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kimi_uy

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Everything posted by kimi_uy

  1. Good stuff! Is it possible to have it in imperial units?
  2. kimi_uy

    Helmet Mounted Displays MOD

    Yes ;) Here's a picture of how it looks. Be advised, the dashed cross in the middle represents the turret aim point, so if you're flying alone the turret will zero to the centerline by default.
  3. kimi_uy

    Helmet Mounted Displays MOD

    DUPLICATE - Disregard this post
  4. kimi_uy

    Helmet Mounted Displays MOD

    I cannot confirm nor deny such statements. Nah, yeah I'm pretty sure they did use some of my stuff, I've notcied some ideas I implemented were reproduced on some of their HUDs. I'm fine with it, it's their game either way. For the comanche, I can definetely see the heading tape and slip ball being my idea (the latter uses G's instead of lateral velocity, so no matter how hard you step on the ball, you won't get a coordinated turn). But I wanna be clear on somethig, I try to implement what RL HMDs show (mostly Ah-64D) in the code provided by BIS, so they can also replicate the features on their own. I can tell you than one BIS dev reached me out last year asking if i could give him some ideas i thought were cool to have for HUDs, one year later they are adding some of that stuff in the new jets DLC, so I can't complain. BTW, I'm working on some shit for the RNLAF AH-64D that takes HMDs to the next level of awesomeness. Hopefully it will also be replicated on the RHS helos.
  5. kimi_uy

    Helmet Mounted Displays MOD

    That's something i've been trying to add since i created this mod. Unfortunately there's no easy was to achieve that.
  6. kimi_uy

    Jets - HUD improvements

    Thanks! I noticed it changes depending on the loadout but they're almost unreadable. If conditions are still being defined, it'd be awesome to have an action to turn the HMD on. (And a numeric source for lateral speed :p)
  7. kimi_uy

    Jets - HUD improvements

    Already got down n dirty with the HUD improvements and so far I'm impressed on the ammount of stuff that has been added. I especially like the NeverEatSeaWeed feature . I noticed a lot of stuff can be improved in the FA181 HMD, like having the climb ladder and flight path marker (FPM/TVV) latched to the forward postion, much like the F-35's HMD. I'm sure this stuff will be improved in time, no worries. I'm still trying to get around the mathematical conditions for group classes. Example from the Kajman HUD: Is this saying that it will be displayed until the AGL altitude reaches 1000m? Can I combine multiple mathematical conditions? Also, can I use child classes with conditions? Like this example:
  8. kimi_uy

    Helmet Mounted Displays MOD

    All versions have the same content, regardless of the version number. The armaholic and PWS versions include an optional folder in which you'll find both RHS and MELB HMDs. In SW however, I had to create difference addons to be able to have them as optional, so both the RHS and the MELB HMDs from SW require the original HMD mod. Also, it's worth noting that the HMD mod is not a clientside mod! You can in theory use it by removing the weapon related pbo's in the addons folder, but i doubt that random players that would want to join your server will be willing to get dirty and remove pbos themselves.
  9. kimi_uy

    Helmet Mounted Displays MOD

    Nope, turrets are locked to each crew position.
  10. kimi_uy

    Helmet Mounted Displays MOD

    Oh shit, I forgot to remove that line, my bad. I'll be getting into the new HUD stuff sometime soon and add the fix for the above.
  11. kimi_uy

    Jets - HUD improvements

    IIRC u can easily remove the GUI in the vehicle config. I think it was vehicleinfotype="empty" or something like that. That's through modding although i agree it should be vanilla.
  12. kimi_uy

    Jets - HUD improvements

    Well then, it's time for me to go back to the dungeon and start working... I'm so happy for this stuff I'm about to cry :')
  13. kimi_uy

    Helmet Mounted Displays MOD

    RHS HMDs Choppers are now available in the steam workshop: RHS HMDs (Metric) RHS HMDs (Imperial) NOTE: these are already included in the original mod available on armaholic and PWS, so no update needed.
  14. Hello everyone, I present to you the USAF TACP (Tactical Air Control Party) Assets. "WE CONTROL VIOLENCE" This pack enhances the targeting systems of the UAVs, UGVs and M-RAP. Tailored for the needs of JTACs, JFOs and FAC(A)s. http://imgur.com/cETLray,04hzG0f,izCT1wv,Q41QKwF,ow01uNb#0 Features: - New Turret UI. - Mounted Laser Designator. - Added White Phosphorus Rounds in the GMG version, to mark targets. - Added more inventory items more suitable for FAC roles. Download Link: USAF TACP Assets v2.0 Patchwork's Review: Authors: - geraldbolso1899 (aka Kimi) (config) - PatchworkHD (textures) (Check Patchwork's Youtube Channel) Changelog: Credits and Thanks: - PatchworkHD for the awesome textures. - TheSystematicPsycho for the "Laser On" marker. Enjoy! END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without geraldbolso1899's prior permission and agreement. :cool:
  15. kimi_uy

    Usaf tacp mrap

    Yeah, I've barely touched this mod in over two years. It didn't get much "support" so i kind of abandoned it. Sorry guys
  16. kimi_uy

    Helmet Mounted Displays MOD

    Hey Cheitan, You have my permission, but only under one condition: i wanna see your gameplay! Do u guys have a youtube channel? Cheers!
  17. kimi_uy

    Helmet Mounted Displays MOD

    Hey Eph1n3, I did see the post but forgot to answer. It works as intended, if i bring down the alpha of the color it will be barely visible at night with NVGs.
  18. kimi_uy

    Helmet Mounted Displays MOD

    That 2m delta is unfortunately something i cannot fix. That number shows the height of the a/c's model center of gravity.
  19. Hey everyone, Continuing with my strive to upgrade vanilla content here's a Wipeout HUD Mod. What it does? It changes the absolutely useless and cluttery HUD from the Vanilla Wipeout to a more easy-to-read HUD, removing all those hideous bars and tapes. I based it off the DCS: A-10c HUD. HUD includes everything noted on reference guide. I also changed the field of view of the pilot so instruments are more readable. http://i.imgur.com/md1BhyZ.jpg (284 kB) http://i.imgur.com/6ue4HCl.jpg (221 kB) http://i.imgur.com/rKvZq8o.jpg (181 kB) v1.2 Screenshots TheSystematicPsycho's Review: :cool: -SwissMaverick's Review: Author: geraldbolso1899 Credits and Thanks: - Bohemia Interactive. - TheSystematicPsycho for the review and the logo (https://www.youtube.com/user/TheSystematicPsycho) - SwissMAVERICK for the review. https://www.youtube.com/channel/UCTSKpPApAE8B7wZ4z4xut5A - PatchworkHD. - 161st V-SOAR Community. - Neptune (TOF concept). Download LINK: A-164 Wipeout HUD MOD - v1.6 I STRONGLY RECOMMEND YOU READ THE REFERENCE GUIDE Enjoy! Changelog: END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without geraldbolso1899's prior permission and agreement.
  20. kimi_uy

    A-164 Wipeout HUD MOD

    They're useless for fixed wing aircraft. You're either flying or you're a fireball. I don't understand the question.
  21. kimi_uy

    Helmet Mounted Displays MOD

    I remember doing it and sending it to Konyo a couple of years ago and he didn't add it. I'll think about it. I'm glad you like it :) I'm aware about the "helmet independence" but unfortunately it's a game limitation and I don't want to mess with scripting as it may cause conflicts with a bazillion mods out there (i.e. ACE3, RHS, etc).
  22. kimi_uy

    A-164 Wipeout HUD MOD

    In that case download the hmd mod and delete all the pbos except for the"HMDs_Kimi_IMPERIAL_Wipeout.pbo". Idem for the metrix variant. That shouldn't interfere with anything on the server, unless the server is running keys.
  23. kimi_uy

    A-164 Wipeout HUD MOD

    Let me start by saying that this mod is no longer standalone, it is now a part of the HMD mod.What you say is correct, the mod disables the vanilla hud because all the info is already represented in the aircraft's HUD.
  24. kimi_uy

    Helmet Mounted Displays MOD

    It's not just plug and play, you gotta get down and dirty with the configs. What aircraft would u like to see them on?
  25. kimi_uy

    Helmet Mounted Displays MOD

    The MELB HMD is now available as a standalone addon in the steam workshop: MELB HMD (Metric) MELB HMD (Imperial)
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