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Everything posted by kimi_uy
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My post about deleting the wipeout weapons pjo was because it conflicts with the mighty gau8. Have u checked that u actually have the patcho_skins pbo in there? I cant just guess whats the problem.
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Nope. I do not recommend u do so.BTW chuck norris, if u r doing a gun run followed by bombs then u r doing something wrong!
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I included my attempt to make the hud/hmcs work in the latest version of the mod, but it didnt even load properly for me. Care to share some screenshots?
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I watch that video every time I wake up. I just checked the USAF A-10C, and it doesn't have my work on it.
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Huh, I thought that one already had my stuff in it. I'll see what I can do.
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BTW I'm currently trying to implement the HUD/HMCS into the RHS: A-10A. Due to some config related crap i can't make it work atm.
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Remove the wipeout_weapons pbo and there should be no problem ;) That pbo is separated from the other weapons for that particular reason.
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New Update!! Helmet Mounted Displays MOD v3.6 Changelog v3.6: - Added missing imperial Wipeout variant. - Tweaked symbology in Wipeout HMCS.
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Arma2 ccip had the same concept as eRazeri's script. So, it wasn't a HUD, it was scripted UI. I've wasted dozens of hours trying to pull off something like ccip and with no results.
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AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
kimi_uy replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just letting you guys know, someone uploaded your mod to Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=587631082 -
Still, a feature like changing color could be used to change the brightness of the symbology. I will pay 60 portions to the person that comes up with a solution...
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DAT Interior. Keep it up!!!
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IMPORTANT NOTE: This mod is now part of the Helmet Mounted Displays MOD
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It is possible to set the color, but its hard coded into the config. Therefore, the answer is no.The ability to change color, turn it on/off would take this mod to a whole new level, but unfortunately, it is not possible.
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NEW UPDATE!!!! Helmet Mounted Displays MOD v3.5 Changelog v3.5: - Merged Wipeout HUD MOD, including some of the weapon enhancements. (Thanks Onkeldismaster for config help!) - Added EXPERIMENTAL pilot camera for the wipeout (Toggle on with the sling load camera keybinding). - Added RHS: UH-1Y, CH-47, C-130J, UH-60 imperial unit variants. - Added MELB imperial units variant. IMPORTANT NOTE: the wipeout HUD MOD is merged with this mod from now on. All the weapon enhancements and custom UI's are optional, so if u were to use for example the Mighy GAU8 mod, you can just remove the "HMDs_Kimi_Weapons_Wipeout.pbo"
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The workaround still works.Remove the hmd_kimi_melb pbo from the server. Update will roll out soon. No need to go crazy demanding a satisfaction. Do I need to remind people that i do this stuff on my spare time?
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Yes, but the work i do has nothing to do with nvgs. I just draw green sticks that move about.
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I haven't been asked by the author, nor I have any information whatsoever of how an HMD looks like for that chopper, if it actually has one. I haven't looked that much either.The apache hmd, which i have modified (with my own input) to fit other aircraft is becoming a little stale for me. Maybe in the future, when i have time to sit down and do whatever I'll do something new.
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Whelp! Those are gen4.5/5 fighters! I'm just doing a humble old Hercules!
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Whats wrong with equipping actual nvgs??
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That is the wipeout hud mod.I haven't touched that for a while. I will eventually, its just that i hate that plane. So for now i advice to stay off of it, next update for that will be included in THIS mod.
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They look similar yes. BAE is producing both helmet displays so yeah.
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That is F#@$ing great! I'll see what i can do about it. No promises. Thanks dude!
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I do have reference pics for the HUD, what I'm not able to find is of the actual Helmet mounte display (HMSS)
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All helos have them already: