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CaptainAzimuth

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Everything posted by CaptainAzimuth

  1. CaptainAzimuth

    Proper MP View Distance Implementation

    I think the biggest issue regarding view d8stance in MP is performance. I can run 50k view distance fine in single player on my crappy laptop with around 60-40 fps, but in a multiplayer scenario, it's a struggle at 5k view distance depending on the server.
  2. CaptainAzimuth

    BIS Aircraft Carrier

    Not 2035 enough. =P
  3. CaptainAzimuth

    Jet DLC?

    Yeah, it would be epic if the RCAF could get some Black Wasp II's. Would be a perfect successor to our hornets. =P
  4. CaptainAzimuth

    BIS Aircraft Carrier

    Give a mouse a cookie, and he will ask for a glass of milk. This saying couldnt describe this topic more accurately. I suppose if the carrier had interiors, some would seek still the next level of fidelity. I'm for one happy what we have a deck to begin with, and that's good enough for me. Didn't even expect the defenses, or catapult. But here's the deal, want interiors? When the DLC is released, you can always mod in interiors if you want, even make it drivable and destroy the space time continuem. XP
  5. The countermeasures seem perfectly balanced to me. There's 50/50 losses on my end. If found sometimes even dumping flares like mad and turning full speed still resulted in me getting hit. I've been hit as many times as I've dodged, and that seems fair, considering your not always in condition to put the bird down in one piece.
  6. CaptainAzimuth

    Jets DLC Official Feedback

    GRYPHON Faps flickering on engine start. Leading edge of Flaps not animating in either flaps down half or full. Not all jets use the Apex version of flight configs, the flight models for jets now feel really good, but the rudder could use the new apex configs for further testing. HUD on the Gryphon is a little hard to see, especially when acquiring targets not in visual range. Right now, the current display only fills up the center portion of the glass, but the info can be expanded more up and down on the glass. Also, the glass needs to be more clear, while still keeping that green tint. Just not as strong as to hinder visibility. Gryphon Pylons are a bit limited. Only the center two can hold dual rack, but the mid pylons should also be able to dual rack as well as carry a single GBU. When turning off the Gryphon engine and switching to third person the sound simply cuts off, no spooling down of engine. This destroyed immersion. Other than that, Gryphon feels and flies solid, and believable to it's real life counterpart.
  7. CaptainAzimuth

    JETS DLC Wishlist

    No boom, but the speed of sound feature is there. You won't hear the jet going mach 1 until it passes you.
  8. CaptainAzimuth

    AI Discussion (dev branch)

    AI jets pilots, no matter the altitude, seem to want to map the earth. This causes jets with a waypoint from one end of the map to the other, even at 9k altitude to fly up and down, and all over the place, as if flying Nap of the Earth.
  9. CaptainAzimuth

    View distance pop up on vehicles

    All of them. while flying, despite view distance being forced to 12K, all other vehicles, air, ground, or sea, simply don't show up until super close.
  10. CaptainAzimuth

    Jets - HUD improvements

    I agree. They got the outside part perfect, but the inside needs to be glass clear somehow while keeping that green glare on the outside. On another note, i like how the Black Wasp II shoots one flare instead of two off to the side. The Gryphon should also do this. But, the Neophran's flares shoot back instead of up or down. The flares on the Neophran, based on the Yak-130, should fire it's flares more upwards.
  11. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    Its also worth mentioning that the Gryphon (gripen) is way smaller than the other jets, leaving better thrust to weight ratio's. The fifth gen aircraft also have thrust vectoring, which in itself is great for high altitude maneuvering, as well as pulling some fierce maneuvers, it also has the down side of shortening turn fights over a prolonged amount of time, unless the planes could use after burners. However though, the 5th gen jets are already faster than the Gryphon without it.
  12. CaptainAzimuth

    Jets - HUD improvements

    I like the green, it's just the size of some icons for me. That green gives it a... mean look. https://steamuserimages-a.akamaihd.net/ugc/80345569854288650/7049BEDB19F24002C3D932B8B16FE26025BD0FB6/ But actually, alot of the Hud's ive seen IRL have this green tint, at least modern aircraft like the Gripen.
  13. CaptainAzimuth

    Jet DLC?

    Idk about that. During certain times of day I noticed highly detailed scratches, and some glare. I think it's fitting for a stealth plane designed to give pilot max visibility.
  14. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    I see... It would be great if the flight models can remain the way they are, but with a better feeling bank physics like the Ceaser has, but optimized for jets. Of course banking in a jet won't be the same as banking in a ceaser prop.
  15. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    Someone mentioned HARM being on the MFD weapons display in the Black Wasp II somewhere. So that's possible. They did say a few more surprises are in store, and from what I've tested so far, the only thing that would top off the cake for this DLC, for me, are a handful of new munitions, and after burners.
  16. CaptainAzimuth

    Dynamic Vehicle Loadouts feedback

    Wonder if we can get that Quad GBU/ATGM rack that was in the other Gripen photo? The Gripen is a Multi-Role, capable of fulfilling all roles, so i was too surprised the Gryphon was only packing a few Air To Air, and one class of ATGM's. Was thinking Quad rack of small smart bombs would offset not being able to use rockets.
  17. Arma 3 Jets, DBO Afghanistan FARP Operations Preparations Take off Point Of View Mountain Range Aggressive Opted to upload a few screens, as uploading video is taking longer than expected. Will post in Video thread when possible.
  18. CaptainAzimuth

    Jet DLC?

    Flaps need to not twitch when starting the engine. Currently all the jets have the issue. Also, Gryphon's front leading edge Flaps wont animate even when full down.
  19. CaptainAzimuth

    Jets - HUD improvements

    I can agree the hud is a bit hard to use in certain situations. Right now, the targets that show up on radar displayed on the Hud are quite small. Super small. It would be nice if those little dots were maybe twice the size. Not too big, but just a tad bit bigger. Also for the Black Wasp II, the Hmd isn't picking up contact where you look. The helmet should allow you to see 360, but it only picks up targets to your front, no matter which way you look. I can look left, and the dots are all still on my screen. Though, i'm not sure if this is synced with only the Radar, then it would make sense.
  20. CaptainAzimuth

    Jet DLC?

    True. On a side note, anyone know the script to make the Gryphon paint AAF Low Visibility grey?
  21. CaptainAzimuth

    Audio Tweaking (dev branch)

    Yup. They got the Speed of Sound dead on i think, it's just the boom is missing. Though there's still some weird behavior when flying a jet close to another unit, and switching to that unit. If your in first person, you hear the first person jet sound until the jet passes the unit you've switched to. I'll have to make a video about it soon for a cleaner example.
  22. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    Thats the thing though, re:AOA, i think they also need to keep in mind balance. Not everyone uses a stick. So when i hold down S, it's not as efficient as pulling 80-75% on a stick in order to not stall out. The way it is isn't bad, you can hold a tight turn, but not for very long, at least in terms of fighters. CAS jets simply drop out of the sky if you try pulling turns in them for sustained time, which is sort of how it should be. But for the Gryphon, ill have to do some more testing, as what i've found contradicts what your saying. Where as i've been able to turn longer in the 5th gen fighters, the Gryphon isn't as fast, and for me, stalls much faster. However, if you level out now and then yo maintain speed, it is able to keep on pulling short tight turns over and over, which is fine, except the lower you are, the harder it is to regain your speed, as it seems the engine struggles to put out thrust when you hit 300 and below unless you flight straight. Though, for me it's not the speed of the aircraft that bothers me as much as the flight model itself. The flight model isn't bad, but what gets on my nerves is the artificial bank. When you bank 45 degrees, your true flight path indicater sways to that side, as to simulate the plane's center of gravity shifting. IT's not the case however, it simply drifts, nose still facing that way. Also, when you bank back up right, it takes a few seconds for the true path the center itself. It shouldn't take so long because the center of gravity should have changed too, but since it doesn't it's just drifting about to left/right. It feels super weird. Edit: AHA! As i suspected. Ok so after flying the BTT Ceaser, the banking feels right. What ever they did to the Apex version of Flight model parameters, feels nice. It doesn't drift as much, and the plane drops when you knife edge, which is how it should be for all the planes, instead of that drift we have now. Also, when you snap it back up right, it snaps into place. It should be quick like this, and shouldn't take a few seconds for it to align straight again.
  23. CaptainAzimuth

    Jet DLC?

    I have to admit, i didn't think they were going to go that much in detail with the jets, but when i as able to take off the Grypon from a side road like they do in training, it blew my mind.
  24. CaptainAzimuth

    Jet DLC?

    Not too short for these 5th gen, as they both, or rather, all 3 aircraft should respectively have STOL capability. The Gripen does IRL, takes off like a feather, the other two, have Thrust Vectoring, which would also allow for quick take offs.
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