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kimi_uy

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Everything posted by kimi_uy

  1. kimi_uy

    Helmet Mounted Displays MOD

    It changes the amount of vanilla UI info.Removes the weapon/ammo, damage indicators, fuel indicator, etc. It also depends on the type of vehicle, some of them have less info some of them have almost none (little birds).
  2. kimi_uy

    Helmet Mounted Displays MOD

    Thanks, I'll look into it. ;)
  3. kimi_uy

    Helmet Mounted Displays MOD

    Screenshots speak louder than posts [emoji14]Is it on all the black hawks?
  4. kimi_uy

    Helmet Mounted Displays MOD

    What's the Y-32?
  5. kimi_uy

    Helmet Mounted Displays MOD

    I undesrtand your concern about the flare out, but at the same time I don't see it as something that will ruin the experience. I can only do so much with class mfd, and being able to change the britghness of the symbology is creating a different pbo with another brightness setting. which of course is highly outweighted by the extra work that that induces. Beleive me, I'd love to be able to change brightness of the hmd, turn it on/off at will n stuff like that.
  6. kimi_uy

    Helmet Mounted Displays MOD

    @Variable, Are u referring to the night sky glare? If thats the case then theres no way around it. Nvgs arent supposed to show the sky like that. I have RL pics of an apache hmd at night and the symbology's color and brightness are dead on.
  7. kimi_uy

    Helmet Mounted Displays MOD

    I'd have to double check but guns an rockets keep the ccip. I dont remember if bombs are affected. Either case, if it doesnt work just remove the weapons pbo's.
  8. kimi_uy

    Helmet Mounted Displays MOD

    Could you post some screenshots or a video? I'll see what I can do.
  9. kimi_uy

    Helmet Mounted Displays MOD

    I couldnt find the base class since apex isnt packed in .pbo, it's ".ebo" which I don't know how to open with. I guess I'm lazy. Ideally I would create a whole new vehicle subsection like "Helicopters HMD" in which all of the hmds vehicles would appear on a new class name and thus arma would have to work twice loading the vanilla cfg and then the mod, but since I haven't seen any problems arise with my current layout its not that big of a deal.
  10. kimi_uy

    Helmet Mounted Displays MOD

    New Update! Helmet Mounted Displays MOD v3.7.1 Changelog v3.7.1: - Added HMD to Blackfish (new designation V-44K) - Fixed RHS "burst" error. - Added HMD to RHS MELBs. - Fixed RHS A-10A+ HUD.
  11. kimi_uy

    Helmet Mounted Displays MOD

    Might happen this week. I will download the new rhs update and run it with my mod to see whats up. From where did u download my mod? Armaholic, pws, steam workshop or here?
  12. kimi_uy

    Helmet Mounted Displays MOD

    I've debugged my mod and it's not the problem. I advice you re download the mod and check. That animal behaviour has nothing to do whatsoever with my stuff.
  13. kimi_uy

    Helmet Mounted Displays MOD

    Thanks for reporting.Now that mention it i got really pissed last nite cause I couldn't save my progress in the apex campaign. I can't even think of what the phuck is going on and how my mod messes with the savegames. I'll look into it.
  14. kimi_uy

    Helmet Mounted Displays MOD

    Well, that was easy.
  15. kimi_uy

    Helmet Mounted Displays MOD

    I've checked this bug and it's happening for me too. I've checked my code and I can't find anything on my side that's creating the conflict. My gees is that the condition they use to toggle the monitor (GEAR UP/DOWN key) conflicts with the conditions of the class MFD (HUD class). Noticed, tagged and fixed. Thanks for the heads up! Rolling with the next update. Not quite sure what u meant there. If u want to keep the vanilla weapons just remove the HMDs_Kimi_Weapons.pbo. Imperial speeds are in Knots (nmi per hour) and altitudes in feet. Vertical velocity is in 100ft per minute.
  16. kimi_uy

    Helmet Mounted Displays MOD

    I did see it, I will try to solve the issue when I get a gap in my schedule. Really busy with RL stuff lately.Thanks for the reminder :)
  17. kimi_uy

    Helmet Mounted Displays MOD

    Its planned indeed
  18. kimi_uy

    Targeting improvements

    Let me be! :'( I'm allowed to dream right? But seriously, i dunno if devs know the amount of potential the class mfd could have with just adding a couple of conditions or sources.
  19. kimi_uy

    Targeting improvements

    Are you guys planning to add those ccip sources and such to the class MFD for huds? I could do some magic stuff if that was available. BTW: I'm glad my tgp/uav camera idea got somewhere! :)
  20. kimi_uy

    Helmet Mounted Displays MOD

    You are correct. The boxes no longer exist. You only get a "target locked" dashed cross.
  21. **These are not the drones you are looking for**
  22. I think he's referring to the ULB, Unmanned Little Bird. IIRC Firewill ported it to A3. Either way, drones can be used even when submerged in the water (uav terminal) so if its either the "Wall-e" laser designator, Stomper or Yabhoon it doesn't matter. Proper UAS integration with the Apache platform is something that would require a new game.
  23. kimi_uy

    Helmet Mounted Displays MOD

    It is working as intended. The hmd crosshair has nothing to do with the gun piper. The gun piper is the circle with the dot in the middle whereas the hmd cros is to point your helmet onto a target and lock/acquire it.
  24. kimi_uy

    Helmet Mounted Displays MOD

    Thanks for the suggestions. I have always tried to push the limita of the engine as far as hmds go, but i cannot find a way to implement those features.I invite anyone with some scrpting skills (and time) to try to implement those features as i dont know jacks#!£ about scrpting XD If a toggle hmd on/off was possible, this would narrow down the mod to just a couple of pbos.
  25. kimi_uy

    Helmet Mounted Displays MOD

    Thanks for the screens!The venom works as intended. The a10 is missing the Hud, but the features that show arr working (i.e.: the gun piper). As a side quest, can u specify what mods were u running on those screenshots?
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