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jandrews

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Everything posted by jandrews

  1. jandrews

    Bon's Infantry Recruitment Redux

    anyone have any code to use with this so ONLY SL and TL can request units?
  2. yeah this stuff looks cool. will be following this thread for more info.
  3. I want a trigger to pop when two boats are below water line say 2 or 3m. I know I need to include a z value. Not sure where. Not much comes up with Google search (getPosASL (vehicle && vehicle2) select 2) > -2; So far not working. Any ideas.
  4. Thanks. I'll give these a try.
  5. Yeah. So. Ah. When. Ah. Is. This. Ah. Coming. Out. Ah. ? Lol. Sounds like a bunch of fun!! I'll have to try your spawers out. Glad to see they're being supported still.
  6. This is the error from rpt. Not sure what else to post here. Unless it doesn't see buildings for the tanoa map.
  7. No. I placed code in grp leader init. This is a newer error. I haven't had these errors prior to recently. Like say a few months. Just to be sure. 0 = [getMarkerPos"mrk2", units group this] execVM "Zen_OccupyHouse.sqf" The above command is in the grp leader init. I will try units this code and see.
  8. Hey thanks for the reply. I didn't see any script links. Unless it's in his youtube video.
  9. this doesn't seem to be working either. no error pops just nothing happens. test mission works. i have it set up exactly the same and units sit idle. kinda weird. Although it pops a corrupt mission folder in the mission file. Before you ask. I have the code in the grp composition init.
  10. hey. i know this is an older script. but its now recently not working. any one can help thanks! Error in expression <0 = [getMarkerPos"mrk2", units group this] execVM "Zen_OccupyHouse.sqf"> 6:27:22 Error position: <group this] execVM "Zen_OccupyHouse.sqf"> 6:27:22 Error group: Type Group, expected Object
  11. jandrews

    User Mission Request Thread

    Are there any missions set up already that use respawn tickets and have a resource manager to purchase vehicles? Thanks in advance.
  12. jandrews

    Apex Framework

    Has anyone tried using DCO AI mods and turned off the AI difficulty? If so, how'd it turn out. Is this a possibility in the future? Would elevate this mod to a higher standard.
  13. jandrews

    Apex Framework

    Have you added ability to use different factions?
  14. Zens occupy house script works great. Try his, it places units facing out at windows and in kneeling position in random positions even rooftop if necessary.
  15. I can see this being useful. Does it read mod factions and can it be placed in trigger for delayed deployment? Can you add a patrol, attack and defend option? All bis functions.
  16. Hey, hopefully this is being managed by the creator still. Have an interesting bug to report. using dev 1.9 6:22:11 SteamAPI initialization failed. Steam features won't be accessible! 6:22:14 ErrorMessage: File C:\Server_1_9_dev\Servers\_e9e3561e6c2141bd8ba16b5ecc049af7\server_config.cfg, line 13: Config: 'W' encountered instead of ',' 6:22:14 Application terminated intentionally ErrorMessage: File C:\Server_1_9_dev\Servers\_e9e3561e6c2141bd8ba16b5ecc049af7\server_config.cfg, line 13: Config: 'W' encountered instead of ',' ======================================================= //lines from server.config 11-16// serverCommandPassword = "serverpassword"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called admins[] = { "" }; this server config is from FASTER UI. nothing I specifically input. Any ideas as to why?
  17. I'd like to think there are many players who would like a working version of this spawn script. May be you would consider posting a link for download? Some areas I had tried to improve were: 1. add static weapons facing away from town in defensive position with sandbag walls as cover in 360 2. Fix the reinforcement spawn so ground vehicles would get to the ao and not stuck on a rock. 3. I was able to add a garrison script which allowed bots to spawn in buildings facing out the window and in kneeling positions. Not my script. 4. add enemy planes to patrol the ao. 5. Add enemy boats patrolling water ways around / near ao. May be someone else would like to take these on.
  18. jandrews

    Authority 20 player coop.

    Does the mission support other factions?
  19. jandrews

    Strategic map missions.

    This sounds like an interesting mission selection and set up. Have you considered making it for coop? If you don't mind would you share the mission when you're done?
  20. I'd Iike to see everyones configuration and compare. Try this with lambs, tcl and modified melee mods. So far it's fun to watch.
  21. jandrews

    LAMBS Improved Danger.fsm

    It's nice to read others opinions about ai mods. My next question is what combo are you using and why? I have been playing with lambs, tcl, cfbai and nr6. Thinking about adding the melee mod too. Just making changes in the configurations. Been interesting to watch. Another group by the name dragon company is doing this as well. They are way more advanced than me. But good to see people wanting a better experience.
  22. jandrews

    LAMBS Improved Danger.fsm

    Obviously this mod brings many players who want more realistic ai. And from what I've seen it definitely improves arma ai. My question is does lambs alone do it? If not what other ai mods do you include with lambs? What are your configuration settings? Does anyone adjust ai skill and aim separate? If so how? I see TCL, asr, cf Bai, vcom... Surely, there has to be some combinations that satisfy most, right? Suggestions?
  23. jandrews

    [MP] =BTC= Hearts and Minds

    sry late to this discussion. does this include the latest DLC with vietnam units? unsung? seems this game mode with those MODS would be a great fit.
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