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Ambient

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Everything posted by Ambient

  1. Nice! Thanks guys. EDIT: Its been a long time since i played arma or this mod, and i noticed that there is a ton of new icons on the map. Is there a legend i can find somewhere of whats what?
  2. Is there something i can adjust to reduce the amount of player fatigue? I find it ridiculous how quickly the soldier gets tired at 1/2 load. And the aiming trough iron sights becomes enraging with it jumping around the screen. Even while prone its bad.
  3. Is it possible to use the bipod that some weapons have modeled in?
  4. I cant figure out whats best yet... Should i make an outpost on top of one of the military posts, or build from scratch? I would prefer the 2nd option, but seems you cant buy anything if you build it away from a key hub (unless im doing something wrong)
  5. Got an idea for aerial gameplay. What if when you buy a jet or a gunship you get an urgent request for support of friendlies somewhere further away on the map. Some predefined attack force and you need to make sure they make it trough and defend the position successfully, and or succeed in the attack. Give the player some true CAS feeling. I dont know if thats possible thou. Atm when i buy my A16 in the desert airstrip upon takeoff i take small arms fire, since for some reason even thou the area is clear, small enemy camps still spawn, then my radar gets lit up with TONS of armor targets and helicopters. usually 2 tanks in a group, or 2-3 apcs. Which is fine, but i also seem to take a lot of AA fire from unknown sources ( im assuming manpads)
  6. Is it normal for CSAT to be using MX and other weapons besides the Katiba's?
  7. Does the Life range also reduce the despawning of enemy units? I just had all of the vehicles in a CSAT held outpost disappear on me after i looked away from in for a few seconds. It was only 800m away, and when i looked back at it, an APC and an MRAP was gone.
  8. Is it normal for it to be always raining when you start a new game?
  9. Just a heads up, your work is featured/mentioned on this RPS article http://www.rockpapershotgun.com/2013/10/04/lets-dive-into-the-arma-3-workshop/
  10. I would much rather have more dynamic choices in Coop/sp if it was up to me.
  11. O so it will have a full PvP mode as well?
  12. Forgive me if i sound dumb, but whats the difference between coop and MP when it comes to this?
  13. Is it normal for this Scenario to get a lot of popup errors in game while using indev version? I need to figure out if its this or another plugin.
  14. A LOS fix would be best if its easy to implement and wont hit the performance. If i don't see a tank disappear as im about to fire at it, then its all good.
  15. I still notice it a lot of disappearing enemies at ranges of 1km+ Especially with lighter vehicles. Was it adjusted or is it still in the works?
  16. Awesome! Keep em coming. Gonna be sweet to save the hard captured vehicles now.
  17. Am i able to use the In dev version of the game with this Scenario?
  18. Wanted to add a suggestion/idea that you might be able to implement as an option as im sure some players might not like it... What if once you have access to some heavier machinery, you would need to hold a port (large dock) in order to receive it there. No more tank drops, only light vehicles. This would create interesting tasks to go pick up and drive your new bought toys from a set location. Also is there any way to save player driven vehicles on a map? I noticed if i come back to an area where i know i safely left a tank ect.... its gone when i come back.
  19. Right on. Ill keep reporting any issues i find. PS: Dont take any of them negatively. I think without this mod, the release of arma III would have been a complete bust for me.
  20. I got access to call in tanks and other US equipment, and this is where im noticing a lot more stuff out of whack. (I noticed it as well with the captured T-100 too) There is a lot of targets that appear on the horizon about 1km out, and then when i proceed to aim at them, they just disappear. And this happens almost nonstop, as the radar shows red blips, then they just disappear. Also im getting a lot of insta spawn civilian cars that happen to pop up right infront or in some cases even underneath my tank in cities and towns. Is this at all affected by my draw distance? Regarding repair trucks and other bought support, in what way do they proceed to the player? I tried calling them in in many situations to no avail. (Maybe they get taken out by the enemy but i dont even see them appear in overhead command mode)
  21. well here is how it goes for me, i get my squad and me in the heli, a menu option pops up giving you a selection for go to coordinates. I open the map to mark the location of where to go. Now do i just double click somewhere to make a marker, or do i need to do something else? It seems like when i double click the menu option gets "selected" or it disappears and i get booted out of the heli.
  22. Oh god that is infuriating. I would love to build a whole fortification using them but placing them precisely is impossible. Ill just edit this post instead of a new one. How do i use the transport heli in support screen? It comes and lands, but how do i tell it where to go?
  23. Just started messing about with the Altis version, and i must say I absolutely love the way it starts out. Especially the building your camp part. I would love to see the construction aspect of this Scenario expanded with more options and choices. If its possible that is.
  24. Just dropping by to say that i love what Whole Lotta Stratis has become. I've played it since the alpha of the game came out and it was one of the first big things to do in the game... What it evolved into is just awesome. Are there any plans for something like it once the game goes live and the whole map is available?
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