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alky_lee

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Posts posted by alky_lee


  1. 1 hour ago, fragmentpruts said:

    I've played the Malden map by alky_lee and am playing it now by major-stiffy but finding the body go's fast.  When I got intell about places where it he is not (when places are exluded) about 1/3 of the map get's excluded.  That in combination with a point in the right direction brings me to the body real fast.  Is this intentional?   When I played the Tanoa version only one or 2 places would be excluded on getting the intell.  

     

    Thanks

     

    It's because the mission has been ported from the Altis mission, and the size hasn't been reduced for the smaller island. It has been reduced for some more recent ports where map size is an issue.


  2. 4 hours ago, heyvern69 said:

    TPW Repair works good, but I have a question:  Is there a clear way to tell when the repairs are completely done?

     

    I don't see any text message pop-up saying: "Vehicle repair complete".  And more importantly, the mechanic under the vehicle doesn't seem to disappear.  That makes it difficult to leave the gas station without running over & killing the poor guy, because he's, you know, under the vehicle.  I've waited a long time for him to disappear, but he doesn't seem to go away??  And I kinda feel bad running him over after all the great work he did for me.  Hahaha.     :-)

    -Vern

     

    He's probably "fixing" something else that wasn't broken. It's all part of the service you know.

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  3. 38 minutes ago, pvt. partz said:

    Mods I can suggest are:

    STHud

    TPW,..hud. (you always have to have tactical glasses on) (very helpful if you new to Arma) (see more info below)

    No Fatigue

         There are many ways to do this either by mod or adding a script directly into your mission. Just search for what you like best.

    Enhanced Movement

        you will have to set a "custom" keybind then disable Arma default "stepover" key,....

    Weapon Animations Sway Fix

    Discipline

         Ai no longer yells out their observations. (enemy 100 meters, front!)

     

    STHud is only useful when you have a second member of your team, either AI or CO-OP, but I include it every time anyway.

     

    TPW Hud - I don't add tactical glasses by default. I have added the classnames of different CSAT headgear so I only get the HUD as a reward for killing a Viper, Recon, etc

     

    Fatigue can be turned off in the mission using the supports menu (usually 0 8 5) No mod required.

     

    Enhanced movement can interfere with animation speed and doesn't always continue to run after loading a saved mission. Moduload may help

     

    I'm going to try the discipline and weapon sway fix mods. Lateral sway in game is excessive, although breathing would cause some vertical sway.


  4. 21 minutes ago, fragmentpruts said:

    This is real nice topic!  Thanks for all the work guys!  I only play Pilgrimage,  great.  But I'm realy wondering wich mods you you guys like to use? 

     

    I would keep mods to a minimum. Obviously you can use any vehicle, weapons or units mod and they will appear alongside the vanilla Arma 3 equivalents. TPW Mods is the main mod for me, as it can be configured to your taste for civs, crowds, vehicles, animals, ambient sounds, furniture in houses, lights, and some effects on enemy units as well as flies and mosquitoes. The latest version also spawns zombies, if a suitable zombie mod is loaded. I have used ASR AI in the past, but this does affect the gunship which will never away as long as an enemy knows where you are.


  5. 24 minutes ago, neofit said:

    Come on, I am seeing donation links almost everywhere, you guys should set up one each. Good work should be rewarded. The other day I noticed I had 1800+ hours in Arma3 (I know it's not a lot by the standards of many of those who are still playing this game, I'm taking long breaks :) ), of which maybe 50 or 60 hours were on BIS' content. I am starting to feel guilty playing user scenarios.

     

    I don't feel I can take the credit for this. The mission was created by Rydygier (with some ideas suggested by others)and is the best mission in Arma 3 as far as I am concerned. Porting the mission to other maps keeps it fresh and edgy. I must have over 2000 hours playing Pilgrimage on various maps. Despite its size, I have worn ruts in the ground on Altis as I take tried and tested routes around the map depending on the intel and starting location. This topic just collates the different ports together into one place so they are easy to find. I don't think we could achieve the same functionality by publishing the ports in the workshop.

     

    Never feel guilty about playing user scenarios. Arma 3 has been the best value for money game ever for me, and I just like to give a little something back.


  6. 5 hours ago, pvt. partz said:

     Pilgrimage in Cambodia. The Real GIJoe!

    Here is the latest works of Pilgrimage to be played in Cambodia or to be more precise Prei Khmaoch Luong. The latest release of this terrain required a few changes to be made.

    Besides the necessary changes I have also added many new features. You can find all of this information in the download. This particular port is a complete rework consisting of everything I could muster to make it a true American/Asian conflict that raged for years in this part of the world.

    Everything you need to know is listed in the attached download.

     

    PS: Give Alke_lee a little time to post the link

     

    First post has been updated with the new mission files.


  7. 8 hours ago, Floydian69 said:

    Nope, system specs are more than enough for ARMA 3 to run without performance issues.  The game itself runs very well with any missions when actually in game, including Hetman missions. Never any lag or slow down from CPU / GPU throttling etc.. It's just when that intro text is happening.  Perhaps conflicting with another add-on.  Who knows

     

    Have you tried without any mods? That can be the only problem as it is not a problem with the mission. Try and narrow down the mod concerned, you might be able to do without it and get the mission to load as quickly as everyone else.

     

    Personally I prefer the typing and fly by, as it helps to set the scene for your unit.


  8. 2 hours ago, fragmentpruts said:

     

    Thanks,  that's already very good to know.  And when I first see the trail going some direction,  how far should one go looking then?   Yesterday I went more than 2-3 km's and then came back.  When I came back I got another message about a trail,  this time in an other direction,  I suppose those 2 messages are for the same camp?   Strange thing is that I got 4 messages that way narrowing out the place but even then I never got a message about smoke..  and I never found a camp.   What is a suitable place for a camp in this game?

     

     

    If you don't have a message about smoke then it may be a patrol on the move which you could chase for hours and never see. There may even be more than one patrol moving around and numerous messages. If you've gone 500m in the correct direction and not got a message about smoke then it's probably not a camp.

     

    Camps are normally in an area that is relatively flat and clear of trees and away from towns. Some are less hidden than others. I've had some in the middle of a road, but often they are in dips or just over a piece of higher ground so you don't get a clear line of sight on them. Looking for smoke is the big give away when you see it rising out of dead ground or vegetation. There may also be other camps nearby as certain parts of the map provide more opportunities for camps than others. NW Altis tends to have more than its fair share. On occasions I have had two camps occupying the exact same spot, so twice as many occupiers to deal with.

     

    https://i.imgur.com/QlxTlqB.png

     


  9. 24 minutes ago, fragmentpruts said:

    Hello,

     

    Can I find detailed info on how to find those hidden camps?  I've just spend some hours to follow the trails but never found a camp... !   I'm not shure how far I should be looking for those camps.  Once I hade 4 different reports of a trail.  I thought they would give me the exact location but even then I did not find it...

     

    2 Years ago I played this one,  I remeber it was not easy to find a camp but just now I spend about 5 hours finding one and did not succeed sow any advice would be great!

     

    Thanks

     

    There is no foolproof method, but generally when you first get the message about smelling smoke the camp will be around 500m away in the direction stated. Check the map and look for any suitable locations in that direction, then flank those locations using suitable vantage points. Often you can see smoke rising above the trees, otherwise you have to spot the camp yourself. It's not always where you think it might be.


  10. 3 hours ago, SanginVet said:

    Forgot to mention the Chrernarus Winter doesn't play either with the mods needed to run...................

     

    Were you using the Open Chernarus mod required for Major Stiffy's version?

     

    I've added a straight port version of Winter Chernarus which I've just checked and still works.


  11. 2 hours ago, major-stiffy said:

    The file name should download as Kerama_Pilgrimage_B2_SP.kerama.pbo  I just tested it with no mods and it started and I spawned fine.

     

    Alky should fix the name of his file.

     

    Try downloading from me  https://1drv.ms/u/s!Al4irMhnXznahSl-DMijpKtSBc2g

     

     

     

    I must have had more than 1 copy of the file which Windows kindly renamed automatically for me. Unfortunately it introduced a space into the filename which you can't have in a pbo name and therefore wouldn't work.

     

    Should be fixed now.

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