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corporal_lib[br]

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Posts posted by corporal_lib[br]


  1. Hi AZCoder! Just a reminder... I´ve wasted 2 hours setting up everything to play ShadowFall and hitting my head on the wall... just to realise that we need to delete Old Saves from SFv1 lol
    Please, add a reminder for old fans not to waste precious playing time failing to load the campaign because they still have old saves 🤪

    Thanks for releasing this weekend SFv2, I´m on a STALKER vibe (and STALKER2 was delayed to 2023) and this new take on the campaign will be awesome 😃
    I´ll feedback you later!

    Cheers! 

    • Like 1

  2. 4 hours ago, tpw said:

    "I'm also hoping that they don't just rely on modders to address shortfalls in the game content and systems."

    Hi TPW, I´m dropping by (I still use an older version of TPW from mid2017, cus I can´t play without older HUD and FALL and some minor modules, anyways, I guess your mods will be used on A3 even without weekly/monthly support, and I say it not to demotivate you, but to assert that it is essential for SP and you have a truckload of fans here and on steam... ) just to highlight this line from your post, and acknowledge that BIS posted a roadmap today and some of the current most popular mods will be replaced by official content (such as VZ58 riffles, Colt 4x30 scope, PASGT vest, working bipods, better medical systems, etc) so I guess your hopes may come true (I mean, our hopes too)
    At least there will be more SP content by Q4 they´ve promissed lol (I want to control a squad so I can frickin´ take an enemy HQ without respawning a hundred times 😃
    But as some blank spaces will still be left uncheck by BIS, I hope your future TPW mod for A4 will take care of that (without a long list of features as of now)

     

    Cheers and Kudos, keep up the great work 😉
     

      

    • Like 2

  3. I´m having a blast with your mission, F.Herbiie! A pity Reforger doesn´t supports (yet!) AI teammates, but nonetheless, even on solo I can manage to enjoy it a lot 😃
    Since tha last Reforger update (last week) I can´t save the custom loadouts, is it on my end or on everybodys? (if an update doesn´t breaks up the better mods, it ain´t a Bohemia game lol) 

     

    Cheers and Kudos! 😃


  4. 16 hours ago, Gunter Severloh said:

    So these helis all have weapons on them?, as any transport choppers shouldn't be included,

    as there is nothing to transport, only enemy vehicles, and planes to destroy from vanilla arma 3 Cup and RHS in the latest version.

       Also i have no way to test and spawn them, so i'll add them, and whomever had the dlc which i dont should be

    able to spawn them.

     

    Lastly there are only 8 maps to fly these planes and helis on so theres nothing Vietnam based for them, maybe Tanoa would be doable

    but i guess that will be up to the player.

    Yep, I´ve chosen only the gunships (there´s a lot of models, but I´ve listed only the armed ones) as I thought the same way...
    Tanoa is fine, I was playing on Malden, Tanoa make´s a helluva lotta sense 😃
    I´ll test them with pleasure, thanks a lot for the addition, Gunther!

     

    kudos! Cheers!

    • Like 1

  5. Oh, of course, I´ve totally oversighted the choppers: (indep is ARVN, which used american hardware so it´s kinda redundant - just copy n paste all BLUFOR classes do INDEP) 

    bluefor
    vn_b_air_uh1c_07_07

    vn_b_air_ah1g_02
    vn_b_air_ah1g_03

    vn_b_air_ah1g_04

    vn_b_air_oh6a_05

    vn_b_air_oh6a_06

    vn_b_air_uh1c_05_01

    vn_b_air_uh1c_01_03

    vn_b_air_uh1c_03_01

    vn_b_air_ch34_04_03

    vn_b_air_ch34_04_02

    vn_b_air_ch34_04_01

     

    opfor

    vn_o_air_mi2_04_03

    vn_o_air_mi2_04_05

    vn_o_air_mi2_04_01

    vn_o_air_mi2_05_02

    vn_o_air_mi2_05_05

    I guess we have the air warfare covered, right? lol

     

    Cheers! 😃

     

    • Thanks 1

  6. On 7/22/2022 at 10:07 PM, Gunter Severloh said:

    Hey corporal_lib[br]!

    I can add them but you'll need to get me the classnames to those planes you want to add as i dont own the DLC.

    Sure, I´ll look at those classnames and post them here!
    Be Back in a couple of minutes lol

    ...some minutes later, after meadling with EDEN Editor and config viewer, giving up up and placing some units and checking their config...
    So, I guess the F-4C Phantom (BLUFOR) has this classname "vn_b_air_f4C_*" (* = variants, be it AT, BMB, CAP, CBU, etc ... related to mission and specific loadout)
    thus to not clutter your script, we may work with a CAP (dogfight)/ AT (anti vehicle) and SEAD (anti radar) variants:

     

    vn_b_air_f4c_at
    vn_b_air_f4c_cap
    vn_b_air_f4c_sead

     

    as fo the Thud (BLUFOR) and farmer (REDFOR)

     

    vn_b_air_f100d_at
    vn_b_air_f100d_cap
    vn_b_air_f100d_sead

    vn_o_air_mig19_at
    vn_o_air_mig19_cap
    vn_o_air_mig19_sead

     

    Hope I´ve helped and thanks for your time and diligence 😃

     

    • Thanks 1

  7. Hey Gunther! Now that we have at least 3 fighter/bombers on SOG (Phantom, Thud and Farmer), how about adding it as compactible airplanes for your template missions? 😉
    I´m having a blast with Ace´s in the Sky, but adding SOG planes with Zeus isn´t as streamlined as using your scripted actions (wink wink)

    Cheers!


  8. Just tried and failed 3 times the showcase mission,  yesterday... all Zeds are Runners or was I unlucky? Lol (are we going to have the "default, slow "Romero´s" zombie?) 
    Now that zombies jump over fences the fear factor spiked a lot, gotta try a little more harder today, I´m anxious to see the survival mechanics, now that we have fully furnitured houses and buildings 😃

    Are you planning a module like Derelic or Reforger doesn´t features custom damage to buildings right now? EO´s suggestion of a thick fog would increase a lot the terror mood! Indeed I wasn´t expecting an early alpha of Ravage but now I´m asking a lot, gotta control my eagerness wink wink 😉

    Kudos, Haleks! 😃

    • Like 3

  9. I´m glad that saving is working now, and building is available too, REFORGER lacks good SP content and Overthrow and Eden Sniper Stories are a blast! 😃
    Modded weapons will be available in the future (on the resistance shops) or just vanilla? (I mean, does the script detects and adds modded content listed as INDEP weapons like the AK12, Thompson, SIG 17 pistols - which are available in all 3 factions arsenal boxes or at least Vz58 rifles etc)
    Cheers!


  10. Yeah, I was suspecting the installation method would have changed drastically, now it is as DCS and Cyberpunk mods 😃
    Worked like a charm, Haleks! (I´ve found the previous workshop installation, replaced the files and it´s all mint)

     

    Cheers! 😃

    [EDIT] On a sidenote... discovered my problem with workshop: TOO MUCH MODS lol... I´ve deleted some buggy missions and weapons mod that never showed on the arsenal boxes and voilá! I´m able to dl workshop mods again... IDK if it is a "size" ou "quantitative" problem (too much mods  folders  or too much gigabytes stored) but at least it´s back on track now 😉

    • Like 1

  11. Nice! Thanks for the headsup Haleks and Kodabar! I usually check github for ACE3, CBA and other small/script mods, totally fogot RAVAGE had one too
    There´s quite a lot of experimental zombie mods poping out (thou I can´t test them with my broken Reforger workshop) is Endusion more modfriendly than the old RV engine, Haleks? Or at least less burocratic?

     

    cheers!


  12. Hey Haleks, how do we install it manually, as enfusion handles the files diferently than ArmA3... do I create an @autowalk folder inside ..Arma Reforger\addons\data\ or do I unrar the files inside it (already tried this, it rewrites resourceDatabase.rdb file and bugs the game)? 

    The internal workshop with activation on the flight is awesome, but once it bugs (as all things ArmA does), all joy is gone =P

    Thanks for hosting the files (and Kodabar for informing that we can download from your github as secondary source ) 😉


  13. Damn.. since friday I can´t download new mods on Reforger workshop, I´m trying to update Autowalk but no joy... more people reported this since may 21th but it happened to me since last week... So you´re already experimenting on Ravage for Reforge, Haleks? AWESOME! (the full decorated and enterable houses, water pumps etc are screaming for ravage functions lol!)
    On a lighter note, I´ve managed to download the latest Ravage using STEAM CMD for ArmA3, now that steamdownload site isn´t supporting anonymous download... I wish I could do the same for Reforger, as it is already updated and the workshop download issue is still there and many new cool mods are unavailable for me =(

     

    Cheers! 

    • Like 2

  14. Hi Haleks! Ever since Armaholic was kaput and I have hard time downloading steam mods through steam, I´ve been using steamdownloader site... but recently ARMA3 is being sketichy and not all mods permit this download... the guys at steamdownloader put this step-by-step to enable external downloading (as ravage is blocked =P
    "The steps that your game developer has to follow, are:
     

    Log into the steamgames partner site with your publisher account.

    Go to the page of your app (https://partner.steamgames.com/apps/workshop/[appid]).

    Scroll down to "Technical tools"

    Go to the "Edit steamworks" setting

    Go to the "Workshop" tab, scroll down to the setting "Enable anonymous game servers to download workshop items" and check the checkbox.

    Hit "Save" on the bottom of the page.

    Lastly, you probably have to Publish the app.

    Unfortunately we can't show screenshots because that breaks the NDA."

    Thanks in advance, as tehre´s no other mirror site now

    Cheers!


  15. I´m puzzled as not a single mission for this esquisite terrain is available at SWS nor Discord... or am I missing those out? I know you guys are working on a campaign, but it is not out yet (and the terrain and bonus assets are already a helluva job per ce) thou a showcase mission would be lovely for us SP guys (wink wink) - as online servers it has seen a lot of action by the screenshots on discord! 
    Anyways, this mod (as it is more than just a terrain) and Cytech are a blessing for this community!

     

    Cheers!

    • Like 1

  16. Yeah, I had this problem a longtime ago (circa 2017) and if I recall correctly, it was a skin addon, not supported anymore, that caused it... I had to delete all old pbos on my Firewill folder (I stuffed them altogether for easy loading) and just use Firewills newest files, or you can try deleting only very old skin addons for FIR one by one till it gets fixed

     

    Cheers!

    • Like 1

  17. AZ, pleasepleaseplease, among those guys in 4th picture (the slav gang), put a guy in yellow adidas hoodies, ushanka and balaclava and name him Boris...
    If you watch a lot of STALKER´s satire channels like me, you may get acquainted to a certain BORIS dude lol

    Damn, I guess I´ll spend more time on Kitty Kat club than the mission allow, unless it is a cutscene, than I´ll pause just to stay longer there lol

    Thanks AZ, each replay of you campaigns is almost a whole new experience =D

     

    Cheers and keep on Cheeky Breekin´ !

     

    • Like 2

  18. Happy New Year, AZCoder! So I´m guessing we will be chased by packs of rabid dogs, giant wildboards and Bloodsuckers, dodge anomalies (after tossing some bolts) and cure radiation poisoning with Vodka? I´m in!

    Anxious for this remake of SF, you just keep us coming back (you´ve got us hooked on your campaigns like a sleasy dealer, AZ) 😉

     

    Cheers! 

    • Haha 2

  19. 4 hours ago, Nightcrawler67 said:

    I click on Single Player Campaign, and there is nothing related to it in there.

    I am missing something.

    I can see your confusion (and I had it too, for a brief moment): there´s no Singleplayer "Campaign"... it ´s a Scenario (singleplayer mission, it´s a very long and persistent SP mission, just like OldMan 😃

    So go to Scenarios and look for "Extraction" along all your other SP misisons (it´s also available on Multiplayer as COOP misison)

     

    Cheers

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