Jump to content

CaptainAzimuth

Member
  • Content Count

    4157
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by CaptainAzimuth

  1. CaptainAzimuth

    General Discussion (dev branch)

    game crashes after alt-tabbing more than 3 times at random. Aside from that, as things are winding down i have a small request. Would it be possible to remove the ability for aircraft to see targets below the Sea-Level. This prevents radars from acting as sonar, and essentially retain the stealth aspect of underwater vehicles.
  2. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    I'll have to test some more, but i haven't flown since the testing phase of Jets. I flew the Gryphon the most then because it felt the best out of the lot, at least in terms of the feel.
  3. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    Been awhile since i played arma, but upon coming back and flying the Gryphon for awhile it feels like it's been made to stall out far too quickly. It used to be able to hold a sustained turn for a little while before stalling out, which felt really good. I still think in terms of the Gryphon, since it does't have thrust vectoring, it needs to have an adjustment to find middle ground so it doesn't stall out so hard.
  4. CaptainAzimuth

    General Discussion (dev branch)

    Wait, what the heck is happening there? You just fired a shot in the general direction of an enemy vehicle and it flew at a specific altitude until it came close and dived into it?
  5. CaptainAzimuth

    Tanks DLC: Premium Content Discussion

    I agree, the Rhino surprised me with how not nimble it is. Close to the Marshall i would say is a good balance, and those vehicles aren't that good at getting up hills regardless. I love the Angara, only because i'm a fan of the Armata and Kurganets... but the Nyx... finally some light mobile AA. Finally. Also, apparently they also got a rocket launch system for AAF today. Two long awaited additions.
  6. CaptainAzimuth

    General Discussion (dev branch)

    Couldn't contain my smile.
  7. CaptainAzimuth

    Arma 3 Third-Party DLC Pitch Discussion

    (just realized the official thread for 3rd Pty is here) I would spend money on what most brings to the game what has been missing, namely Logistics. Right now we have so much stuff like assets that are only accessible via. scripting from the editor selection, otherwise none of that stuff is capable of being in the game by design. If someone were to make an addon that brings the ability to expans existing features, i would drop a decent amount of money on that. Up to 35-45$ Example: -Expands the use of Ammunition, Fuel, and Repair vehicles to incorporate actual features of the game. =This includes things like Jets and Helicopter munitions, Tank Armor/Protection being accessible in game from assets such as Vehicle Ammo Boxes and Ammunition Trucks without scripts. -Expands the use of physical objects such as H-Barriers and other Fortifications, as well as the ability to move these assets around. =This includes a more fleshed out feature such as "VIV" that was supposed to have the ability to load crates in vehicles, but was left out in the end. The use of this feature benefits greatly the former. -Making use of fluent features berried in scripts, that are under-represented and barely used. Such case would be possible solutions to interactions mechanics that greatly boosts both usability, and immersion without compromising gameplay, or functionality. This serves to benefit the former two. Best example would be akin to this demo showed off quite some time ago.
  8. CaptainAzimuth

    [Poll] Arma 3 Third-Party DLC

    I would spend money on what most brings to the game what has been missing, namely Logistics. Right now we have so much stuff like assets that are only accessible via. scripting from the editor selection, otherwise none of that stuff is capable of being in the game by design. If someone were to make an addon that brings the ability to expans existing features, i would drop a decent amount of money on that. Up to 35-45$ Example: -Expands the use of Ammunition, Fuel, and Repair vehicles to incorporate actual features of the game. =This includes things like Jets and Helicopter munitions, Tank Armor/Protection being accessible in game from assets such as Vehicle Ammo Boxes and Ammunition Trucks without scripts. -Expands the use of physical objects such as H-Barriers and other Fortifications, as well as the ability to move these assets around. =This includes a more fleshed out feature such as "VIV" that was supposed to have the ability to load crates in vehicles, but was left out in the end. The use of this feature benefits greatly the former. -Making use of fluent features berried in scripts, that are under-represented and barely used. Such case would be possible solutions to interactions mechanics that greatly boosts both usability, and immersion without compromising gameplay, or functionality. This serves to benefit the former two. Best example would be akin to this demo showed off quite some time ago.
  9. CaptainAzimuth

    Arma 4 a look to the future

    I think Arma 3 has enough great features, mostly in the Aiming, stance, and overall feel of the Shooter element of the game that i would be extremely disappointed if they didn't make it into a future Arma. In terms of the engine though, there's a few things that should be looked into seriously. -View Distance overhaul = Pretty much joining where the next generation of games is going, and finally get rid of the fake fog view limitations. -World map and Optimizations = Most games these days are mind blowing with what they can achieve. Arma's strong point was vast open sandbox, but after seeing some games development breaking into next gen Worlds, and features such as server meshing/streaming, essentially allowing larger players per server(s), and having multiple servers on one map, going from one area to another means streaming into another server, essentially stitched together creating an environment capable of hosting 200-500 players in the same area simultaneously. I'm suddenly tired so ill continue some other time. I meant to go into more detail with some really interesting things Arma could do and still stay true to it's genre and grow.
  10. CaptainAzimuth

    [Poll] Arma 3 Third-Party DLC

    Yeah ill buy one, probably most likely if it adds something to the game that is otherwise missing (Attack Boats, or Logistics), i'd spend any amount as long as it adds great quality and content to the game.
  11. CaptainAzimuth

    Tanks - Fire-control system

    Not sure if it's been brought up already but one thing that really needs to come back is the direct fire mode for Artillery/Rocket Systems.
  12. CaptainAzimuth

    Arma 4 a look to the future

    Cough, Sailing, Cough, underated, cough
  13. CaptainAzimuth

    (SMA) Specialist Military Arms

    Random question, sorry if it's been covered somewhere before, but would you guys ever consider a pitch for this mod for the official Community DLC?
  14. CaptainAzimuth

    General Discussion (dev branch)

    Vehicle customization for tanks? Any elaboration on this and to what extent? Standing by.
  15. CaptainAzimuth

    Favourite/Least Favourite Aspects of Warfare/CTI?

    Well, when playing EUTW servers it's always a blast, and tactics are key to a victory. But I think the only con is how limited it is. Not only that but how few players are actually exposed to that game mode. All anyone ever plays is Life, or KOTH, as well as Wasteland, with barley any really engaging game mode that exposes the player to everything Arma has to offer at once, covering a large portion of the map, and forcing players to think wisely as well as work closelg with team mates and allies to complete a objective, or win a battle.
  16. CaptainAzimuth

    Arma 3 Third-Party DLC Pitch Discussion

    I have a decent amount of side change in my wallet for the person bold enough to finally make a decent official Naval Mod that fits with the Armaverse 2035 feel. Not big ships, just medium vessels, like 97-150 footers. Versatile, multi-role attack platforms, even capable of ferrying Ammo crates from island to island. ;)
  17. CaptainAzimuth

    You've played to much Arma when:

    When something goes wrong IRL and you simply respond with "thanks Arma". When you check the forums every week for updates on the Dev Branch... even on weekends. When Arma is your main game, leaving every other game as a side game.
  18. CaptainAzimuth

    [WIP] Sagarmāthā Zone

    I havnt been on these forums in months. You forced me to log in, because this map looks like something I've been looking for awhile now. It's different. Its unique, it's got lots of mountains, and picturesque valleys. Its down right sensual. I love it. May I suggest pitching this as a third party mod with Bohemia? If not, that's ok, I'll be just as excited for this map. I'll log in just to download this map alone when it's done. Awesome stuff.
  19. CaptainAzimuth

    Arma 3 - Ropes and Climbing

    He did it again... Alright, i honestly don't like talking about this particular youtuber, but now... I'm just done. most of the things he does, is basically role playing for DayZ. However, almost everything he does includes a series of mods, and it usually works better than expected. Case and point, remember how the RopeX capabilities were talked down, and said to be limited? Well, using an infantry portable rope, he throws it into a ground cave, and rappel's down as if it was an already in Engine thing. https://youtu.be/KRCnkxmyjBc?t=5m19s Not sure weather to be amused, or confused. Now, of course most of what he does is simply for show, but most of what he does also brings out the best in some mods. It even brings about the innovation for new features, simply through his intention for cinematic perfection. So why bring it up? He rappel'd down something, that's why. It WORKS exactly as you'd imagine it to. Not only that, i reckon it works the opposite way too. Remember this? https://www.youtube.com/watch?v=rlMNmIGt9r8 It's quite literally that, except you can now climb down it, pretty much like how it works in Project Reality. Now, my question. Do you all think it's worth making these mechanics a Vanilla feature, leaving room to do things like get off of buildings with no latter, or down cliffs, over walls, etc? A lot of mods do this well, with limited animations, do you think if BI made the animations for climbing over objects, and holding on to ropes, would it be worth having these features in game?
  20. CaptainAzimuth

    [Poll] Laws of war vs Real life

    No current nation abides by the "laws of war", and they never have. War has vastly changed from the asymmetric conflicts of the past due to the power of weaponry used. Conventional forces are only used against weaker nations without nuclear capabilities or substantial deterrent via. some other form. Today's battle field is almost based on misinformation, and propaganda, a combination of soft power influence with smoke and mirror tactics which has proven to be extremely effevtive, extremely deadly, and punishing to those who don't pick up on it fast enough, often more times than not, they do not. At the end of the day, the laws are something to abide by and when heavily broken, cannot be enforced, because telling someone to so something and forcing them are two different things. In theory, you could enforce an international law with force, but it would only result in more conflict and broken laws. In essence, the only way for War to be entirely legitimate, which all laws being followed, would be for the conflict 100% defensive from the aggressor. But again, this can easily be foiled due to soft power, misinformation, propaganda campaigns in varies forms and platforms as well as even cyber warfare. Soon, AI warfare will be added the list, granted the world refuses to heed by Musk's great command to regulate use of AI and prevent it from being used for war... course it's too late for that, it's already being done by various states, and the power to be held by harnessing overwhelming capabilities, or rather the lust to, is far too powerful. I digress... the "Laws of War", IRL... unfortunately is only a form of misinformation warfare in itself, and mainly just for the consumption of civilians, and not those who hold the power and know what they're doing.
  21. CaptainAzimuth

    Laws of War DLC Assets

    Not perfect, not aweful, but far from the quality standard of the rest of Arma 3's assets from Vanilla and prior DLC's. This is not hypercritical, that's a straight up fact. Take the van, put it in a line with all then other vehicles and it stands out like a sore thumb.
  22. CaptainAzimuth

    Laws of War DLC Assets

    Agreed. Felt something was off with the design of the van. While i'm at it, i'd like to point out that the strobe lights are kinda dim even at night (don't actually effect the environment like it did back when Arma 3 was being showcased before the Pre-Alpha), and it could also use a handling tweak.
  23. CaptainAzimuth

    Laws of War DLC Assets

    Biggest pet peeve so far, is not that Quadbikes can be loaded into the Cargo van... but the fact that quadbikes can "only"" be loaded into the cargo van. I would like for this feature to be expanded to other vehicles too (Mohawk, Huron, Off road, Trucks, etc.) Also, could we get the ability for infantry to pick up crates with bare hands, would be kinda important. Perhaps can be done simply by walking up to create, scrolling and picking up, character model puts gun on back, and holds the crate with both hands.
×