martinezfg11
-
Content Count
104 -
Joined
-
Last visited
-
Medals
Posts posted by martinezfg11
-
-
Hi, what's your license? Can I incorporate this into a mod?
-
AR_Rappel_All_Cargo_Now = { params ["_vehicle"]; if(!local _vehicle) exitWith { [_this,"AR_Rappel_All_Cargo_Now",_vehicle] call AR_RemoteExec }; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; private _unitsOutsideVehicle = []; while { count _unitsOutsideVehicle != count _rappelUnits } do { { [_x, _vehicle] call AR_Rappel_From_Heli; sleep 1; } forEach (_rappelUnits-_unitsOutsideVehicle); { if!(_x in _vehicle) then { _unitsOutsideVehicle pushBack _x; }; } forEach (_rappelUnits-_unitsOutsideVehicle); sleep 2; }; }; AR_Rappel_Cargo_From_Heli_Action_Check = { params ["_player"]; private _vehicle = vehicle _player; if(_vehicle == _player) exitWith {false}; if(driver _vehicle != _player) exitWith {false}; private _cargoCrew = (fullCrew _vehicle) select {(_x select 1 == "cargo" || _x select 4) && alive player}; private _rappelUnits = _cargoCrew apply {_x select 0}; _canRappelOne = false; { if([_x, _vehicle] call AR_Rappel_From_Heli_Action_Check) exitWith { _canRappelOne = true; }; } forEach _rappelUnits; _canRappelOne; }; if(!isDedicated) then { [] spawn { while {true} do { if(!isNull player && isPlayer player) then { if!(player getVariable ["AR_Rappel_Cargo_Loaded",false] ) then { player addAction ["Rappel All Cargo", { [vehicle player] call AR_Rappel_All_Cargo_Now; }, nil, 0, false, true, "", "[player] call AR_Rappel_Cargo_From_Heli_Action_Check"]; player addEventHandler ["Respawn", { player setVariable ["AR_Rappel_Cargo_Loaded",false]; }]; player setVariable ["AR_Rappel_Cargo_Loaded",true]; }; }; sleep 5; }; }; };
On 2/22/2018 at 6:43 PM, LeClair said:
Hey guys!
Has any one else implemented this code or tested it for Duda? I have tried to use it in SP, Local host and dedicated box environments, and haven't been able to get the scroll wheel option to show up, and I am not sure if I am just missing something or doing something wrong, as I see a few people liked the post.Seems like there were a few errors in @duda123 post. I did a quick and dirty fix just to get rid of the exceptions. It works in SP, however because I made these changes without knowing what I'm doing I could be introducing other problems. I'll see if I can properly fix it later.
-
Hi, Excellent addon!
Would it be possible to apply triangulate modifier on a mesh during export to .p3d? This is especially useful on shadow LOD's.
- 1
-
On 11/28/2018 at 6:34 PM, Crew Dog Gamer said:understand that CE's fly a fair amount but the ATM does state that required crew is 2 pilots. Not like yall do shit back there anyways:D
How dare you besmirch the CrewChief!!! /s
Someone has to hand the pilots the pizza, or pump the APU handle..
-
-
Pretty cool pic shared by one of our testers.
p.s. Ignore the windows, I know what's going on there.
- 11
- 1
-
On 8/4/2018 at 1:06 AM, scotg said:half the time he's checking for gum on his boot
On 8/4/2018 at 1:06 AM, scotg said:I'm trying not to go into an NCO tirade
You mean like the salute the Arma dudes give without standing at attention?
- 1
-
Working on the original Valor but sometimes it's fun just to make something new.. Here's the WIP stealth variant.
- 14
- 1
-
Interested to see how this progresses.
-
-
Some nice binoculars you got there..
-
Make sure .jpg isn't being excluded by Addon Builder.
And no, "Use pboproject" isn't the answer to everything.
- 1
-
May be late, but Make sure your output path in Addon
BreakerBuilder contains the \addon. Example P:\@YourMod\addons. I don't think that needs to be defined in Mikero's PboProject. -
52 minutes ago, dragon01 said:I suppose with two modelers on the team it can be manageable
Would you believe if I said the hardest and longest part is not modelling but actually configuring the aircraft for the game? If it was modelling alone, the Valor would have been out the door months ago. Either way, progress is continuing at a steady rate.
-
On 6/24/2018 at 7:09 AM, dragon01 said:but I'd rather have just the Valor than another dead project.
Quite the opposite, expanded scope just means we're working on more than one thing at a time. I would not wait for all aircraft to be completed before releasing the Valor.
- 3
-
-
The scope of the project has expanded to include more aircraft in the Army's Future Vertical Lift competition. Next in line is the S97 Raider.
- 5
-
10 hours ago, mankyle said:it's easy to spot they are tiled
I've had this issue when adding large scratches to tiles textures. Very easy to see the same scratch over and over again. Perhaps scaling your UV's so the tiled textures aren't so obvious from island to island. Would be nice to see your modelling progress too!!
-
By the way,
Credit goes to @DAGGER [111] who provided his model which served as a the base reference for the game res model above.
- 1
-
I'll just leave this here.. There will be updates to the OP this weekend.
- 9
- 1
-
Maybe something to do with:
LODTurnedOut=
-
17 hours ago, mankyle said:I'm very bad at texturing so don't expect a high quality finished product.
Some texture is better than no texture. Keep it up.
-
So you added the ATV wheels class to your model config? If so, your damper settings or wheels animations are probably way off causing the vehicle to "hover" like that. You're better off properly setting up your model.cfg and config.cpp values per https://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines
-
According to sources close to the R/L Valor, the production version will have a smaller V-Tail.
- 2
Project - Vertical Lift 2035
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted