nkey
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Posts posted by nkey
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nkey, Thanks for update.How can we get access for this DARG?
It is probably you watch slot. If you have it and open rifleman radio - you will see also programmator.
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Uploading new release....
---------- Post added at 22:09 ---------- Previous post was at 22:01 ----------
So, new release 0.9.6 with a lot of fixed and some new features is ready :)
Thanks to Rapsu86, Audiocustoms, Priestylive, L-H, PabstMirror, RHS and VTN teams and others!
So, now it seems to be stable and recommended for update. Maybe I'll release some optional patches for plugins in case of issues with some players.
Also, please support TFAR on MakeArmaNotWar!
Changelog:
- New models for radio items
- New sound for radio quarks
- Give personal radios to SERGEANT and higher
- Old TS support
- BWMOD camo for backpacks (and also)
- Integration with upcoming RHS 1, 2, 3
- Ability to program rifleman radios via new device MicroDARG (given to everyone by default)
- Ability to hear speaker on radio on dead body
- Fixed: speakers volume
- Fixed: long range tangent stuck sometimes
- Fixed: Vehicles sound popping
- Fixed: Speakers now not works underwater
- Fixed: It is possible to talk from UAV
- Fixed: More light audio filters for speakers
- Fixed: freezes on sound loading
- Fixed: Issue on JIP
- Fixed: crash if radio sound file not found
- Fixed: Security issue in userconfig (userconfig file also renamed)
- Fixed: Issue with fast capslock and voice activation
- Fixed: Plugin not moves player back to channel after game
- Fixed: Incorrect quarks volume in vehicles
- Fixed: getting radios after respawn
- Fixed: incorrect quark sometimes played
- Fixed: API function about TS state
- Fixed: No Zeus freqs while controlling unit
- Fixed: AN/PRC 152 Display too small
- Fixed: IS_SPEAKING can cause crash (was causing crash with CSE 0.8.0)
So, waiting for feedback!
- New models for radio items
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Same Problem here .. No TFAR after respawn as Player. Disconnect and reconnect to the Server work for TFAR :)Server Mods : @CBA , @TFAR(0.9.5) , @BWMOD & @AGM
Could you send me mission file you using?
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Hi nkey, we have been having some problems with TFR. Every once in a while the TFR Plugin stop working just after someone dies. As if this person won't be using TFR at all and everybody can hear him from everywhere. So we need to disconnect and reconnect to the server so the TFR can work again. Any ideas?Again, thank you for such an amazing mod :)
Hm.. After death is he respawn as player? Or as bird?
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Hi. After 0.9.5 ArmA3 start to ignore my radio_keys.hpp(redacted)(0.9.4 using it just fine) and PW6 download defaults "radio_keys.hpp" file that contains this linesSome changes in the process?
yes, now keys configured via CBA keybinding ingame.
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Hey guys, new here so bear with me. I apologize if this has been mentioned before but I doubt anyone expects me to read the full 225 pages of posts preceding me.nkey, have you ever considered adding a cell phone type device for use by the civilian faction(s)? I know that the focus of the mod is on military coop and radios (duh) but it would be neat for civilian role players to have a method to communicate. I'm no programmer but it seems that it wouldn't be hard to extend the unique radio number function to give cell phones unique numbers that could then be called (like a private radio channel auto programmed into the phones until someone hangs up). Phones wouldn't have to be anything fancy like a smartphone, just something that could hold a private conversation with someone. A nice touch would be to make it "hot mic" (no push to talk, it always transmits) for the duration of a call like real phones do.
I don't really expect anything to come of this, at least not while you're so busy trying to eradicate bugs. However, that's what I like about open source material. The idea is out there for the community to work on if they like it.
One last note, TFAR works AMAZINGLY for coop environments. My unit regularly squeezes 70 people on a single server and we never have any issues (unless someone forgot to update the mod :p).
New version of TFAR already include special audio effect for phones. Also, arma3life community currently have plan to use it to implement phones. So, TFAR provides everything to make it possible.
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Hi again Nkey.I solved TS3 crash problem as I reproted. But there is another problem caused by some reason now.
One of my clan member report Frame down, and ts3 sounds like weird electric voice. And then crash arma3 and ts3 both.
Please ask him to do instructions from http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio&p=2799297&viewfull=1#post2799297 to get it fixed
---------- Post added at 06:15 ---------- Previous post was at 05:58 ----------
i hope i help you with somthing :) chears we whait for hot fixand mornig hot coffe and work time :D
You help me a lot :) Plugin with fixes in my previous post.
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Looks like I get last TS crash issue fixed (thanks to Pavel Stoikov :) )
Please test with plugins - https://www.dropbox.com/s/nbwhyiq9kcazyxf/rc1.zip?dl=0
It was related to new API used by CSE 0.8.0
Make sure PWS don't replace your plugins back!
Thanks!
So, new update is coming.....
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EDIT: see below (hope I get it fixed)
---------- Post added at 22:17 ---------- Previous post was at 20:52 ----------
Guys, who expirience TS crashes, please help me to make it real stable!
1) Load plugins from https://www.dropbox.com/s/y7n3jcar85ggjcv/0.9.6rc.zip?dl=0
2) Test with them, if not crashed - please report
3) If crashed - load plugins from https://www.dropbox.com/s/llchn0rf8877imu/0.9.6rcd.zip?dl=0
4) Reproduce crash
5) Upload somewhere crashdump file TS is showing to you and post link here
Thanks you a lot!
Going to sleep, hope to get some reports at morning :)
EDIT: fixed link
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I reinstalled everythink today, now even the 0.9.5 Stable nor the 0.9.5r (from the dropbox link) works. It crashes as soon i enter the map. Same error like the people above have.Thats the same issue i have, sometimes it is still not longer usable :-/ Mostly after death or dropping the radio.
Hello.
To help me fix issue:
1) Load plugins from:
https://www.dropbox.com/s/9pfn2hv1zc8w7tl/0.9.5d2.zip?dl=0
2) Reproduce crash
3) Upload somewhere crashdump file TS is showing to you
---------- Post added at 19:35 ---------- Previous post was at 19:34 ----------
I have today my Task Force Radio again new Install in the Hope that this "Autosend" not more are...its failed. Befor the Update was have i the Last days a Error massange have but that have i Fix but why still the same problems? hmmPlz check my previous post
EDIT: check http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio&p=2799297#post2799297
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So I'm having a problem with this newest and probably brillant version of tfr and I don't see a solution so far on this board.When connected to a server tfr is initialising correctly and the 3d sound from other people is working perfectly, but I'm unable to use my radio. CAPS nothing happens. CTRL+p nothing happens. I'm running with the newest CBA-version (which I guess is the same included in the download - I've tried both), running it only with CBA and TFR is no use either. If anybody have an answer I would appreciate it very much.
EDIT: I suspect it could have something to do with CBA-keybinding perhaps? I read somewhere that this new version relies on this, and I have not been able to get the CBA-keybinding option to appear in the configure-controls menu in my ARMA.
yep, check CBA keybinding. Go into the game (with gun in hands), go to keys setup, press "configure addons".
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Here are parts of my log. The error that occured to me was :- connecting - everything is working
- Then, after some times (I can't tell you what made it crash) I couldn't talk in the radio, pressing caps lock made me talk on in-game voice system. However I was able to configure my radio with ctrl+p.
No error appeared, the link between ARMA and Team Speak was working as I could hear and talk with 3D Rendering.
I'm using the last RC on my server, everyone was using it and updated their DLLs.
And sorry for my english :)
Was hint at right part of screen shown while you press CAPS LOCK?
Maybe you have changed your channel by mistake (or listener had changed it)? Or some players lose their radios for some reason.
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Hi nkey. Just a question/suggestion: Could it be possible to by config parameter force vehicle radio as default radio when you enter a vehicle with LR backpack radio?Hm, will think about, not bad idea.
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nKey, do you have Steam. I have a number of ppl available to test for you. Just need to arrange a time.michailnikolaev
---------- Post added at 08:56 ---------- Previous post was at 08:52 ----------
This is still unstable, half guys' TFR is not working, or working, or working 10 minutes then not anymore, or they can talk but not configure their radios, or configure and not talk. We had to disable it in the middle of our game.Hm... Lets try to figure it out.
What is mean by "not working"? I need details, because we are playing 150 players games without serious issues.
Are you sure everyone get his installation updated? Because some of issues you saying were fixed...
Will we able to conduct meeting with your squad to do some testing in the field?
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Should be fixed with CSE 0.8 anyways, which got released yesterday.Hm.. I see, I have tested on CSE 0.8. What was the issue?
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So.. anyone else with popcorn pops in the backseat of ground vehicles? Does not occur in helicopters.Anyone? :)
Try this build - https://www.dropbox.com/s/u6zfgx49blchzsq/0.9.5rc.zip?dl=0
---------- Post added at 05:31 ---------- Previous post was at 04:34 ----------
Here iam back again, we have still the issue that after respawn our players can no longer use TFR. We found today out that it has something to do with the CSE 0.7.1 Modules.If there is one CSE Module on the map TFR stops working. Any solutions?
Can't reproduce, could you please provide a map with issue>
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Is there a possibility to be able to decide server side if people should be able to hear others when they're down? For example, I'd like to have everyone else to be muffled like if you're in underwater when you're in a downed state.What are you mean about "down"? unconscious?
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This did not prevent the pop-up. :(This is what I've got in my init.sqf :
player setVariable ["tf_force_radio_active", true, true];
hm.. need to think here...
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Wayward TFAR thread merged into this one.Quoting post for visibility:
Take build from my previos post or two - it will fix your issues.
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I don't know if someone has mentioned it yet, but with the new backpack radios I can't set the lr channels properly. With the tf_rt1523g everything works fine, the channels are being read from the script, but with all the tf_rt1523g_XYZ it doesn't really work (just like it didn't with the clf-radios when they were still separate). It doesn't matter really if the radios are handed out via loadout-script, or via unit's init or picked up, it's always the same. tf_rt1523g works, tf_rt1523g_XYZ don't.(For the sake of completeness: I love the new update. :D)
Known issue, will fixed.
---------- Post added at 16:38 ---------- Previous post was at 16:37 ----------
So.. anyone else with popcorn pops in the backseat of ground vehicles? Does not occur in helicopters.Anyone? :)
Known issue, check build from my previous post to fix it.
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If someone interesting new build for testing (not release, fixes, WIP, but stable) - https://www.dropbox.com/s/u6zfgx49blchzsq/0.9.5rc.zip?dl=0
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No errors in game. Sure we can meet, what server do you suggest?Check private messages.
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Disabled antivirus with no success. I also tried the other plugin files posted earlier, but those didnt help either :(Do you see any errors in game? "Not Connected With Teamspeak?" Maybe we can meet in TS to solve the issue?


Task Force Arrowhead Radio
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Designed such way :)
---------- Post added at 10:39 ---------- Previous post was at 10:38 ----------
https://github.com/michail-nikolaev/task-force-arma-3-radio/blob/master/arma3/%40task_force_radio/addons/task_force_radio_items/config.cpp#L546