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jonpas

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Everything posted by jonpas

  1. Video showcasing it is in this post. It does work, the setting should be enabled by default. Video also tells you why you can disable it.
  2. And never will, you probably get "This doesn't work. It's broken." either way. It's usually best to just ignore Workshop comments anyways. Bigger problem with not having it split is requiredAddons, you are not requiring any addons from other mods (as that would obviously prevent it from being used with just vanilla). This means the mod you are modifying might actually overwrite your values if it loads later. Didn't you have any issues with that yet?
  3. jonpas

    Theseus Services

    Theseus Services has been updated to version 1.3.0!
  4. There isn't a document like that. Client settable settings are explained in ACE Options menu. As for server-only ones, they also have descriptions assigned, easiest would probably be to open the config viewer and go into class "ACE_Settings" where descriptions are visible directly without navigating a bunch of files on GitHub. :) Soon we will be switching to CBA Settings, which will make this all visible in a friendlier way.
  5. So a separate mod by CUP Team named "CUP Missions" you wouldn't want? But if those missions would be eg. part of "CUP Vehicles" (that doesn't make sense btw) you would? ^^
  6. @foxhoundIt's actually "1.74" instead of "1.76", got it mixed up. And I believe that link is for 2.9.0. :P
  7. Arma language support for Atom has been updated to version 2.11.0! Changelog: - BI Commands from Arma 3 v1.74 - BI Functions from Arma 3 v1.74 - ACE3 Functions from ACE3 3.10.2 - Added syntax-highlighting for `isEqualTo` (was considered an operator before)
  8. That is nothing we can do, and I am sorry if that makes you not use ACE3, but there is basically nothing we can do about it. BattlEye servers sometimes go down, sometimes they are unreachable.
  9. Join our Slack (slackin link on front page of our GitHub) and you can download it there.
  10. That's only available on the dev-builds for now, is staged for 2.5.0 release. Respawn bug is known, however development has been slow as of late due to real life jobs and whatnot of the core developers.
  11. jonpas

    Enhanced Movement

    They are derived from vanilla ones. You can see them here: https://github.com/acemod/ACEX/blob/master/addons/sitting/CfgMoves.hpp They all start with "acex_sitting", and the changes from vanilla animations are the ones in the macro on top.
  12. jonpas

    Enhanced Movement

    In relation to ACEX Sitting, it only changes animation and sets position and direction, no ray casting involved. Unit most likely gets stuck on top of the helper object while it is supposed to "fall" to the floor.
  13. One day I'll do that, but very busy with other stuff at the moment.
  14. Interesting, it seems that headset has something integrated than, or something that's part of its drivers. Don't think I can help you much more, as it works with another headset.
  15. Nope, it's entirely in-config, which means it can't be changed while the game is running.
  16. That is definitely not intended! Have you played with any of the settings or does same happen with everything on default (both in-game and TeamSpeak settings)? Also check if you don't have some weird audio drivers running that try to simulate 3D as well, or just any audio drivers for that matter.
  17. You'd be surprised by how many reports are made without even thinking that. :D Glad you got it resolved.
  18. Do you know exactly how those other mods work? Otherwise I wouldn't say that if I were you. ;) Make an almost empty test mission that can be quickly loaded with only CBA and post it on the GitHub Issue Tracker, then someone will take a look (if you can indeed reproduce it like that).
  19. Make sure to try with 3.10.1, we removed custom AI config in 3.10!
  20. As for Advanced Throwing being broken: https://github.com/acemod/ACE3/issues/5290#issuecomment-309933617
  21. No, CBA Keybinds don't support that, because they can't, BI does not provide any API to do that.
  22. Should work just fine, as unless something communicates with the plugin, there shouldn't be any issue.
  23. That is actually how it works, and is simulated as such in ACRE. In the future, we are planning to lower it to 0.5 to make life easier on new users though (only the default). I suggest you create a very bare bones mission with just 2 players put down where you observe this behaviour, send it to us (on Slack or GitHub) and we can determine if it is an actual bug (which is of course also likely) or just how the 343 works.
  24. Official RHS compatibility files are definitely not "discontinued", you are most likely looking at an unofficial compatibility mod. Get the compatibility files from our GitHub if nothing else works (although they should be updated everywhere).
  25. Arma language support for Atom has been updated to version 2.10.0! Changelog: - BI Commands from Arma 3 v1.70 - BI Functions from Arma 3 v1.70 - CBA Functions from CBA 3.3.1
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