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CaptainAzimuth

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Everything posted by CaptainAzimuth

  1. Wow, no posts in awhile? Wtf? Ahhhhh, snap bois, it's time for a Montage. Lets start off with the most recent developments. This is Stanton I, official name is Planet Hurston, currently the biggest play area of any game ever. 2370Km in Diameter. I don't do math, so don't make me calculate circumference or the mass of the entire planetary body. This is the view approaching from Atmosphere. See it? No? See what? The main tower of Loreville City owned and run by Hurston Dynamics, a weapons manufacturer It is not just a backdrop. Like the entire planet Hurston, ALL of it is exploitable. So what about it? It's a huge planet with a huge Capital City, both owned and governed by the Weapons Manufacturer Hurston Dynamics. It's the very first Planet and Super-City detailed in full that will come with 3.3.5 slated for Mid-November, just next month. It's scale is not the only thing to marvel over. 3.3 which is currently in Player Test Universe phase to all who have bought the $45 game package (Or $30 dollar discounted package during the Anniversary, which is also coming up quite soon once again). The other excitement regarding this patch, is that it brings key features that have been long awaited by the community at large. Ship Purchase and Rent. Finally, in Loreville, you can purchase ships with your hard earned in game currency, UEC (United Earth Credits) with the rental feature coming later on in testing, it allows the aspiring Freighter Pilot the ability to save up for that massive Cargo Hauler they always wanted. Or perhaps a fighter pilot wishes to get an updated ship, or if someone wants to try out mining, or perhaps even take on the hottest Racing Circuit for a chance at a Galatic Cup. Finally, Ship buying opens up gameplay for EVERYONE. Train/Metro. As seen in the GIF above, how else to get to the New Deal ship shop without walking over 20 Miles? Of course, the Metro. You might also meet new people along the way, especially if you live or work along the outer walls of the City, as the wait time for a train is 5 Minutes if you miss it. OCS (Object Container Streaming) This probably should have been first on the list, but for those who aren't familiar, Object Container Streaming is a Magical Code the developers used to bring FPS from 15-20 FPS up to 60 and even 113 being the highest framerate currently observed by some streamers. Yeah... Insane. You can look up the term, i know i cut this quite short calling it Magic, but i'm not a coding expert and opted not to attempt to garner in full detail the implications of the tech that everyone in the community was waiting for and it's arrival has ushered in a literal new era for this game. But there's even more. So, what's been missed? Taking it from the top, if you want to explore the glory of the most recent event you can Check out the source of those gorgeous photos here in the Keynote presentation during this years Citizencon 2948 (a year in the Universe that CIG Studio has been building out meticulously with the most innovative tech in the industry) Now, this isn't the only heart stopper of the show. There were actually much more detailed panels at the event than last year that really dig into crazy technological breakthroughs to make this game look and feel the way they really want it to. They're trying to build a Universe after all more than a game, but, i can't really convey how much work goes into that so it's better off you check out the Panels for yourself. Make sure you watch the Keynote first though, trust me, it's worth it. Welcome to Loreville Breathing Life Into Content With Physics What A Bunch Of Characters By Design Crafting Space The Principles Of Flight And finally the most anticipated of all the panels from the commander in Chief Himself Road To Release
  2. CaptainAzimuth

    Syria - What should we do if anything?

    The White Helmets have been proven to be on the side of extremest proxies in the region. As detailed by Eva Bartlett of Canada, and Tusli Gabbard of the United States who have both gone to Syria. One is a US congresswoman, and a Veteran with detailed knowledge of the conflict. It boils down to Geo-Politics. There's no Humanitarian nature to the Syrian conflict what so ever as it's often portrayed in "News". The White helmets were created by a former UK Military Contractor. Most White Helmet work is published with English audiences in mind despite working in an Arab republic along side proxy forces. Their main goal is Propaganda, not saving lives. Russia brought a child, father, and a number of other witnesses to the UN. who were "victims of the chemical attack" that happened earlier this year, and Western representatives walked out in protest, as well as there having been a News Blackout surrounding the event so as to keep the truth behind a fog of confusion. The Western Bloc had instead opted to strike Syria without OPCW confirmation, evidence, or an investigation. Then comes the bizarre events that followed, including News "Journalists" sniffing a supposed backpack that was in the chemical attack zone, as well as the Western strike itself not making sense. You wouldn't blow up chemical stores in a country using hundreds of Cruise Missiles. Why? That would be the same as detonating Chemical weapons in huge amounts in the country and causing it to disperse into the air. The idea that striking these facilities that were not proven to house such weapons would do any good rather than harm, only proves the foresight that these locations indeed did NOT house chemical weapons, and were instead just an alternative option for the current administration to conduct a show of force. This information can easily be found on various independent outlets such as -Jimmy Dore Show -The Liberty Report (w/ Ron Paul) -South Front -Global Research -Tulsi Gabbard -Rand Paul -Eva Bartlett -Jim Mattis (he stated there was no evidence early on during the events, but later changed his view due to political pressure, as all Politicians do for the interests of their donors)
  3. CaptainAzimuth

    Ray Tracing a remedy for Light Leakage?

    Yeah. Good point. I suppose i could have worded that better. Not really a fix, but an advance in lighting rather. Although, Ray Tracing would be more beneficial to a game such as Dayz more so than for Arma 3 nearing it's absolute end of development despite a few more additions here and there. I'm aware DayZ has already solved the light bleed issue, but after seeing the way Ray Tracing can be used it's definitely something to look for in the future once the technology has been optimized more. The performance seen in some Demo's are a little concerning with regards to the effects on FPS.
  4. Well, not really a fix because it would be optional, but what is the thoughts about its implementation for a possible option in the settings? From what NVidia has been pushing it's not that tedious to implement. Could BI pull off adding it in this far into Arma 3's life span? Would you guys welcome it as a possible fix to the light going through solid objects? Or would you rather it be left alone because it might be too demanding on the hardware?
  5. CaptainAzimuth

    Ray Tracing a remedy for Light Leakage?

    Fair enough. After a closer look it seems like a gimmick, and way too early for RTX to be used, especially considering hardly anyone is going to dish out a few hundred on one of the only GPU's capable of rendering it. Maybe in the next 20 years when NVidia doesn't have a monopoly on the tech and it's more widely available and affordable.
  6. CaptainAzimuth

    Probably a lost cause

    Fair enough. Just check the RSI website on the first of October in that case. In regards to Vigor, just give it time. It has potential.
  7. CaptainAzimuth

    Probably a lost cause

    Hahaha! Ouch! Well, technically they already have. It's not different than when Arma 3 for example had only Stratis and a couple factions available to play for early backers.. or i mean pre-orders. Same difference actually. People support the development process, get early access, and actively test and support development closely with developers. The reason why after over 4000 hours of Arma 3 with Bohemia Interactive, i have now found great interest in CIG because they share an almost identical development cycle. People just forget CIG are doing something never done before. Like any game development, that takes time and then some.
  8. CaptainAzimuth

    Probably a lost cause

    Just for fun, Cloud Imporium Games of Star Citizen. I win ^,^ But on another note, people do forget that Bohemia is a small team, and things take time. No one even expected Vigor, and now they're already making outlandish requests of the Devs? Sheesh.
  9. CaptainAzimuth

    General Discussion (dev branch)

    Fatal Game Freeze after Alt+Tab. Not sure why, usually after joining servers, in session. No mods. Join Game > Play Game> Alt+Tab > Click Some Things > Alt+Tab Back > Doesn't Respond but you can hear the ambient sounds. Every single time for me.
  10. CaptainAzimuth

    Thank you BI [2018 Roadmap Update]

    Im not going to even call a single Static destroyer "Naval Warfare", but its still cool were getting some things to spice up gameplay. The Radar and AA Battery pieces don't appear to be towable or drivable either. Still neat though, love the look.
  11. CaptainAzimuth

    Modular Construction Mod by NerdMod

    You really should consider carrying this work over to DayZ sometime when modding becomes a thing. I could see this getting massive positive feedback and use from the community if you're into that. Havn't tried it myself yet, but i'll be taking it look at it at some point in more detail.
  12. CaptainAzimuth

    General Discussion (dev branch)

    game crashes after alt-tabbing more than 3 times at random. Aside from that, as things are winding down i have a small request. Would it be possible to remove the ability for aircraft to see targets below the Sea-Level. This prevents radars from acting as sonar, and essentially retain the stealth aspect of underwater vehicles.
  13. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    I'll have to test some more, but i haven't flown since the testing phase of Jets. I flew the Gryphon the most then because it felt the best out of the lot, at least in terms of the feel.
  14. CaptainAzimuth

    Fixed Wing Flight Model (dev branch)

    Been awhile since i played arma, but upon coming back and flying the Gryphon for awhile it feels like it's been made to stall out far too quickly. It used to be able to hold a sustained turn for a little while before stalling out, which felt really good. I still think in terms of the Gryphon, since it does't have thrust vectoring, it needs to have an adjustment to find middle ground so it doesn't stall out so hard.
  15. CaptainAzimuth

    General Discussion (dev branch)

    Wait, what the heck is happening there? You just fired a shot in the general direction of an enemy vehicle and it flew at a specific altitude until it came close and dived into it?
  16. CaptainAzimuth

    Tanks DLC: Premium Content Discussion

    I agree, the Rhino surprised me with how not nimble it is. Close to the Marshall i would say is a good balance, and those vehicles aren't that good at getting up hills regardless. I love the Angara, only because i'm a fan of the Armata and Kurganets... but the Nyx... finally some light mobile AA. Finally. Also, apparently they also got a rocket launch system for AAF today. Two long awaited additions.
  17. CaptainAzimuth

    General Discussion (dev branch)

    Couldn't contain my smile.
  18. CaptainAzimuth

    Arma 3 Third-Party DLC Pitch Discussion

    (just realized the official thread for 3rd Pty is here) I would spend money on what most brings to the game what has been missing, namely Logistics. Right now we have so much stuff like assets that are only accessible via. scripting from the editor selection, otherwise none of that stuff is capable of being in the game by design. If someone were to make an addon that brings the ability to expans existing features, i would drop a decent amount of money on that. Up to 35-45$ Example: -Expands the use of Ammunition, Fuel, and Repair vehicles to incorporate actual features of the game. =This includes things like Jets and Helicopter munitions, Tank Armor/Protection being accessible in game from assets such as Vehicle Ammo Boxes and Ammunition Trucks without scripts. -Expands the use of physical objects such as H-Barriers and other Fortifications, as well as the ability to move these assets around. =This includes a more fleshed out feature such as "VIV" that was supposed to have the ability to load crates in vehicles, but was left out in the end. The use of this feature benefits greatly the former. -Making use of fluent features berried in scripts, that are under-represented and barely used. Such case would be possible solutions to interactions mechanics that greatly boosts both usability, and immersion without compromising gameplay, or functionality. This serves to benefit the former two. Best example would be akin to this demo showed off quite some time ago.
  19. CaptainAzimuth

    [Poll] Arma 3 Third-Party DLC

    I would spend money on what most brings to the game what has been missing, namely Logistics. Right now we have so much stuff like assets that are only accessible via. scripting from the editor selection, otherwise none of that stuff is capable of being in the game by design. If someone were to make an addon that brings the ability to expans existing features, i would drop a decent amount of money on that. Up to 35-45$ Example: -Expands the use of Ammunition, Fuel, and Repair vehicles to incorporate actual features of the game. =This includes things like Jets and Helicopter munitions, Tank Armor/Protection being accessible in game from assets such as Vehicle Ammo Boxes and Ammunition Trucks without scripts. -Expands the use of physical objects such as H-Barriers and other Fortifications, as well as the ability to move these assets around. =This includes a more fleshed out feature such as "VIV" that was supposed to have the ability to load crates in vehicles, but was left out in the end. The use of this feature benefits greatly the former. -Making use of fluent features berried in scripts, that are under-represented and barely used. Such case would be possible solutions to interactions mechanics that greatly boosts both usability, and immersion without compromising gameplay, or functionality. This serves to benefit the former two. Best example would be akin to this demo showed off quite some time ago.
  20. CaptainAzimuth

    Arma 4 a look to the future

    I think Arma 3 has enough great features, mostly in the Aiming, stance, and overall feel of the Shooter element of the game that i would be extremely disappointed if they didn't make it into a future Arma. In terms of the engine though, there's a few things that should be looked into seriously. -View Distance overhaul = Pretty much joining where the next generation of games is going, and finally get rid of the fake fog view limitations. -World map and Optimizations = Most games these days are mind blowing with what they can achieve. Arma's strong point was vast open sandbox, but after seeing some games development breaking into next gen Worlds, and features such as server meshing/streaming, essentially allowing larger players per server(s), and having multiple servers on one map, going from one area to another means streaming into another server, essentially stitched together creating an environment capable of hosting 200-500 players in the same area simultaneously. I'm suddenly tired so ill continue some other time. I meant to go into more detail with some really interesting things Arma could do and still stay true to it's genre and grow.
  21. CaptainAzimuth

    [Poll] Arma 3 Third-Party DLC

    Yeah ill buy one, probably most likely if it adds something to the game that is otherwise missing (Attack Boats, or Logistics), i'd spend any amount as long as it adds great quality and content to the game.
  22. CaptainAzimuth

    Tanks - Fire-control system

    Not sure if it's been brought up already but one thing that really needs to come back is the direct fire mode for Artillery/Rocket Systems.
  23. CaptainAzimuth

    Arma 4 a look to the future

    Cough, Sailing, Cough, underated, cough
  24. CaptainAzimuth

    (SMA) Specialist Military Arms

    Random question, sorry if it's been covered somewhere before, but would you guys ever consider a pitch for this mod for the official Community DLC?
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