weapons and Wears
pulstar replied to onlygokhan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would be "harika" if we could get Turkish radio protocol in the full mod :) Hopefully it's planned! -
Kaelies' South Zagorian Army Mod
pulstar replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The radio PBO in this mod overrides other protocols but removing kae_sz_language.pbo seems to resolve it (at the expense of the mod itself) -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
pulstar replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Audio mods generally don't overlap well in Arma. -
I've been trying to figure out those errors for a while, thanks for pointing it out.
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TMT Turkish Army Weapons and Wears
pulstar replied to onlygokhan's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, thank you! -
Thanks for the MBT :D
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US Helicopters (HAFM OVerhaul) MOD
pulstar replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, that'll take all evening haha. I guess I will have to figure it out on my own. Is there a known conflict with kimi's HMD for vanilla choppers? -
US Helicopters (HAFM OVerhaul) MOD
pulstar replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hafm_arma2_helis.pbo US_helos_HMDs_Kimi.pbo US_helos_Kimi_UI.pbo US_helos_weapons_Kimi.pbo I have these files.. -
US Helicopters (HAFM OVerhaul) MOD
pulstar replied to kimi_uy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Odd error.. maybe conflicts with another addon? -
Would be ace if the AI could be tweaked to detect the source of the muzzle flashes and/or directional audio when the player is cloaked.
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ZBE_Cache AI & Vehicle caching script/addon
pulstar replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for continually improving this useful script, could we have an addon version in the future? -
RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tried that, but no dice. Have to disable other mods with radio protocols first. Oh well.. I have a question for the brilliant modellers of RHS, is it possible to implement recoil in vehicles at the receiving end of projectiles? Vanilla Arma should have implemented this years ago, but I wonder if it's possible to implement it using scripting.- 16577 replies
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RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seems the RU radio protocol is overriden by other mods, since I hear it in english. Another frustrating aspect in A3, you can't use mix radio protocols it seems.- 16577 replies
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RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
aka diarrhoea? :p- 16577 replies
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Fascist Rebel Faction AAF Enemy Pack
pulstar replied to foxcat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's hoping the Helghast make it into Arma.. :P -
Burnes Armories Tanks and Deployment Vehicles
pulstar replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're awesome Burnes! I also like how the tank recoils a little after firing the cannon hehe. -
Please help me reduce RPT spam and warning messages
pulstar posted a topic in ARMA 3 - TROUBLESHOOTING
First of all, after the bootcamp update I keep getting Warning Message: No entry 'bin\config.bin/CfgWeapons/FACTIONXYZ_NVGoggles.sounds'. every time I use the editor, it became tiresome after a while since the loading process take a lot of time thanks to many mods used. I tried tracing it back in the RPT log to no avail, and I have all mods updated to their latest builds. Is there a way to suppress those warning messages? And there's also the endless spam of OFP2_ManSkeleton bone errors. Could it be caused by a single mod? -
RHS Escalation (AFRF and USAF)
pulstar replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's no Mi28 here :/- 16577 replies
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Please help me reduce RPT spam and warning messages
pulstar replied to pulstar's topic in ARMA 3 - TROUBLESHOOTING
I wouldn't want to waste anyone's time analysing my humongous RPT log! Was hoping someone was familiar with those incessant NVGoggle sound errors since they're the most prevalent. Guess I will have to try combinations of the dozens of mods I'm using. :( Thanks for reply all the same. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
pulstar replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the reply, though I have no idea what build tech means. :O -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
pulstar replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How many maps does TKoH have, and are they a worthy addition to Arma3? I realize this is highly subjective, but I'd appreciate any input. Steam keys are relatively cheap, sans the Hind addon.