Jump to content

alky_lee

Member
  • Content Count

    728
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by alky_lee

  1. The moment when a TPW Air aircraft gets used in mission after being purloined by the enemy commander
  2. British forces in Fallujah Mods: Fallujah, CUP, Community Factions Project Mission: Hetman War Stories
  3. alky_lee

    Pilgrimage - Ported

    No that's just hydraulic fluid from the power steering. (But have you noticed the wheels never actually steer?)
  4. alky_lee

    Pilgrimage - Ported

    Vidda has provided me with my shortest ever Pilgrimage mission. It was bound to happen one day. Quickly found an abandoned vehicle. The body was at the first chapel. Drove back to the start. Complete in 10 mins 55 secs. My tips for playing Vidda. Turn hidden camps down to 75% at the start Leave the quad bike at the start and walk instead. Do not try and fire from behind rocks. The map is still in Alpha and the fire geometry of the rocks needs more work.
  5. alky_lee

    Pilgrimage - Ported

    Pvt Partz has provided a port to the newly released terrain by @bludclouds which has been added to the first post. Welcome to Vidda And now for something a little different for you Pilgrimage fans. Vidda, or what has also been to referred to as, a place somewhere in Norway, is a unique challenge for Pilgrimage players. It is much more open with some areas being very hard to find cover, forcing players to really weigh your attack options, or more importantly, your escape options! Plus, as veteran Pilgrims, you should also realize that there are far fewer realistic places to have (churches) holy places. With that in mind I tried to be a bit creative and have made other situations (areas) to reflect a place of reverence. See spoiler below. The author has stated that he will be updating often and without warning so I'll do my best to keep pace, if need be. Hope you enjoy it.
  6. alky_lee

    Pilgrimage - Ported

    There aren't actually many churches on the Australia map so I had to add most of them manually. I thought a prison chapel was a good idea, but admit that I didn't consider vehicle access. I will resolve it one way or another. EDIT: A plot of land was available in Willcania, so they have built a church there and the one in the prison is no longer required.
  7. Daybreak on D-Day. US Forces land at Omaha Beach. Never forget. Mods: IFA, Faces of War, I44 Terrains
  8. alky_lee

    [SP] HETMAN: War Stories

    Just tried your Fallujah port since it was updated. Unfortunately it will not load because of a zero divisor error. Also tried your Emita City port. Mission loads, but there are no enemies. Team leader also keeps telling the team to move to random grids, most of which are off the map.
  9. I love the smell of whatever it is in the morning Mods: Blastcore Phoenix, Porquorolles
  10. alky_lee

    Pilgrimage - Ported

    There weren't but it's now been done. First post updated. It seems to be working OK. https://www.dropbox.com/s/x93d6ni88w58hdl/Pilgrimage_Duala.isladuala3.pbo?dl=0
  11. alky_lee

    Pilgrimage - Ported

    The porting isn't too complex. The first part is adjusting triggers to the size of the map, finding stronghold and airfield positions, them starting positions and putting them in a file. I have done this already for Duala. The next part is a bit more tricky ... finding the holy places and possible checkpoint locations. Duala doesn't have many churches so I will have to be inventive and add some churches/chapels as I did with Australia. I have a script for finding checkpoint positions. Duala is smaller than Altis, so the intel area will need to be reduced that checks off churches so that large swathes of the map aren't checked off in one go. After that it just needs all references to Altis/Greece to be replaced. Military buildings may need to be added to military camps for realistic loot settings. After that, it should be good for testing. The mission was written for Altis so other selections were unnecessary and factions from mods would be randomly selected automatically. It's only since we've started porting to a wide variety of maps that these anomalies occur.
  12. alky_lee

    Pilgrimage - Ported

    It should be possible to port it to Duala. I may have a go at it and see if I can get it right this time. The mission was originally created for use without mods although it will also use mods if they are loaded for a bit of variety. Excluding default factions can be done but I don't know how to do it as I am not a scripter myself. I just try to avoid having too many mods loaded and just load my selected mod. The selected mod then gets used quite a bit but you can still end up with Tanoans/Greeks running around barefoot in T shirts and shorts in a snowy Chernarus. I tend to avoid CUP units as a result.
  13. alky_lee

    Pilgrimage - Ported

    Unfortunately Cambodia REAL has had to be pulled. Pvt Partz does not have the time to continue with it, so he is happy for anyone to try and pick it up to make it work perfectly (if that is possible in Cambodia).
  14. alky_lee

    Pilgrimage - Ported

    The first post has been updated Thanks. It's been more work than I envisaged, but that is all good. Lots of choices where to go.
  15. alky_lee

    Pilgrimage - Ported

    I think it took me over 4 hours to download it while I went to watch the grass grow, which didn't because it was winter.
  16. Love this map and the amount of work that has gone into it. I've ported a couple of single player missions on to the map. Make Arma Not War runner up Pilgrimage by Rydygier - https://www.dropbox.com/s/ypl5h2z3vylcnue/Pilgrimage_Australia_AK1.australia.pbo?dl=0 Hetman War Stories, also by Rydygier - https://www.dropbox.com/s/ixivwl4ivpayusc/HWS_Australia.australia.pbo?dl=0
  17. alky_lee

    Pilgrimage - Ported

    Ready for a challenge? Want to traverse the wide open spaces of Western Australia? Now's your chance. I've just uploaded a port of the mission set in Australia. https://www.dropbox.com/s/ypl5h2z3vylcnue/Pilgrimage_Australia_AK1.australia.pbo?dl=0 The map is very large and only available from Armaholic so may take some time to download, but I think it is worth it. It has many varied types of terrain, from deserts to mountains. Please note: the western area of the map is sparsely unpopulated with large empty spaces, so use of a vehicle is strongly advised. Also, the chances of finding extra boats are limited due to the size of the map (40km x 40km although land area is not much bigger than Altis)
  18. alky_lee

    Pilgrimage - Ported

    Sometimes the body may get glitched into a rock, and even underneath the church floor. Even after destroying the church I still couldn't retrieve the body. Using the camera from the debug console you may be able to check in/under the church and nearby rocks to find the body and teleport the player to the body to load it into the vehicle and then teleport the player back outside.
  19. alky_lee

    Pilgrimage - Ported

    My version of the Malden mission has been updated with new starting locations. The boat should now be closer, but if it lands on your head let me know so that I can adjust the position. I've also added something extra to some northern parts of the island. A mine detector may be useful although probably not essential. Malden by Alky Lee First post has been updated.
  20. alky_lee

    Pilgrimage - Ported

    New file uploaded. Malden by Major Stiffy Link in the fist post.
  21. alky_lee

    Pilgrimage - Ported

    The reason it wasn't saved was because the body was there. I just failed to notice it, and instead went further north to check the chapel next to an airfield where a Tigris moved into an excellent defensive position behind some rocks. I got a bit impatient in Lolisse and just steamed in against some infantry without realising there was a roadblock behind me, with a static MG and Iftit HMG laying into me.. I could have saved a few hours if I'd realised.
  22. alky_lee

    Pilgrimage - Ported

    Don't believe the 4 reverts. It was definitely a lot more than that I'm sure. I was surrounded by two truckloads of infantry reinforcements, recon patrols and infantry from a stronghold. I had an impressive list of kills and still I was surrounded, and with only 1 round left in my pistol. They were shooting me through walls and everything, and again when I got into the stronghold into a cargo tower. I am currently working on a further update that re-works the initial landing areas, so at least the boat is near to the shore. I might also add one or two surprises at the same time. What are you trying to do? What is too close to what?
  23. alky_lee

    Pilgrimage - Ported

    Had to try out a quick test mission. How did I miss the fact that there was a chapel in La Trinite that wasn't crossed off.
  24. Just drive to a garage and it happens automatically. Really cool.
  25. alky_lee

    Pilgrimage - Ported

    Major Stiffy has provided an updated mission with reduced intel area, and I have edited (not tested) mine similarly. Updated links are in the first post.
×