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mistyronin

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About mistyronin

  • Rank
    Captain

core_pfieldgroups_3

  • Occupation
    Photojournalist

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  • Gender
    Male
  • Location
    Norden
  • Interests
    Motorcycle enthusiast

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  • Biography
    Ex professional military.

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  1. That's a great idea. If you need reference pics for the Finnish side I've a good amount taken in different museums (Mikkeli, Helsinki, Parola, etc.).
  2. Outstanding work! Keep it up!
  3. RHS Escalation (AFRF and USAF)

    In Facebook someone suggested "Two mods, one cup (2M1C)"... I see future in that one...
  4. France General

    I've a huge respect for his actions. May he rest in peace.
  5. I’m afraid it’s not a Stryker MGS -which is an assault gun to support infantry-, but a Rooikat (photo below), and like the Italian Centauro it’s a recon vehicle with anti-tank capabilities. They can be pretty effective shoting down tanks. They were designed to do so. But of course, they don’t usually work alone in real life. And indeed, they are called tank-destroyers in RL. https://en.m.wikipedia.org/wiki/Rooikat https://en.m.wikipedia.org/wiki/B1_Centauro
  6. Interesting missions. I liked the showcase, its quite round. The first mission of the campaign was really enjoyable and well made, I really felt inside the plot. The next two missions were a tad Call of Dutish for my taste (I killed more than 50 enemies in each), I rather take a more simulation approach using no interface assistance. In any case, good work! It was great to see you added a SP mini campaign again in the DLCs. Big thumbs up.
  7. Indeed. I really love all the new content and features. I dare to say it’s one of the best DLCs content wise (it even adds a SP mini campaign) but I can’t understand why there are no FFV positions. IMHO it’s a basic feature, at least for vehicle commanders. Even in recent conflicts like Iraq, many tank commanders fought unbuttoned (when possible), some even shot their personal weapons to defend their vehicles against enemies that got close. It’s quite a basic feature when fighting in urban places or tight spaces. I have the feeling that FFV is one of the most useful features that was brought to Arma, but one of the less used by the Vanilla vehicles.
  8. Vehicle Interiors - Feedback

    As Redphoenix said just few posts ago:
  9. Vehicle Interiors - Feedback

    I'm afraid that's not what I meant. I meant actually raise your head and unbutton partially: Check this, it does really fast but its the same idea:
  10. Vehicle Interiors - Feedback

    I totally missed it. Danke!
  11. Vehicle Interiors - Feedback

    After testing the interiors a bit more, I’d like to comment few areas of improvement: View modes switch. There should be a way to switch the MFD view modes without using the 2d-view: day, night vision, thermals and info. Adding the info mode in all stations allows a useful feature for those players that don’t use PiP. Adding the other modes in the gunner stations allow a non-2D view playing, which allows bigger immersion. To add extra simulation, keybindings could be assigned for each type of view mode to allow fast switching (like in real life): - B for switching between day mode and info. - N for night vision mode (or control + N to allow also nv googles) - M for thermals Zoom mode Ability to zoom the MFD view. Maybe using alt+mouse wheel or using keys. Raise head Most games that have a certain degree of tank simulation allow you to raise your head towards the periscopes -to allow different angles- and even unbutton slowly -to keep your head protected-. That’s usually achieved with a mouse wheel movement. If there are engine limitations, another solution is to have a 3-step unbuttoning. First step at periscope height, second step hatch opened few cm enough so the crewman can see the exterior saftely -that’s how many tank commanders manage a tank in RL combat-, and a third step full unbuttoned. Map / GPS / BFT Finally, another view mode with a map / gps would be welcomed. Many modern vehicles use a Blue Force Tracker or similar. That would allow a bigger immersion, as players don’t need to have a gps spawned over the screen.
  12. Vehicle Interiors - Feedback

    Really impressed about what we know of this DLC. It’s going to be another huge step forward. As someone already mentioned, what would really kill it is to add few interactive buttons like in Take on Helicopters. Then it would be a totally immersive experience. And if I can give a suggestion, being able to open doors and hatches to get in and out would also be a really nice touch. Even if it’s just an automated feature. I just hope BI keeps all the Arma 3 features in a future sequel (FFV, vehicle interiors, helicopter advanced flight mode, ViV, etc.)-and please with a modern or historical setting, no more pseudo-futuristic experiments-. Then it would be a dream come true.
  13. Arma is cool idea but doesnt work for me

    Odd, I’ve been playing Arma 3 since it was released, at least a couple times a week. And never seen those issues. I tend to play in private servers of milsim communities. You should report any weird stuff you see in Arma’s official feedback website. Although as someone pointed out before, it’s a game working in an old engine, so don’t expect miracles.
  14. Vehicle Door Actions

    Good work.
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