

suprememodder
-
Content Count
180 -
Joined
-
Last visited
-
Medals
Posts posted by suprememodder
-
-
faith, belief, and blind loyalty do not get you anywhere. speaking out does. interesting point you raise about bis listening. no point is listening if everyone just sits on their hands and praises dear leader like they can do no wrong.
-
wip probably ditched. too bad
-
way to overreact. no one here has been rude. if you can't handle opinions expressed in any other way than in a soft motherly tone, maybe you shouldn't be on the internet.
-
join a team/community/clan because its your fault the game is not enjoyable in multiplayer :Dif you have to join a clan to enjoy a game, then the multiplayer for that game has failed.
-
i appreciated the humor. "shitlords" hehe
-
if it does away with shadow lods, that alone is worth it for me. shadow lods look like ass and they always product artifacts at the joints.
-
oh look the original and clever "make your own game" argument. everyone here is entitled to request whatever they want. if you don't like these discussions, feel free to not read them. as long as this forum is open to discussion, you'll be seeing plenty more topics like these. deal with it.
-
The amount of butthurt, misinformation and armchair "expertise" in this thread is fucking hilarious.so is your complete lack of meaningful things to say in any topic you've ever "contributed" to.
-
the ugly? animations deform constantly due to how character's feet are glued to the ground. also, no turning animation for intermediate stances.
-
SausageFest9000 :PKidding, someone already made a female mod. Relax people http://www.armaholic.com/page.php?id=22396
not relax. it's using male bones and animations. though the mk1 dbdu does make me relax a bit.
-
And I'm just saying that it's unreasonable.it's unreasonable to believe what the devs say?
i guess we should all just live in wishful thinking land and disregard the most reliable source of information on the matter. it's not even an assumption at this point.
-
There was shotguns on this game until it got removed for some reason. That made me frustrated. Three weapons I think got removed, Benelli M4, Keltec KSG, XM25.because of technical issue, same as all other removed issues. this engine is starting to annoy me with how old and piss poor it is.
-
I think you missinterpreted the point behind his post. If I understood him correctly, he said that it's better to have no women at all, than to have women as civillians, yet not be able to see them as soldiers. Nontheless, the issue about female soldiers have been debated intensively in other threads, this one is about the general lack of women.well then his logic is flawed because they aren't mutually exclusive. having one is always going to be better than not having either, and in practical terms as well, since you now have female skeletons and animations which can be used to mod in the other half.
-
more vehicles= more generic vehicles. i want less vehicles, but better simulated.
-
great effort. but this also highlights the need for official female skeleton+animation set. because the skeleton is for male, so the only females you can make for these are tall supermodels
-
agreed in general. simply screaming "sandbox omg pwnzorz" doesn't make your game good. with this much content being released, i'm still gett bored with it.
well, back to modding the game...
-
there's no trick to smoother transitions. you just need to make the first 3 lods similar, but arma 3 can't really do this since the first lod is really complex. the second and third naturally take a drastic dip in quality. in games that use engines like ue 3, the first lod is already optimized so the changes aren't noticeable. i wish arma 3 objects were more optimized. i mean i saw some lamp post with individually modeled nuts and bolts on the base. not really necessary tbh.
-
enemy that runs like hell into cover when you shoot at them also adds feedback.
-
all the people saying this is okay...they're the same ones saying moving while reloading wasn't necessary. more ships/planes isn't going to improve core mechanics one bit.
-
not if they put effort into it and do a major overhaul
-
that does look quite clever. wonder if it's possible to make the clothes jiggle while free falling
-
Basically this, Unless you have been employed in the army, most of the gear seems really unfamiliar.It also plays a big role in how people perceive the game. Its like generic coke vs Coca Cola, It can damage the immersion because a certain value is lost.
I think switching from m16 to MX is more corroding then switching from m16 to m42 for example
I also think when people are referring to Sci Fi they are referring to this. Having no reference point instead of having it built upon previous one.
PS: I might just have finally figured out why Arma 2 feels more authentic then Arma 3.
Its like walking into McDonalds one day and find out they have swapped burgers for hotdogs.
reference point is really damn important in immersion. glad someone brought this up. it's true for medieval games. so many crappy rpgs just design armors off the top of their heads. they don't base armors on things found in history books and manuscripts. suspension of disbelief goes right out the window.
-
Modders will always find a way to do something better.if that were the case, threads like this wouldn't exist. there is a way to do anything better, it's just not practical for non-developers. time, resource, budget. and the fact that officially developed mechanics have native and inherent support. mods go dead and they lack qa.
-
with appropriate environment and other hazards
an inspiration:
There is a police boat, but is there a police car and cop uniforms?
in ARMA 3 - BETA DISCUSSION
Posted
that doesn't really make sense. why would there be police items with no actual police? i think there'll be police, but they'll probably be reskinned civilians.