mcstubs
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Possible Solution to Stamina/Fatigue Conundrum
mcstubs replied to mcstubs's topic in ARMA 3 - GENERAL
This is a very valid point. That was probably the biggest reason I left Red Orchestra 2 even though I bought it and played it for a while. "Those who stand for everything stand for nothing." Well I haven't heard back from one of the devs as of yet but my message has been received and is being put through and I hope to hear back shortly. -
Possible Solution to Stamina/Fatigue Conundrum
mcstubs replied to mcstubs's topic in ARMA 3 - GENERAL
That's a poor excuse from them to say the least and I also suspect it's not the real answer. I'm not finished with this... -
Possible Solution to Stamina/Fatigue Conundrum
mcstubs replied to mcstubs's topic in ARMA 3 - GENERAL
Do you mean how AI were too accurate while fatigued? -
Possible Solution to Stamina/Fatigue Conundrum
mcstubs replied to mcstubs's topic in ARMA 3 - GENERAL
Well, regardless of the situation, I am going to pressure Bohemia as best I can. I urge you all to do the same. Unless our voices are heard together and consistently then Bohemia may as well pass us by. They made a mistake but I believe they are a good company and, given a good vocal thrashing, can also make good decisions. I'm off to the support section to write the devs for answers. Thank you. -
Possible Solution to Stamina/Fatigue Conundrum
mcstubs replied to mcstubs's topic in ARMA 3 - GENERAL
I'm not going to go in depth between the two systems on this particular forum because that isn't what I came here to discuss. Just to be clear though, the current system (stamina) works for only a part of the gaming community while the old system (fatigue) worked for a radically different part of the same community (Arma). I'm going to agree with you about the milsim part; Arma could never be classified as a milsim. However, that was the sort of community that built it from the ground up and the community that Bohemia has catered to for years. Now I know that times are changing and new people are arriving along with many new mods and game modes but Arma is, in my opinion, still the best open, tough infantry shooter on the market. What I don't understand and what I came here to discuss and find solutions for is why we removed fatigue entirely. This system was already in place and working and Bohemia came along with a new system. Why not make the two coexist? I think with the way Arma has been expanding it's been somewhat baffling and confusing for a previously small company like Bohemia. they've been reaching out trying to find a middle ground and what they've ended up with misses the vocal majority of players. I'm here because I love this series and I want it to be something great and if that's what i want to achieve then I need to be critical and so does everybody else who has a clear idea of a good future. -
Possible Solution to Stamina/Fatigue Conundrum
mcstubs replied to mcstubs's topic in ARMA 3 - GENERAL
Yes, the stamina system is modable but it's entirely different down at the core. Lowering your weapon doesn't save energy, no animation slow down from exhaustion, etc... (If you don't slow down as you run there is far less danger in retreat). Besides as I said before, it's ludicrous that players should have to go mod in a major component that was in the game several months prior. Especially one that markets itself as a military simulator. Someone else on the forum put it best (not verbatim of course). "It would be just as ridiculous if BI removed 3rd person view and weapon crosshairs for the realism community and everybody else had to bite the bullet and find a scripted/modded solution to get them back." I've been with this community since it started. BI fucked up but I love 'em so I'm here to offer solutions however I won't take it like a bitch. This was a mistake and it needs fixing. -
Hello, Bohemia Interactive. It's been some time since we've gotten the new stamina system and to be quite honest I'm disappointed. Now, this isn't going to be a whole thread about me ranting on and on about my opinions and other such things because I've already done that to myself and I've worn it thin. I've searched the forums thick and thin and I am here to discuss possible solutions, some presented by others, and compile them in one consolidated place so that we can be constructive and productive about this. Arma, beginning with Operation Flashpoint: Cold War Crisis back in 2001, was and still is my all time favorite game series. It's had it's ups and downs without a doubt but I'm here to see it through. Now to the meat and potatoes... So as we all know everybody comes to play Arma for different reasons. You could call mine more "traditional". I enjoy the military simulation sandbox side of the package but many other game modes and play styles exist and have existed for a very long time. The fatigue system which we previously had was a very solid, well built system which supported many players play styles but was also disliked by many others due to it's severity (though I must say the Arma dude was in gooooood shape!). This is entirely understandable, one shoe never fits all but I don't believe that replacing the existing system with an entirely new universal system is the right answer either. Now, I just finished trying out the latest beta and I gave a glance at your difficulty settings menu. Many people had previously mentioned making fatigue and stamina a difficulty based option or user configured option much like the Advanced Flight Model. I can't think of a better time to bring this up and get this stirring around the community to see what people think and maybe to allow a wider range of diversity while still allowing people to keep what they want. Making fatigue something to be modded back in is absurd and I can't stress that enough. And while you're at it BI, why not make both Fatigue and Stamina adjustable to a users/servers needs within the game via sliders and check boxes and make a user element for fatigue as well. You'd be doing the whole community a favor. Stamina can be your forefront for faster paced gameplay while fatigue can be your stronghold for us milsim folk. Thank you for your time. Sincerely, Benjamin. Now Everybody! Discuss the living hell out of this but keep it respectful! I want ideas and and cool stuff spilling from your noggins. None of that "Casual vs Hardcore" shit. This is the Arma community so lets keep it what it always has been and make me proud.
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Hey, T3quila. I've been trying to get this to work with the latest patch (1.54) but to no avail. I was going to modify it to encompass more islands and such and modify it to fit my personal taste. I tried removing all of my mods and just running the game in vanilla but still nothing. Any help from anyone would be greatly appreciated, Thank you. P.s. That is by far my favorite profile pic on the forums. Makes my brother and I laugh every time.