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Belbo

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Everything posted by Belbo

  1. Belbo

    Disable Abort Button

    Yes it does. It establishes that even with a disabled abort button there's nothing won. Trying to hinder players from quitting a game should never, not ever, be achieved by disabling the function to close the program - that's the moment you interfere not with their game but with their system, which I find highly obtrusive and cocky. If you want to hinder players from quitting willy-nilly you might want to look into some sort of persistency saving system (like in DayZ, where your player avatar would remain in the game world for a certain amount of time after quitting, or something like an auto ban if a firedNear-Event has been handled shortly before quitting). If none of that applies to you, you should rather keep your fingers from removing any meta game functions.
  2. It's actually pretty easy: https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#create-a-custom-setting-for-mission-or-mod For example: https://github.com/Pergor/ADV_Medical/blob/master/adv_aceCPR/config.cpp#L85 and https://github.com/Pergor/ADV_Medical/blob/master/adv_aceCPR/functions/fn_registerSettings.sqf
  3. Belbo

    RHS Escalation (AFRF and USAF)

    You mean like the ones right here? http://www.rhsmods.org/w/acu
  4. Belbo

    ADV - ACE Splint

    It would be possible, but it wouldn't make sense. The splints don't heal any wounds, they just reset the hit point damage. The way Arma handles the limping/shaking with hit point damage is pretty binary. You either have enough damage (>0.5) or you don't.
  5. Is it just me or is http://ww2ina3.com/wiki/index.php?title=WW2_Download reporting issues for others as well?
  6. Belbo

    ADV - ACE Splint

    Updated to version 1.1.5: https://github.com/Pergor/ADV_Medical/releases/download/1.1.5/adv_aceSplint.zip ADDED: new settings for reopen chance for medics and regular soldiers. ADDED: new limb analysis feature.
  7. I kind of want to point to the guidelines... "All posts must be in English language." (https://forums.bohemia.net/guidelines/)
  8. Belbo

    Huron Ramp in Eden Editor

    this animateDoor ["door_rear_source",1];
  9. This system does not work anymore, hence it doesn't turn up in any documentation. Most mods have changed to or implemented CBA settings system: https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System
  10. Belbo

    ADV - ACE CPR

    If the patient has been stabilized he has been brought out of revive state. That's where you start to give transfusions and medication so he wakes up. No additional usage of the defibrillator is necessary. Continue according to the ACE³ documentation, step 4: https://ace3mod.com/wiki/feature/medical-system.html#223-treating-the-patient
  11. Belbo

    ADV - ACE Splint

    To eliminate possible reasons: 1. Has the patient been hit in either the legs or arms before trying to apply a splint? 2. Have you made sure that the wounds of the patient have been tended to before trying to apply a splint? 3. What do you mean when you say "disable the ACE CPR"? ACE CPR has nothing to do with this mod. 4. Post an rpt with the problem occuring to pastebin and copy the link in your answer. If you don't know how to get your rpt, google that first. 5. Export the cba settings you use and post them to pastebin as well. Include those too in your answer. Please use spoiler tags to not clog up the thread.
  12. Belbo

    ADV - ACE Splint

    That might not be a problem at all. I'll consider it.
  13. Belbo

    MGM Foods

    I would add to all that, that ace already has a banana item. You might want to include that as well. ;)
  14. Belbo

    ADV - ACE Splint

    By the way: I don't intend to make the splints only usable by medics. If you want only medics to use them, give the splints only to your medics. The splints have to help with both arm and leg hitpoint damage. I currently don't intend to add additional forms of splints.
  15. Belbo

    ADV - ACE Splint

    Updated to version 1.1.3: https://github.com/Pergor/ADV_Medical/releases/download/1.1.3/adv_aceSplint.zip IMPROVED: added splint item to ace medical advanced crates. IMPROVED: added chinese translation (thanks to GodofMonkeys!) IMPROVED: added additional checks for PAK usage.
  16. Belbo

    ADV - ACE CPR

    Updated to version 1.5.4: https://github.com/Pergor/ADV_Medical/releases/download/1.5.4/adv_aceCPR.zip IMPROVED: compatibility to diwako_ragdoll. IMPROVED: added new sound and reworked aed station sounds. IMPROVED: added adv_aceCPR_aed to ace medical advanced crate. IMPROVED: replaced ace_medical_fnc_actionCheckPulseLocal with slightly edited function. IMPROVED: added chinese translation (thanks to GodofMonkeys!) IMPROVED: added stationary AED.
  17. They definitely won't. Not with the ace_medical-rewrite in the making. But I guess to circumvent this, I could just set the _bloodPressureH value to at least 30, because other than that all values are set to higher values upon successful CPR or AED. By setting the minimum blood pressure to 40, I can make sure that ([_target] call ace_medical_getBloodPressure) select 1 is at least 30. #edit: Let me know if people still complain about this problem.
  18. Uff... That's weird. Only after a successful action or after any action? Could probably have something to do with the animationPatientUnconscious = "AinjPpneMstpSnonWrflDnon_rolltoback"
  19. Every Arma 3 subforum has an "Arma 3" at the front, every Arma 2 subforum an "Arma 2 & OA" and so on. The Vigor subforums should have a "Vigor" prefix as well, otherwise they're not distinguishable from other subforums without prefixes.
  20. Belbo

    BWMod

    Ah, if it were just so easy... Wouldn't that be great. But unfortunately it isn't. Both "BWA3_Pzf3_Loaded" and "BWA3_Pzf3" don't have a rocket loaded, if the unit hasn't got enough backpack space in the moment the launcher is being added.
  21. Belbo

    BWMod

    The way I do it is add a dummy backpack to the unit before adding the PzF3 that's being removed right after. _unit addBackpack "B_AssaultPack_blk"; _unit addWeapon "BWA3_Pzf3"; removeBackpack _unit;
  22. Belbo

    ADV - ACE CPR

    That's simply awesome! Thank you! The defib.p3d does not seem to have any content though...
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