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Posts posted by CaptainAzimuth

  1. On 10/31/2022 at 12:11 PM, Akibuua-FIN- said:

    Just a reminder to all. I started this thread because the developers asked for feedback in their dev report. Specifically, this one https://reforger.armaplatform.com/news/dev-report-13 in the part titled operations.


    So, I would assume that they already know about server side settings if they are actually possible, and the text actually does imply that.


    But ok, I guess my first post rambled on too much, so the point didn't come across, so let's try to summarize.


    1. The use of enemy uniforms as camouflage and gaining unfair advantage. And committing a warcrime.

    Keep the option in the game, but in a way that the camouflage is not perfect.
    - Wearing enemy uniform makes the uniform imperfect when viewed close up. Blood stains, holes, tears, burn marks or clearly wrong size.
    - Kills achieved while wearing enemy uniform don't add to the score (if that sort of scoring is used)
     and so on ...


    2. The use of enemy radios or just finding enemy frequency on your own radio and listening in on the enemy.
    Not illegal and used in larger scale in warfare all the time, and besides radio waves are radio waves, anyone can use them. And encrypted radios (small personal ones) were NOT a common thing during cold war era.


    BUT, in tactical communication as a foot soldier one does not usually understand the enemy language anyway, so voice communication is somewhat secret anyhow.
    The solution.
    The game "encrypts" all local and radio voices from the enemy.
    When bluefor talks other bluefor and their allied units hear what is said both in local and over the radio, the opfor listener hears indistinguishable noice and vice versa to simulate the enemy speaking in a different language.

    If needed or wanted there could be a taunt option in which you would make your speech understandable to the enemy instead of your own side to simulate heckling or trying to deceive the enemy in their language, but you still would not be able to understand them when they talk in their "native tongue".

    Two final observations.

    If you want to use the suggested radio authentication chart, fine that can be done, but that is more of an advanced level of radio communications and requires radio discipline that is rare in games. And that only makes sure that the two parties talking are on the same side. It does not prevent anyone else from listening in.


    For a quick reference on unit identification, let's remember how it was done in real life in WWII Normandy by allied units when identifying unknown contacts. It was a simple voice query (challenge: Flash. answer: Thunder) or the use of clicker (challenge: click-clik answer: click-click-click). So set up that type of two-word challenge with a few semi-random word-pairs for each side. Or/and add the clicker device.


    And lastly. This is directed at the developers. It was over three weeks ago when you asked for feedback without telling where to send the said feedback. I haven't seen any other feedback on the matter, maybe it is on some social media site that I have no intention to join. But not acknowledging any and all feedback that you do receive, when you don't specify the preferred channel, gives the impression that you don't actually want or care about the feedback.

    I'm ok with the idea of the uniform being a little scuffed to allow for an observant eye to understand that potentially that person isn't actually on the same team. However, such things are common in war even today we hear of such stories. For the sake of gameplay, subtle differences for stolen uniforms so that it becomes a thing of skill to realize who is an imposter among friendly forces.


    However, I am heavily against coming up with a way to prevent the use of enemy radios, like somehow if you picked up an enemy radio, it suddenly encrypts itself. Perhaps before a soldier dies, a button to allow them to disable their radio, and if done right, the enemy soldier who gets their hand on that radio can no longer use it. However, if a soldier dies and does NOT disable their radio, then they can still listen into enemy radio transmissions to gain an intelligence advantage. This would add an element of skill and organization so that it doesn't remove the current utility, but it adds the ability to make it harder to forces to gain a radio and listen into enemy transmissions, but it all depends on how the players react on the battlefield, and this is more interesting and more dynamic.

  2. It's also a matter of game design. The current Capture the Island mode is like this, but, it all depends on how the enemy fights. I've had rounds last multiple hours, perhaps it's the case that people continuously get kicked and have to re-join to continue, but i've also had matches that didn't last 40 minutes even because they just rushed all the objectives simultaneously. But the way Interpret "a war of several days", I can only really imagine Planetside's large scale, multi-faction battlefield with a game design that is based around a long conflict with multiple objectives with varying complexity... It does get me thinking though, that Bohemia would be the perfect company suited to replicate something like that as an official multiplayer game mode on top of the Arma series. Combined arms, large scale, is the hallmark of Arma, but you never really get to experience it to the fullest, it's either faked in some way, or you have to join a guild who simulates the experience using scripts and AI. The only issue is, Bohemia is a small indie company, the engine is limited to a degree, and even more so the network infrastructure to allow such a game mode to work would need to be created from scratch to allow persistence of a battle despite the player population. None the less, it's something i'd love to see them attempt to tackle. Capture the island always felt fun in Arma, but it's even better in Reforger because the performance is good. A complete product with an integrated multiplayer experience would be even better.

  3. On 6/29/2022 at 8:07 AM, Joshua Diener said:

     Everything was made clear before purchase (unlike some other studios): $30 Test bed, 12 month updates, do your own research. If that is your cup of tea go ahead. Many have chosen to purchase. Argue about the price a bit high definitely. But there should be no complaints only suggestions as all risks have been laid out before hand thankfully. After an unfinished DayZ this is BI's last straw for alpha purchase. We will see what happens but it looks solid from here on out. Test bed, things will break, read before you buy, jump in or not. It was all laid out in writing before you clicked the purchase button. It's pretty Da*n good as it is although a thousand things could be improved upon. I've seen increasing player counts every week.  I can see the potential it is very tasty, and if it flowers they will get my dollar. Otherwise I will give my dollar elsewhere. A lot of competition out there.

    Definitely buyers remorse, still doesn't excuse the fact people had to accept terms before purchase, and yet here we are. I think the biggest issue is BI's network infrastructure, it's never been the best, and some innovation is definitely needed in that respect. Other than that Reforger is neat, good amount of mods coming and more to come, I think it's definitely worth leaning more on discussions related to how BI can solve the issues for Arma 4, after all that was he point of this game.

  4. On 6/15/2022 at 3:34 PM, Kristian said:

    I've seen videos of people walking in the back of a flying helicopter in VBS too, but recently this was made possible in DayZ too via modding:


    So its doable. in RV, in Enfusion, and in their Hybrids.

    I've never seen it done in RV, ever. I've seen it attempted with crude scripts, but that's the extent of it... however, those DayZ videos you posted are serious news to me, that looks actually feasible as a genuine feature if only the desync wasn't so noticeable. But that could actually be really amazing if BI make that standard for larger vehicles, we could see actual naval vessels, larger heli's and larger ground vehicles with the capacity to have people move within and on top of the interior spaces. How much work and how complex of a rabbit hole this could be though, is another story, and do the benefits outweigh the costs. Also how do you allow NPC's to also make use of these spaces without extensive advanced coding? 

  5. Quote

    I also really, really wish we'd get walkable interiors in vehicles already.

    Not many games can provide this kind of detail, and when they do it's because the feature set itself is fundamental to the focus of the game itself. Such a feature would mean the Arma series could definitely provide more immersion and also it could actually implement naval assets well, but, it'd have to be a focus. Only game i know that pulls this off is Star Citizen, where they've developed a "Physics Grid" system, where you can store physics grids inside other physics grids seamlessly, meaning you could walk around inside of an IFV that is driving around the cargo bay of a larger vessel. I don't see Arma ever possessing the capability unfortunately, and the amount of time to develop some a feature? They could make a few more Arma titles in the same timeframe probably.

  6. I'll take Reforger over Arma III any day, so far the experience has been extraordinary (when the servers permit). Arma III has never run this well under any circumstance, it's about time Arma's engine allows for consistent 60+ FPS. Also, there's a whole host of small details that really add a lot to the overall experience. Now we wait... Patiently. After years, Refoger has given me a reason to return.





  7. I'll give a good example. When planet ArcCorp first dropped for Star Citizen, the theme song for that planet when you begin your decent into the atmosphere, combined with the environment made for a breathless, almost shocking, surreal experience. The Music added so much to the experience, it's hard to explain but like nothing else. In gaming, depending on the game, the music can be just as impactful as the literal gameplay.



  8. It's that time again.


    Star Citizen reaches another mile stone with it's Procedural City tech with a major update due the end of this month... I'm, a little tired because of IRL things so, instead of a major in-depth review, i'll just provide some of the highlights.


    The major features of this update are as listed.


    DNA Customization (Character Creation)

      >Allows the blending of two real scanned faces into one unique face to create your character. You can choose the level of detail you cant taken from each face, and customize an intricate unique face as your own.

    Playable Female Characters

      >This doesn't need an introduction. Just another sex of Human Specimens.

    Planet ArcCorp (w/ 2 Moons Wala and Lyria)

    New Flight Model in Space and in Atmosphere (Lift and Drag added)


    And 20+ other Gameplay related additions and optimizations.


    Planet ArcCorp has a main Hero Landing Zone, Area-18... I'll just leave these here.





    Star Citizen: Streets of Area 18



  9. 18 minutes ago, old_painless said:

    Thanks for the story, been waiting to try out Warlords myself. I was under the impression that Warlords is a multiplayer mode, but did you manage to play in Single Player ?

    Oh no, it's Multiplayer for sure. I assume you could theoretically create a Single-Player version quite easily though considering the fact they do have a Co-op mode for Players Vs. NPC's rather than Player Vs. Player.


    Though in defense of Multiplayer my experience was as smooth as a singe-player experience with the added challenge of Player encounters. =P

  10. After a few years of forgetting about Arma, i've returned, and it's been pleasantly Nostalgic.


    Upon hearing the news of the "Warlords" Game Mode going Live, i had to check it out for myself. I was pleasantly surprised at both how smooth it runs and how easy it was to get deep into the action even after years away from the Popular Niche title that is Arma 3.


    I was immediately greeted by a team with only 3 active bases, and on the verge of being pushed into the Ocean off the South West coast of Altis, just South of Kavala the Old Capital. Knowing what i know best, i did the only thing i was best at, Special Operations behind enemy lines.


    I learned how to use the Points System quickly, and get myself an AI, and a medium ATV (Prowler). I raced towards Neochori only to be stopped in my tracks by superior enemy Air Power. They had Gunships, Tanks, Jets, and MRAP's all advancing towards our only remaining bases so i had to think quick. Continuing on foot I fast tracked myself to a position in the fields and with a trusty AI squad, gave orders to attack and capture the nearest towns. In a quick response the enemy returned to counter attack, buying allied forces time to re-group and collect themselves. Didn't seem to be enough because the enemy quickly recaptured most of the points. It then became a Guerrilla War between just me and  my Squad separate from the rest of my allies, and Battalions of enemy Tanks, and Brigades of Gunships. I had to Adapt.


    After capturing a town i requested reinforcements, so Anti-Aircraft, and some Grenadiers. Grenadiers were deployed to further inland towns, while Anti-Aircraft units were spread out creating an Aerial Denial Network. This worked splendidly. In fact, so well i was able to Lock Down the enemy Advance and  push them all the way back to the Major Airport. Everything was going well, except for one small thing. I was a lone wolf, a Phantom Operative WAY deep behind enemy lines and i did not have Anti-Tank units. So naturally to my not-so-surprise, i found myself quickly encircled by Heavy Armor, but not beat... At least not yet.


    To close, finally, after giving the enemy a serious hard time for about 1-2 hours, they finally found me and cleaned up my forces. They then finished the match by rushing our last Base. Great stuff, and a lot of fun. I'm extremely pleased that finally an Official Game Mode has become very enjoyable from the get go, especially for the Tactical kind of player. I am certain it would have been much more fun if i had my crew to assist in the counter-attack, and even confident i could very well have changed the tides of that battle!


    Conclusion? 9/10 Experience. I suppose the only thing that would make this better is fortifications building.


    Thank You, Bohemia Interactive.

    • Like 2
    • Thanks 1

  11. On 11/27/2018 at 5:18 PM, The Man Without Qualities said:

    And Libya is just an example of a bad implementation of an good idea.

    Correction, Libya is just an example of bad implementation of a bad idea.


    When i look at Libya, i see the fruits of US/European Foreign Policy. I see stable Sovereign state minding it's own business being crushed and turned into an every man for himself wasteland with millions fleeing, the majority of them drowning while seeking safety, with those that survive creating a migrant crisis in Europe and causing the rise of Political extremism.


    Unfortunately there were too many foreign interests keen on destroying Libya for various reasons, the strongest of which being France's desire to strengthen it's Military Projection over sea's at the expense of a relatively satisfied Libyan population. It didn't turn into a Civil war until the invasion, thus it's not truly a Civil War, as much as it is a War started by NATO, and continued via. the new age Proxy/Hybrid doctrine of the century, the "No boots on the ground" despite their being Military Advisers which just translate into Special Operations which as far as the civilian population of their respective nations are concerned, do not exist.


    This is why I think Russia is an interesting topic when related to Syria, without Russia, Syria would be another Libya, and then Iran would be next... Turns out Russia is a massive obstacle, it's no wonder we have seen the return of McCarthyism 10x fold. It's a bit like cooking up the perfect plan with all your friends, and having it stopped dead in it's tracks. Someone's going to be very, VERY pissed off.


    None the less, I think it's interesting if Russia is to succeed because I am dying to see what Russia's foreign intervention policy looks like in contrast with decades of American intervention. It will speak volumes, and wake a lot of people up as to what their tax payer money has been used for dating back to before the Vietnam War. I assume this is one of the reasons why Western countries are refusing to let many of the Syrian Refugee's return home to Syria despite the Syrian Government a few months back stating that their people can now return. This actually says quite a few things.


    -The first is that if people return to their country, it means the illusion put up by the West will be broken, with Russia being in the spotlight for saving a country from the most powerful Military Bloc in history. Less Syrian Refugees means less credibility behind the lie of "Democratic Liberation".

    -The Syrian Government can and will begin full reconstruction of not only civilian infrastructure, but also it's defense industry with possible collaboration with friendly states, while the civil sector gets a major boost with the return of people who would need the jobs of rebuilding their country.

    -It would be the beginning of the end for the Era of Western "War and Invasion to bring Freedom and Democracy" which is just a slogan aimed at Western Public consumption to hide the true Geo-Political implications and Decades of Policy of treason that's undermined the Constitution's of their States, and impoverished the Citizens of both Victim and Perpetrator States while Enriching only those who are in the Business of War.

    • Like 2

  12. Is it possible? I heard of SpacialOS, and how it's open source and allows the capability of being used with any game engine. It allows seamless exponential increase of player count, for example the ability to go up from 100 players to 2000 players in a single match without a hit on performance network wise. I'm bringing this up because i thought it would be interesting for a discussion, and i thought it would be cool if it were possible to make use of that especially for maps like Altis as a sort of Mod even? Not sure.


    More detailed breakdown here - https://improbable.io/games

    • Like 1

  13. 20 hours ago, The Man Without Qualities said:

    Russians let Putin happen, Americans let Trump happen, Germans let Adolf happen. So the citizens are guilty and responsible - no excuse.



    Easy to say, not easy to solve. Americans have in the past stood up for the right things against monumental odds. From the likes of those who did great good like MLK, or JFK, or the citizens who died when protesting the Vietnam War because THEY knew it is no different than the conflicts the US is now involved in, purely Geo-Political drama.


    The idea that Trump is bad, is actually quite misunderstood. Trump happens to actually be the best thing for America. Not because he's "the other" candidate, or because he's been gifted with a gold spoon in his mouth since childhood, but because of something not many people can easily understand. Trump is no different than any other politician, in fact he's much of the same. The only difference is that he's SO BAD at hiding and concealing the true intent of his actions, that's it's actually bringing to light some of the things that many people would never have questioned if someone like say, Hillary, or Bernie Sanders, or any other Left/Right politician were to have done it.


    -He elects the enemies of the Constitution to stand along side him.

    -He commits war crimes without the cunning and smooth criminal moves to conceal it.

    -He openly admits that Genocide in Yemen is fine because our Ally we help to commit it is a fantastic Business Partner.

    -He's a loud mouth with no chill, no filter, and doesn't hide it.


    He's everything this country needs because in America everyone is so Hypnotized by lies, the truth sounds mad, and so the mental reaction is to return to the lie because it's what the people are comfortable with. Trump is making the lie uncomfortable, so now people are beginning to act on transitioning to the Truth. Slowly but surely, the movement has started and people are beginning to realize we only have one chance at this kind of thing. But it's difficult because we have to go against the Military Industrial Complex, a sector full of criminals. That, and we can have no allies in this movement. We must do it as Americans, and for the Constitution we must.


    But there's hope. That's not the only movement. Even if America fails in ending the Global War On Of Terror against the world, there's been a grand shift that's pushing the people of the world towards peace and co-existence. But you need to understand one simple thing.


    The "Leaders" of Nations do NOT represent the people. They are Figure Heads, and Pawns. The People hold the true power, and without people, there is NO power.


    People are realizing this, and it's when the people of the world unite, and decide that one man, or group of men sending millions to die in their favor for Greed, Lust and Personal Gain, is when War ends, and Peace begins.

    • Like 3

  14. On 11/19/2018 at 10:56 AM, The Man Without Qualities said:

    Did we asked already...who is "we"?


    We have both Assad and Putin Fanboys in here as well as their enemies (me for example). So how should we come to a common result what to do?

    We as human beings is probably the idea behind the "We".


    But out of curiosity, i would like to know why you refer to anyone who supports the official Syrian stance as "Fanboys", rather than just regular people with their own thoughts and opinions. Perhaps it has nothing to do with bias?


    We can easily look at the situations where the West has aimed to support an oppressed people, only to do the complete opposite. History proves this and i can easily provide you a list of over 20 countries, with almost all of them remaining in either famine, economic poverty, or on a hit list by the West for daring to hold it's own ground and decide it's own future as a sovereign state.


    Then we look at Russia, while, not having the best international record, it's international initiatives aren't as far reaching, though, one could argue that perhaps it's due to Russia not having a Global Military and Intelligence reach to match that of the West.


    But to the topic of Syria, and to defend the genuine aims of the Syrian people, you have to break through the Propaganda of both East and West to understand the core actions of Syria and it's strategic allies. In such a case it boils down ultimately beneficial to the Western world to support the official Syrian position despite their Eastern alliance. They've only been forced into that alliance by the actions of the much more powerful West, but the underlying aims of Syrians remain the same. A Secular, Sovereign state without the over reaching influence of foreign entities.


    The majority of people in the West support this Multi-Polar world where nation states retain their sovereignty AND Peaceful Co-existence. The Majority of people understand that the reason Syria is still unsecured is because of Western Interventionist policies, in being that for example the US's biggest reason for being in Syria was first to remove Assad who they marked as they usually do to anyone they don't favor, as a "Brutal, Ruthless Dictator" in need of replacement to Liberate the people.


    Of course upon such a failure to remove him, resulted in a shift from Removal to Proxy assistance and prolonging the war as long as possible.


    Later upon this strategy backfiring in multiple ways, it's resulted in the return of a shift of foreign policy posture aimed at countering "Destabilizing Iranian Influence", despite the fact Iran's history is very inclusive. Of course people are still aware that this is only Political stupidity still related to just more "Pro-War" and Neo-Con strategy despite the world understanding the US's multiple failed attempted attacks on Iran.


    The first being in the 1950's with the Overthrow of Iran, who's people were able to oust those put in power and democratically elect their own leaders, followed by the Iraq-Iran war which saw Iraq supported with chemical weapons support against Iran despite International Law regarding such weapons, and fast forward to today it's apparent that ONLY the minority of people support another war against Iran, because this Minority is the one funding and would likely be the only group to benefit from such a war, which also coincidences with the conflict in Syria.


    I Digress...


    The War in Syria happened to be the turning point to wake up the Majority in the West to begin taking actions that will replace the Minority class who favors a Pro-War/Interventionist Policy based on fabricated conditions to mis-inform people into supporting what would otherwise be seen as crimes against humanity for decades. We've seen War after War without a single benefit to the people who we've claimed to go and support, with leaders only now becoming bold enough to express their sole purpose of initiating these Wars, as just good business. It's not different today in places like Yemen, which ultimately break down to just another Geo-Political struggle perpetuated by Military Corporations who benefit the most from such conflicts, and their profit directly transfers over to the Death of human beings, whether armed or in many cases, Un-Armed and innocent.


    We, as in respectively here in the US, it's becoming apparent that the empire needs a deep cleaning to remove those in positions that were never meant to have such powers, so as to relentlessly conduct global military initiatives, much less go to war without the complete approval of Congress, much less the people whom they represent. The consensus is getting stronger, in that War for Profit, and Politics for Profit is not sustainable, especially for a nation that was originally founded based on the complete opposite of un-just actions of tyrannical regimes, and that we today have now become the greatest tyrannical regime of them all, which must reversed yesteryear.


  15. We're entering an era in gaming where levels become maps, maps become continents, and in this era, continents become entire planets and even universes.


    So i thought of an idea.


    The Plot

    One planet in the Armaverse, a continued SAGA based on the CSAT confrontation. After the events of East Wind, it created a situation where Diplomats were forced to scrape up what ever dialogue they could to maintain Peace. Even though behind sugar coated words, both CSAT and NATO had decided to not only toss their boxing gloves aside, but burn them too. Both the East and West along with their respective allies kicked their Military Industrial Complexes into overdrive in the hopes of beating out the other side in Military Equipment of varying type and lethality.


    Amidst a massive spiraling arms race for any sort of advantage over the other, it was impossible to escape the inevitable. Another Flash point boiled over except this time, it was a direct confrontation with no effort to hide the brawl, except, for one "minor" disaster.


    No one knows who did it, but it doesn't matter. 90% of Satellites were knocked out of orbit or operation.

    The world has gone almost entirely blind.

    Communication between nations has been entirely crippled.

    All that remains... is Misunderstanding, Conflict, Chaos.


    Game Design

    Following the massive scale of true Next Gen games, this takes place on an entire planet in some kind of Game Engine that is capable of rendering such a world. There's a variety of Super Power factions, Allied Factions which resemble smaller nation states, and Proxy factions which resemble small rebel or independent guerrilla units. The idea is the create a World at Conflict in the not so distant future following the East Wind Crisis, except there would be a world filled with Cities, Continents, and strategic points of interest that all of these above factions would be fighting to gain control over. Communication would be key, and it's made all that much more difficult due to the Satellite's being crippled.


    The idea of this would be something like Battleground Europe (World War II: Online) on a planetary scale, keeping the authentic Arma-esc FPS aspect but vastly expanding on the rest of Combined Arms Warfare to a level that can only be described as "Star Citizen" level Combined Arms.


    So you would have the NATO and CSAT states, their allies and then Neutral locations which could also possibly be captured. It doesn't have to be real life locations either, we got fictional islands to work with anyhow. But the most powerful assets would be provided from the main Super Power factions. To get these assets else where they must legitimately be moved to other regions, which can be captured, and then made into Bases. The resources in the region contribute to the base, and can become a specific kind of R&D asset for specific equipment, vehicles, weapons, etc. They can also be contested and taken over by either Independent or opposing Super Power/Allied Factions.


    This creates an Chaotic, ongoing Global Conflict for influence, control, hegemony, projection, and intelligence that all effect the larger picture of the battle. The battle is persistent, and saves until either someone wins the conflict, loses too much manpower, or a master administrator resets the server entirely. Players would be able to log off and back in at the closest Bases Via, Barracks, City, or friendly captured Region.


    The scale of the map would require a networking solution similar to SpatialOS that can simulate 50,000 Players all at once without any critical effects on gameplay. Systems like Object Container Streaming can also be used to make combat more smooth by not rendering absolutely everything that's going on around the entire planet, and instead only what players would need to know based on what they're doing.

  16. Some more news followed by sensual content below. 


    Star Citizen has launched it's 3.3 build to live with it's other remaining content which was moved to a 3.3.5 for fine tuning hitting internal testing and then quickly adding futher waves of testers which include a wider audience into a closed PTU (Player Test Universe) build.


    The current news is like waiting for the worst, but recieving the best. Testing has gone so well they're considering skipping the furhter 4 waves of testing and taking it straight for closed test Wave 1 to a Live build due to how well it's performing. There are however a few more bugs with the Spaceport Air Control Tower and AI locomotion, as well as a minor Shopping Kiosk bug that needs to be fixed before it can be considered stable in it's full glory.


    The Verdict? They're looking at a release late this week or early next week.




    the_hills_are_aliveSensual Landscape of Hurston