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PBeck

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About PBeck

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  1. Looks good. Just a heads-up though, if you are considering including weapons in your mod: http://www.faz.net/aktuell/politik/inland/praezisionsprobleme-beim-g36-schon-2012-bekannt-13551676.html http://www.dw.de/german-defense-minister-says-no-future-for-g36-rifles-in-bundeswehr/a-18399209 An educated guess, based upon 20 years as an 18B and from my own deployments in Afghanistan, co-located with with elements of KSK, I would bet that the Bundeswehr will probably move to the HK416 series for general issue. The 416 series weapons are already type-classified by the German Defense ministry, are already available for issue, and would keep HK (a national industry) from going through another painful series of financial problems. And it is a good weapon, of excellent quality, though in an 'apples-to-apples' comparison, just a tad heavier than the M4. All of this has absolutely nothing to do with ARMA 3, the game, of course. I'm just saying that, if I were contemplating a future German forces mod/conversion, for the sake of future realism ( reflecting an accurate simulation of German forces) I would take it into consideration.
  2. Just a heads-up: http://www.faz.net/aktuell/politik/inland/praezisionsprobleme-beim-g36-schon-2012-bekannt-13551676.html http://www.dw.de/german-defense-minister-says-no-future-for-g36-rifles-in-bundeswehr/a-18399209 An educated guess, based upon 20 years as an 18B and from my own deployments in Afghanistan, co-located with with elements of KSK, I would bet that the Bundeswehr will probably move to the HK416 series for general issue. The 416 series weapons are already type-classified by the German Defense ministry, are already available for issue, and would keep HK (a national industry) from going through another painful series of financial problems. And it is a good weapon, of excellent quality, though in an 'apples-to-apples' comparison, just a tad heavier than the M4. All of this has absolutely nothing to do with ARMA 3, the game, of course. I'm just saying that, if I were contemplating a future German forces mod/conversion, for the sake of future realism ( reflecting an accurate simulation of German forces) I would take it into consideration.
  3. Been enjoying your mod. Between this, TheEvanCat's CSAT mod, and the new Marksmen DLC, I've been going back and replaying a lot previous content just because of the changes in the overall look and feel. KUTGW. (To repeat someone else's entreaty, this thing cries out for a replacement config.)
  4. Error message on game load: Addon 'AiA_Desert_e_Config' requires addon 'AiA_Desert_e_Data'. Any help? Apparently my google-fu is not up to the task. Update: Okay, through the simple process of disabling all mods and starting over at pure vanilla, then going back and loading one terrain mod at a time, I figured out that it was simply a matter of the order in which the terrain packs loaded. So, just in case anybody else runs into this, load "ArmA 3 Map Pack v1.4" and "ArmA 3 Map Pack-Add Pack", BEFORE AiA.
  5. Been playing around with the mod in single player (MCC Sandbox) trying out different things. For a WIP this is looking really good and I have enjoyed playing with it so far.. Couple of things I noticed: 1) The M7 SMG w/ collapsed stock listed under sidearms; a) muzzle flash visible when not firing, b) pistol grip not aligned with the firing hand, c) the end of the receiver extension protrudes through the rear of the butt of the stock, d) reload animation causes the slung rifle to come over the shoulder from the slung position into the firing hand, then return over the shoulder into the slung position after reload is completed. 2) The 7.62 suppressor muzzle attaching point on the M5 is at the very tip end of the muzzle. Doesn't matter from a game standpoint, but if realism is your goal (or at the very least a willing suspension of disbelief) to an old, retired 18B it's just the kind of weapons related detail that jumps out at me as unrealistic. 3) Armed Pelican; a) cannon muzzle flash visible when not firing, b) tracers from cannon seem to originate from a point somewhere above the cockpit. Otherwise, please KUTGW.
  6. PBeck

    Leights OPFOR Pack

    Following error message appears during game loading addons: config.bin/CfgWeapons/LOP_57mmLauncher/Burst cannot find base class 'Burst' Game then CTD. Please advise.
  7. PBeck

    More Russian Weapons Arma 3

    Nice models and textures. I'm sitting here in Kabul with an AKS-47 on my lap and five different AK variants within 3 meters of me and it just occurred to me that, with over thirty national factories, and over a hundred countries, making and/or using some form of AK variant, not to mention all of the smaller shops from Pacoima to Peshawar making their own custom jobs, I had never seen a left-handed variant until now. Way to go, striking a blow for left-handed people everywhere. Throw off the shackles of the right-handed imperialist tyranny! On the other hand. Realism? Ummm, not so much. After 33 years of packing heat on a professional basis, (and playing "shooters" for as long as they've been around, for fun) it just jars my willing ability to suspend disbelief to see brass ejecting to the left. I'll go back to playing around with Massi's NATO/Russian mod some more. Your mod has good potential though. Let me know when you get the details straightened out.
  8. I'd like to be able to have greater command and control over the AI pilot of the helo that I am a passenger of. As a member of my team, I can tell him to enter the helo. I can tell him to move to a point on the map. He'll then fly there and hover till doomsday, but I no way to tell him to land once we get there, take off again, or orbit while waiting to dust-off. This greatly limits mission planning flexibility. If I am conducting follow-on missions in disparate locations, having the direct control of a helo in direct support is a must. CSAR, for instance. It is common for the supporting helos to insert a team and then remain on station to provide fire support and cover for the ground element until they can be extracted.
  9. PBeck

    Door Breach

    Say what you like about the way they build on Stratis but their doors are rock solid. Neither grenades (thrown or 40mm), nor shotguns, nor 30mm cannon fire will put a dent in them. Any force sufficient to blow the door is sufficient to drop the entire building. I want doors like that for my house! Seriously though, we were breaching doors back in the "Rainbow Six" days in 1998. Did we somehow lose this esoteric gaming technology? Arma has always been primarily about simulating modern infantry combat. Well, breaching is a part of modern infantry combat.
  10. Mr. Massi, I don't suppose you'd have any interest in pictures of a short-barreled PKM MG would you? Not a hack-saw job, or an after-market custom cut-down like Blackheart International makes, but a real-deal factory built PKM "Para" model, with a short barrel and folding stock?
  11. Mr. Massi, Once again, a great job on the mod. One of my favorites. I was especially glad to see the addition of 10.5" variant 416. It is obvious that you enjoy making and updating this mod as much as your fans enjoy playing it. Not to add to your "to-do list", but, is there any chance of seeing a short-barreled "Para" M249, a Mk46, or 12" 417 in a future update? Again, thanks for the great work.
  12. Mr. Massi, First thing, great job on the mod. As an old, retired 18B, I am always impressed by the realistic artistic portrayal of so many weapons that I have actually had my hands on and used through the years. One minor point. I was messing around last night with the 0.31 version of your mod and I noticed that the attachment point for the suppressor on the AK74U was right at the end of the cone of the flash suppressor/ compensator. In R/L, the compensator would be removed, and the suppressor would be threaded onto the large threads that be exposed at the base of the front sight assembly, which would put the threaded end-cap of the suppressor flush (or nearly flush) with the front surface of the front sight assembly. Not a criticism, just a minor observation. One of those little things that sticks out and makes you think, "Hey, that doesn't look quite right." I just downloaded the 0.4 version and haven't had a chance to mess with it yet, so if you've already fixed it, then never mind. Great mod. Love your work. Keep it up.
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