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Everything posted by Fulcrum90

  1. On the one hand Im glad you are surpassing BIS in regards to the quality of new addons, both in terms of the model and now also the scripts involved. On the other hand I hope BIS is not taking this as an incentive to get lazy. "See? The community is doing all the content for us!".
  2. Ehhh...? This one is on the same page: http://forums.bistudio.com/showthread.php?159885-Warhammer-40-000-Arma-3-Conversion-Mod Maybe you should get in contact... EDIT: And here is another one. Although in the first link they say they are from the OFPWH40K mod, on the OFPWH40K board they say the wont do anything for ArmA III because "of Steam". I think there are some major communication issues. http://s1.zetaboards.com/OFPWH40K/forum/1705881/
  3. Correct me if Im wrong, but I still dont know what this thread is exactly about: You took mukcepts "Legacy of the Cold War" pack here: http://www.armaholic.com/page.php?id=21498, and are now updating it, fixing bugs and adding features, so that I can be ported more smoothly to ArmA III...? Also, which Su-27b are you talking about? There is no Su-27 in the "Legacy" Pack...
  4. A bit offtopic but: WTF is the deal with ArmA and the Su-27 family? Its like that plane is cursed! There are like five different versions out, all beautiful, but every single one also has like one tiny aspect that makes them unusable. There is the Su-33 by Gnat, which is actually perfect, but unfortunately it suffers a bit from being an OFP port. There is the Su-33 by Naoyuki, which has an amazingly detailed model....But no cockpit. Then there is the Su-27 by citizensnip. Very nice model too, very nice cockpit, no bugs....But also no weapons. Not even a gun. There is the Su-30 by Aushilfe, which, although an ArmA 1 release, has an equally beautiful model. It even has a nice cockpit and little details like working and animated Thrust-Vectoring, or an animated radarscreen, or a working MFD that actually displays which missiles you fired. But in ArmA II it has this big white "FUCK YOU"-box right inside your face: http://s1.directupload.net/images/130922/nsr7abqi.jpg And now the Su-30 by deanosbeano. Nice model yadda yadda, cockpit, weapons its all there....But only works in Take on Helicopters. Im NOT critizising the addon makers, hey I know you all have more important things to do, and sometimes hobby and real life collide. Its just funny that like five different people started working on the same plane, did all an equally great job, but before they could enter the final line of code the "Dark God of Sukhoi", who apparently suffers no addons created in his image, struck them with lightning :D
  5. UPDATE: Allright, Im now looking for islands in general that 1) are good for dogfighting, meaning they should have multiple mountains and canyons, and 2) decent perfomance, so that I can play with large view distances Clafghan was perfect, are there similar islands? ................................................................ Original question: Hi! Im a bit overwhelmed by all the maps released for ArmA 2 and OA. No way I can download them all to check them out. So I ask for your help: Which map has the highest / biggest mountains? Im looking for canyons, deep valleys and crevices. It should have a bit of plants and buildings, so no simple "terrain", like Rockets Aoraki/Mount Cook Island. Thanks in advance!
  6. Wow thanks for making such an extensive answer!
  7. "This is Papa Bear to all units..."
  8. Fulcrum90

    2 CAS Aircraft remain unknown. What if?

    And why should anyone care? I dont give a shit about how it got into the game, the only thing that matters is that it was THERE. Bohemia set a certain standard for ArmA II, and now they should have improved upon this standard with ArmA III. It doesnt matter if they ported models, or found a box of gold and could afford more 3D artists, or whatever. The only thing that matters is that customers expect improvement over the previous title, and if that improvement doesnt happen, they will be disappointed. And rightfully so. Fanboys like you would attach a huge note on every box, explaining to the customers in detail why this is missing and why that got not implemented and why this didnt made it into the game...But hey you are not allowed to be angry! There were REASONS! Yeah in the business world, it doesnt work like that. Customers are NOT your friends. They are people who give you money and want something in return for it.
  9. Thank you! Downloaded the map and its exactly what I wanted.
  10. Its more funny because OFP had some really nasty textures if someone got shot in the head or upper body. The face was gone, and white bone was showing through. It was really a major piece of "Well I got better...".
  11. I dont like to temper with addons without permission :/ Im sure ThePredator would have nothing against an ArmA II port, but its his work, and his decision.
  12. I just want to thank you already for discussing my post regarding radars so seriously. Im just reading several books about this topic (Thud Ridge, When Thunder Rolled, Pak Six....), and they all point out how major strikes against SAMs and Radar statons were.
  13. http://www.armaholic.com/page.php?id=1386&highlight=TRACERS Yeah thats the one...Unforunatly its only for ArmA 1. I already checked all other Tracer and FX mods, and the only one that comes close is Blastcores Tracer addon. However even it doesnt manage to capture realistic Anti-Aircraft-fire as well as the original mod by ThePredator.
  14. Im sorry, I confused him with "DM", who is currently raiding every thread critical about ArmA 3. While he is only working for Bisimulations, its still not appropriate behaviour for someone affiliated so closely to Bohemia.
  15. Who is insulting people left and right, not realizing his smug behaviour does neither him nor his employer any good.
  16. Fulcrum90

    Where is the Game?

    ++++ The fanboys also forget that we not only have only 31 vehicles, but half of these are just reskins and cobbled together. Imagine Operation Flashpoint, with Soviets using Abrams and M60 tanks....
  17. Fulcrum90

    A3 Poll

    Well one vote for "Disappointed"
  18. Fulcrum90

    Where is the Game?

    For me diverse factions are just as important as a campaign. Even more so actually. So yeah, "we need moarz tanks noa" is actually a valid demand, no matter how you try to ridicule it ;) Its a huge factor of immersion if I have to unique factions or "RANDOM FACTION WITH DARK CAMO" and "RANDOM FACTION WITH DIGITAL CAMO". Oh Im sorry, I mean "NATO" and "CSAT".
  19. Fulcrum90

    Where is the Game?

    You lost the argument pages ago. Now you are getting desparate O_O "Uh oh all those different vehicles dont count because...uhm...they have the same values...and that Apache is only an upgrade..Yeah".
  20. Fulcrum90

    Where is the Game?

    Did you seriously just try to talk away all the vehicles that were included in the release of ArmA 2? Here: http://community.bistudio.com/wiki/ArmA_2:_Vehicles That shit was all in ArmA 2. Vanilla. We had FIVE different Jets for fucks sake. Not speaking of all the other planes -_-
  21. Citizensnip is making something that looks like another SAM radar. Dont think its a Fan Song though. http://i022.radikal.ru/1303/63/aac1fb86edd5.jpg If you have a bit of time you could create a SON-9 "Fire Can" radar. Its just a box on wheels with a parabolic antenna on top. http://upload.wikimedia.org/wikipedia/commons/9/99/Equipment-hatzerim-4-1.jpg. Was still the most widespread radar in use at that time, even though it only guided AAA guns. Well SAM radars dont work in ArmA of course. But they were like THE target in air raid missions, Wild Weasel and all. Would be a shame if they would be missing. Oh and someone actually was able to find a use for them. The 9S1 radar apparently boosts aquisition range for the SA-6 addon. http://www.armaholic.com/page.php?id=13860&highlight=RADAR
  22. Diverse factions. OFP, ArmA 1 & 2 had Soviets and USA, each with their own unique set of vehicles. Now we have "FACTION 1" which uses "CAMO VARIANT A" and "FACTION 2" which uses "CAMO VARIANT B". How immersive.
  23. Fulcrum90

    Where is the Game?

    How?? By releasing an unfinished product? By removing half the content and leaving place-holders in place? Reskins and Frankensteins instead of diverse armys? Ahhh and because we are a community we should be fanboys that mindlessly praise everything BIS does? Fuck no, Im a customer. I paid money and received an unfinished product.
  24. Do you actually have Air Defence Radar in your mod? If not you could ask Hand of MoscoW for his "Bar Lock" or "Odd Pair" radars. http://www.armaholic.com/page.php?id=15927
  25. Fulcrum90

    EB_Air mod

    This is becoming a must-have mod. But could you maybe add the F-14 by VectorX? Its of way higher quality than Ikars, which is just an OFP port. Vectors F-14 even has some fancy animations like bouncing landing gear or engine noozles that change in diameter if you accelerate. http://www.arma2base.de/include.php?path=download&contentid=4236