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Anonanimal

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About Anonanimal

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  1. Anonanimal

    Virtual Ammobox System (VAS)

    It's working now! Thanks a lot for the help.
  2. Anonanimal

    Virtual Ammobox System (VAS)

    I must be doing something rather stupid, as I still cannot seem to get it to work. I'm on dev branch, not sure if that should matter. I'm able to get it to work where a trigger will change the contents in singleplayer, but I run into issues in Multiplayer it would seem. The way my MP mode is currently set up, all triggers fire server side only. So to change the vas_pre_weapons, I tried to have it changed on the server when the trigger fired and then broadcast it using publicVariable "vas_pre_weapons". That seemed to not work out at all. Next I tried having the clients watch a variable: watcher addPublicVariableEventHandler {vas_pre_weapons = vas_pre_weapons + [(_this select 1)];}, and I tried again using the server's triggers to cause watcher to change to a rifle name (i.e. "arifle_Khaybar_C_F"). I'm sure you're a busy person, so I really appreciate the help. At a glance, does there seem to be something obvious I'm doing wrong? Thanks.
  3. Anonanimal

    Virtual Ammobox System (VAS)

    This may have already been answered, but I've tried reading as much of this thread as I could. Is there any way to force VAS to recheck the config every time a client opens VAS? The reason I ask is that I'm trying to update the list of available items mid-session and I can't seem to get VAS to reconfigure with the new list. I tried setting vas_preload = false; but it doesn't seem to help. Is this even possible to do right now? Thanks.
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