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diesel5187

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Everything posted by diesel5187

  1. The level of awesome of this mod is too damn high!
  2. diesel5187

    MOD: NATO Hellcats

    No I didn't make one, I am away from the PC at this time, if you really want it, I'll do the necessary changes to it. But right now, the DAGRs are basically dumb rockets just like the DARs.
  3. I'm very happy with where this mod is going! Can't wait to see a release.
  4. I really like where this is going.
  5. I was thinking it be great to start with the uniforms since it is the simplest thing to start with, then I can start to play ARMA ad an ODST. XD
  6. diesel5187

    MOD: NATO Hellcats

    Well after over 10 hours of reading, testing, and comparing the stock scripts to the modded ones I have concluded that the stock Hellcats are broken since the last update in new and interesting ways. Even if you are flying a Pawnee, the game will allow you to lock on to vehicles with the m134 miniguns or with the dumb DAR rockets. The stock independent Hellcats on the other hand, will not let you do that. All the variables that I believe should be there like the "weaponLockSystem", "radartype", amongst others are there, but the the stock or even the modded version refuse to lock on to anything at all. Since I have exhausted all options I am asking the community for help, if you have any idea on how to fix this post in this thread or on the one below. http://forums.bistudio.com/showthread.php?180697-NATO-Hellcats-DAGR-missiles-wont-lock
  7. Yeah, I used T and the button I have assigned on my joystick, FYI, I can lock on to vehicles with the Orca.
  8. diesel5187

    NATO Striders

    Yeah, nothing new there, the difference is that the unit is scripted to be on the BluFor side. This was requested by my old unit because they sometimes play against the Independent side. Also, if you have the vehicle respawn, it will respawn with the correct texture. So if it is useless for you, just move along, it does have its use for other players. :cheers:
  9. diesel5187

    NATO Striders

    NATO Striders My unit and I have wanted a better looking and more versatile MRAP, since many thought the Hunter was not cutting I was requested to do a simple re-texture and re-classing of the Striders from Independent Forces to the NATO forces. Compared to other version of this mod this is the most efficient as it weighs in at a whooping 1.87 kb. Pictures: http://i.imgur.com/IWj4O6x.jpg V1.0: -Initial Release -Signed and key is included -NATO>Cars> Strider Strider HMG Strider GMG Known Issues: -I am unable to retexture the interior. -From the interior of the vehicle, the exterior of the vehicle looks green. Download: Credits: -Diesel5187 for the script. -BIS for the textures and the game. -BadHabitz for teaching Diesel5187 basic scripting. THANK YOU!
  10. diesel5187

    MOD: NATO Hellcats

    I can't add new weapons since I can't edit the model. I'll look into the other stuff.
  11. diesel5187

    NATO Striders

    NATO Striders Updated Change Log: V 1.1 -Removed independent weapons from vehicles inventory.
  12. diesel5187

    MOD: NATO Hellcats

    Now available on the Steam Workshop!
  13. I am loving where this is going!
  14. diesel5187

    Task Force Arrowhead Radio

    put your TS mic settings on voice activation.
  15. Please oh please give this to me now!!!! I love the idea, personally being a Halo fanboy since Halo: CE. Can't wait to see the fruits of you labor. :cheers:
  16. diesel5187

    Firefight Improvement System 2

    From what I have observed, the main problem with AI is server optimization, on a Corei5 machine the server only used 2 cores at 60%, the other 2 cores were barely at 10%. I was trying not to get into this, but instead say, work your magic, do your best, I really enjoyed the original version when it was working properly(before arma updates which made it weird) and I'm sure the new version is going to be great.
  17. diesel5187

    Firefight Improvement System 2

    I really like were this mod is going zooloo75. But.... Remember the real fun in ARMA is to be able to play with alot of players and AI in a big mission(at least for me and the players I know). When you do that, server performance does take an impact and so does the players fps. Idk if it can even be done, but please try to keep everything as efficient as possible so that AI behavior does not "overload" the server CPU and slow everything to a crawl.
  18. diesel5187

    Bornholm, Denmark [Terrain WIP]

    You could not have picked a cooler place to use to make a map, I am very impressed! I hope to see a beta very soon.
  19. diesel5187

    Firefight Improvement System 2

    Or a way for them to manage ammunition during an engagement.
  20. diesel5187

    Firefight Improvement System 2

    I like where this is going.
  21. Yeah, there are a few things we thought impossible, then we saw a LB with 2 GAU-19s and extra armament. After that we agreed that almost anything is possible with this "little bird". We will be taking the UAV version into consideration, as a matter of fact, we have seen the videos.
  22. I am inclined to agree with you, but it is listed as one of the weapons on the Wikipedia page. We have yet to confirm the weapon in an actual picture. I see its usefulness in two scenarios. One where an AH-6 is scouting in advance of transport helicopters and it can deploy a high quantity of 40mm smoke shells to act as cover between an enemy and the approaching helicopters. The second to help mark a safe LZ, again for incoming transport helicopters. Besides that, the ark trajectory of this round would make it rather difficult to judge where it would impact.
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