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CaptainAzimuth

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Everything posted by CaptainAzimuth

  1. CaptainAzimuth

    Audio Tweaking (dev branch)

    Gee, i hope so. It'll finally bring an end to the endless Cicada howling in the middle of open area's, and would make room for more ambient sounds, and an all around full feel of immersion.
  2. CaptainAzimuth

    Development Blog & Reveals

    Highly doubt it, but we'll have to see. It couldn't be scripts like that used in Wasteland either, it would have to be visualized rather than just being visible in a list that represents cargo. So i'm seriously curious to this aspect of the game, and what it means now for a variety of missions.
  3. CaptainAzimuth

    Development Blog & Reveals

    This is what i'm most curious about. An actual logistical system. Now, it was also mentioned that the transport variant of aircraft will also be able to carry up to 32 troops with supplies. So does this mean we can also load up things like ammo crates without scripts now? And if so, will this feature run down to the original content too? For example, being able to put an ammo crate in the back of an Offroad, or LSV. Or being able to put an LSV in the back of a Huron.
  4. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    Jesus Christ, the Khaki MX's and Re-textures are entirely too bright, at least from the looks of it.
  5. CaptainAzimuth

    Development Blog & Reveals

    Canadian/Chinese Export version of the QBZ-95 confirmed. <3 https://arma3.com/apex
  6. CaptainAzimuth

    Targeting improvements

    Can you guys please hide the Static reticle when it's not needed? For example, if i switch to Rockets, only the CCIP reticle is available, so as not to clutter the HUD with one that doesn't necessarily work.
  7. CaptainAzimuth

    Development Blog & Reveals

    I thought that too, but i'm not expecting anything amazing. Maybe a return of the A2 version of it where there was a bar at the bottom of the screen and it showed general directions of team mates.
  8. CaptainAzimuth

    Arma3 Videos

    After messing around in the Eden Editor on Tanoa, came up with this. https://www.youtube.com/watch?v=1dub-hYRO4A&feature=youtu.be
  9. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    I'd hope the Predator is either the PP-2000 or UMP-45 (except down chambered to 9mm) Though by the sounds of it... who knows.
  10. Me, Myself, and my ACR. Do you Operate? OK, so remember that city thingy i was doing? Well Round 2. This time on Tanoa, because the George Town City looks pretty fitting. Added more lights, to the docks to make the city look lit.
  11. CaptainAzimuth

    Tanoa discussion (Dev-Branch)

    Bohemia, i come to find that looking through zoomed optics at the jungle brings FPS down 80%. This is BAD, because this means that simply looking at forests through scopes or binocs/rangefinders, means no FPS. Is there a way to sort of remedy this performance decrease?
  12. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    Probably a port of the old traffic system from Arma 2. If I'm not mistaken there was one, for A2. As well as miscellaneous scenario missions like hunting and survival mode where random AI spawn in random directions and so on, so fourth.
  13. CaptainAzimuth

    Audio Tweaking (dev branch)

    Can we re-release Arma 3 to be X-Rated? Because i just turned the Overcast to full while in the forest, and i think i just had an eargasm. Is that what happens when your ears tingle uncontrollably when hearing something amazing? This is getting a little too sexy.
  14. CaptainAzimuth

    Development Blog & Reveals

    Edit: Oh ok, makes sense. So, given the fact BI like to update existing content to make use of new features, do you guys think the Un-Armed Huron, Taru, or Mohawk will finally be able to lift vehicles internally too? Like the LSV's? Or do you think it'll only be possible for the VTOL's for heavier equipment.
  15. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    Nah, I think the Viper unit might look a little more like...http://img04.deviantart.net/5c98/i/2013/238/a/9/near_future_pla_sof_by_aisxos-d6jrwih.jpg
  16. CaptainAzimuth

    Tanoa discussion (Dev-Branch)

    Shhh, don't blow his cover. On another note though, it is actually very unfrofessional of Valve. Given, what if it was an official release? Well actually, people have spent money, so they should have access. But hey, these things happen. Hopefully BI's external method works. I might purchase Apex later tonight and see if mine works. Anyhow. I like the Canals. Canals from French Influence confirmed!
  17. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    I've come to the conclusion that BI's plans after Apex are going to be DLC, given the low cost of the Expansion, and the fact that Retextures are basically all were getting besides the VTOL, LSV's, Prop Plane, Jet-Ski, Jeep, and UAV (one of which is going to be a Retexture). So, right now, I'm speculating an overall vehicle update on the future, maybe next year or end of 4th quarter this year. I don't mind, because the price of Apex is great. I just think there should be more emphasis on water transportation of things, moving non amphibious vehicles and crates, supplies from place to place more efficiently. Heck, they added vehicle in vehicle transport, that's one major factor of transportation logistics out of the way for future series.
  18. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    Yup, there's gonna be a lot of copy pasta. Civilians only get the scooter and keep. Otherwise, everything else will simply be re textured. No helis aside from VTOL.
  19. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    Lol, more like they all jumped onto the train that didn't have tracks. I'm the only one laughing still because of how posses people are that Valve happened to screw the release of Tanoa up for us, and I also believe I'm one of the few who still haven't purchased Apex. I guess I will when Valve gets their ish together.
  20. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    "The mining and heavy ship industry have already devastated many areas of the Tanoan paradise archipelago." Oh that's nice. Cus you know, it's not like they added anything other than a Scooter and Zodiak. Guess we actually do have to wait for the Naval DLC. I bet that's going to be a thing. Plus they added vehicle in vehicle transportation for aircraft, and doing vehicle transport by sea is actually easier per say, it would only make sense to bring a full sense of logistics into the game one way or another.
  21. CaptainAzimuth

    Tanoa discussion (Dev-Branch)

    That bridge doesn't look very... Appealing at all.
  22. CaptainAzimuth

    Arma 3 - APEX - NEWS and SPECULATIONS

    perhaps something like this? http://www.popsci.com/sites/popsci.com/files/styles/large_1x_/public/sf_zh-05.jpg?itok=cSNF6HBr
  23. CaptainAzimuth

    Development Blog & Reveals

    probably, but there is a helicopter UAV as well it seems, which is good news at least one isn't going to be copy pasta.
  24. CaptainAzimuth

    Development Blog & Reveals

    Wouldn't make sense. The Vtol, LSV, and weapons are all PLA related after having looked at all of them. Why would only some PLA show up in the Pacific with all that gear? Just doesn't make sense... I also don't see anything about Tanoan forces.
  25. CaptainAzimuth

    Development Blog & Reveals

    "The KH-3A Fenghuang is an unmanned aerial drone based on a Chinese design. The UAV adopts the unusual canard layout and is propelled by a pusher engine. This multipurpose drone is equipped with modern tracking and tracing systems, countermeasures and also carries four air-to-ground laser guided missiles." Not sure if PLA Confirmed? Or only based off of PLA assets...
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